-SZ-Vladimir 0 Posted January 14, 2003 Here first screenshots of my BMP3. - amphibious - 100mm gun (HE rounds and AT10 ATGM) - 30 mm gun (HE and AT rounds) - 7.62 MG coax - 3 Crews - 7 passengers http://www.fas.org/man/dod-101/sys/land/row/bmp-3.htm I search beta tester, if you are interessed, send to me a PM. Vladimir Share this post Link to post Share on other sites
Jamesia 0 Posted January 14, 2003 looks very good..... one thing....... isn't the turret a little smaller? (I'll scan in some pictures of the BMP3 and post them) ---------- EDIT Read later post, this argument is thrown out of the window, well done! Share this post Link to post Share on other sites
ran 0 Posted January 14, 2003 looksreally cool vlad Share this post Link to post Share on other sites
Jamesia 0 Posted January 14, 2003 Actually, yes, I think the model is fine. I was just expecting the BMP-3 to look more like the BMP that is already in flashpoint. **********EDIT************* THIS IS ACTUALLY THE BMD-3 AIRBORNE COMBAT VEHICLE. I WAS WRONG /**********EDIT************ HERE ARE SOME PICS pic1 pic2 (they're large! ) Im surprised fortunecity is case sensitive.... WELL DONE! Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 14, 2003 No Jamesia, that's not BMP3 sorry... Pic1 : maybe a BMP2... Pic2 : maybe a BMP2 too... That is a BMP3 : Thanks anyway Vladimir Share this post Link to post Share on other sites
CrunchyFrog 0 Posted January 14, 2003 Textures could use some work... and maybe the model too, but still looks ok. Share this post Link to post Share on other sites
Jamesia 0 Posted January 14, 2003 dammit. OK, If ur interested they're pics of the BMD-3 Airborne combat vehicle. I've just found the BMP 3 and i can't be arsed to scan in any more pics. Well done, its very good Share this post Link to post Share on other sites
radt 0 Posted January 14, 2003 Bmp3 rox! excelent work! Share this post Link to post Share on other sites
Romolus 0 Posted January 14, 2003 One thing I noticed are that the textures of the periscopes are too bright. They make the tank clearly visible even at night. In RL I bet the glasses are especially made so that they don't reflect light so much. Beside this it's a really nice model! Share this post Link to post Share on other sites
kevbaz 0 Posted January 14, 2003 look like headlights to me.......... Share this post Link to post Share on other sites
ShadowY 0 Posted January 15, 2003 Nice try Kev.......but I think he meant something else Share this post Link to post Share on other sites
cam0flage 0 Posted January 15, 2003 Here's a suggestion, if you haven't already, then make it engage air targets too! I think the OFP BMP's get shot up too easily by choppers when they can't defend themselves. Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ Jan. 15 2003,16:00)</td></tr><tr><td id="QUOTE">Here's a suggestion, if you haven't already, then make it engage air targets too! I think the OFP BMP's get shot up too easily by choppers when they can't defend themselves.<span id='postcolor'> That's ok I have make that Vladimir Share this post Link to post Share on other sites
digitalcenturion 20 Posted January 15, 2003 Ah, very good indeed! First we get BTR-70, then T-90, and now BMP-3. Excellent. I would like you to make two versions if possible, one regular green and one with a camo like this: http://www.army-technology.com/projects/bmp-3/bmp-32.html http://www.army-technology.com/projects/bmp-3/bmp-34.html That way, it would go along with sigma's tanks easily! Other than that, great work! Share this post Link to post Share on other sites
Vikingo 0 Posted January 16, 2003 Hey !! great. BMP-3 comming to grow up the actual BMP family. That is sooo nice. BMPs rockz!! (check my sign hehe) ps: just send you a PV message Vladimir Share this post Link to post Share on other sites
saper 0 Posted January 16, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Jan. 14 2003,20:37)</td></tr><tr><td id="QUOTE">Actually, yes, I think the model is fine. I was just expecting the BMP-3 to look more like the BMP that is already in flashpoint. **********EDIT************* THIS IS ACTUALLY THE BMD-3 AIRBORNE COMBAT VEHICLE. I WAS WRONG /**********EDIT************ HERE ARE SOME PICS pic1 pic2 (they're large! ) Im surprised fortunecity is case sensitive.... WELL DONE! <span id='postcolor'> It's BMD-2, i think. Airborn carrier, it used by VDV (vozdushno-desantnye viyska - airborn division). BMP-3 used by "motostrelki" - common infantry. Share this post Link to post Share on other sites
saper 0 Posted January 16, 2003 It's the official site of RosOboronExport. In English. http://www.roe.ru/exprod.htm Look for info about BMP-3, and another modern russian weapon. Oooh, my english!... Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 16, 2003 Thanks for all DigitalCenturion, I know that mailmann make too a BMP3 (here a screenshots of he work). Mailmann BMP3 A BMP3 with camo, but if you want, I can make a BMP3 with similar camo, that's no problem but why make 2x the same work ? Vladimir Share this post Link to post Share on other sites
waffendennis 0 Posted January 16, 2003 I want to be beta tester please mail me to Slipknot_333_666@hotmail.com thnx Share this post Link to post Share on other sites
digitalcenturion 20 Posted January 17, 2003 Oh ok, didnt know that. I suppose im content with the notion that i'll get a camo bmp3.. Tough it will be interesting to see wich of the two bmps get released first, and wich is of higher quality.. Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 17, 2003 Ok, I make too a BMP3 version with a similar camo finally... For compare the 2 BMP3... wait and see Vladimir Share this post Link to post Share on other sites
Vikingo 0 Posted January 21, 2003 hey Vladimir! The BMP3 rocks. Was testing it and like I say you I like it so much. Please can you make the turret hatch more little? You can't see well to the front while you at at commander/gunner turn out position. And also please can you use more "dark" textures for the persicopes? I like a lot to see the periscopes details in vehicles but maybe if you dark these ones a little it will look more nice with the textures of the model. Just and idea... I will contact u via ICQ with more reports, just want to make a little one here of the beta testing. The sounds are super and the simulation of all the guns (tracers and values) are great!! Thanks! Vik A BMP Fan (any version hehe) Share this post Link to post Share on other sites
Guest #### Posted January 21, 2003 Vikingo I need to ask an unrealted question here. The heavy M2 pack you released, how did you get the units to fire at APCs and Aircraft. I need this sort of effect for a mission I am making, I want the M2's and jeeps with MGs' to fire at the apcs and helis Share this post Link to post Share on other sites
Milkman 1 Posted January 22, 2003 ALRIGHT!!! FINALLY!!! A BMP3!!! SWEET!! Sorry im just kinda excited, I remember making a topic about someone making a BMP3 and im glad somone is making one. I would love to beta test! Share this post Link to post Share on other sites
Vikingo 0 Posted January 23, 2003 Hi there #### ! (hey that is a mysterious nick ) </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">ikingo I need to ask an unrealted question here. The heavy M2 pack you released, how did you get the units to fire at APCs and Aircraft. I need this sort of effect for a mission I am making, I want the M2's and jeeps with MGs' to fire at the apcs and helis<span id='postcolor'> No problem! All the magic in the "heavy" M2 or the "heavy" M113 I "build" is the ammo config part. I just make the bullets more powerful and the weapons that use those bullets engage APCs and helis I always like that cos the sounds of the bullets hiting hehe Here I copy/paste the part of the config.cpp you need... The important things are these: Â Â explosive=0; Â Â hit=30;indirectHit=20;indirectHitRange=0.20; Â Â minRange=4; don't remember the original values of the game but well that are the changed parts... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">class CfgAmmo { class Default {}; class BulletSingle : Default {}; Â Â Â Â class Bullet7_6: BulletSingle {}; Â Â Â Â class Bullet12_7: Bullet7_6 {}; Â Â Â Â class VIKHeavyBullet12_7: Bullet12_7 Â Â Â Â Â Â Â Â { Â Â Â explosive=0; Â Â Â Â Â Â Â Â hit=30;indirectHit=20;indirectHitRange=0.20; Â Â Â Â Â minRange=4; Â Â Â Â Â Â Â Â minRangeProbab=0.900000; Â Â Â Â Â Â Â Â midRange=200; Â Â Â Â Â Â Â Â midRangeProbab=0.500000; Â Â Â Â Â Â Â Â maxRange=1000; Â Â Â Â Â Â Â Â maxRangeProbab=0.050000;<span id='postcolor'> If you need the complete config.cpp of the addon or more help I can send it via email... Good luck with those 12,7 mm attacks there Vik Share this post Link to post Share on other sites