RCA3 593 Posted December 11, 2019 Combat Animations Speed Tweak version 1.8.2 Description: C.A.S.T. tweaks through config most infantry animations speed, and optionally adds some Arma 2 animations, removes idle animations and some other tweaks. Features: Rifle, pistol, launcher, binoculars and unarmed movement speeds customized Swimming without diving suit is x1.5 faster Swimming with diving suit left/right with proper speed Player and AI affected Auto lower rifle when running (optional) No idle animations for player and AI (optional) Still cargo animations (optional) Arma 2 animations for walking, running and sprinting. Requires cast_auto_lower_rifle.pbo (optional) Auto lower rifle when tactical kneeling (optional) No prone sprint (optional) Compatible with ACE3 Compatible with Ravage Compatible with Project Injury Reaction Compatible with ArmA3 Old Running Animation by MasterWolf Download: Google Drive Usage: Unzip to your mods folder. Notes: Untested in multiplayer. Known issues: none License: Non Military - You may not use the content of this addon as a whole or any part of this addon for military purposes. No Monetization - You may not use this addon as a whole or any part of this addon on monetized servers. Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). Noncommercial - You may not use this material for any commercial purposes. Arma Only - You may not convert or adapt this material to be used in other games than Arma. Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license. Credits: Bohemia Interactive Logo by cleanpng.com Thanks to: Foxhound and Armaholic.com. Mondkalb and the Global Mobilization CDLC team for copy/paste of their EULA from https://steamcommunity.com/sharedfiles/filedetails/?id=1284731930 Everyone supporting me @BI Forums. Media: Spoiler Left side = vanilla Right side = C.A.S.T. Changelog: Spoiler v1.8.2 added: auto lower rifle missing animations left, right, backwards, BL/BR. added: arma2 missing animations rifle lowered running left, right, backwards, BL/BR. added: arma2 sprint animations rifle and unarmed. added: Project Injury Reaction compatibility patch with optionals arma2_anims, auto_lower_rifle and no_idle_anims. added: optional kneel_tactical_auto_lower_rifle. changed: added more crew and cargo idle anims and moved to cast_no_idle_anims_vehicles.pbo. Only FFV's have idle movement due to technical limitations (can't pull rifle up with fire button when anim speed is 0). tweaked: kneel tactical raised rifle to vanilla speed (bit slower). changed: renamed some compatibility patch folders, update your mods lists. v1.8.1 tweaked: walk raised rifle x0.925. tweaked: walk raised pistol x1.01. tweaked: tactical standing rifle x~0.985. tweaked: tactical standing pistol x1.02. v1.8.0 added: advanced stances for pistol/rifle tweaks. added: walk unarmed FL/FR, BL/BR tweaks. added: limping with lowered rifle front left tweak. added: kneel running with launcher front right and backwards tweaks. added: kneeling lower/raise rifle/pistol sound. added: stand/crouch with lowered pistol sound. added: stand/crouch with lowered/raised rifle shorter soundEdge edit. added: stand/kneel walking with launcher front/backwards soundEdge edit. added: kneel tactical lowered pistol tweaks. added: kneel tactical raised pistol L/R soundEdge edit. added: walking lowered rifle right soundEdge edit. added: faster in/out water transition. added: swimming without diving suit x1.5. Up/down underwater x1.2. tweaked: running left with launcher x0.9. tweaked: prone slow with rifle x1.2. tweaked: kneel walking with launcher x1.02784 = front 4.30km/h. tweaked: kneel tactical with raised rifle left/right x1.13. tweaked: stand walking with launcher front FL/FR, backwards BL/BR x1.12. tweaked: kneel running with lowered rifle backwards left/right x1.1 = 8.50km/h. tweaked: kneel running with raised rifle backwards left/right x1.15 = 8.0km/h. tweaked: walking raised rifle x1.1. tweaked: prone fast rifle x0.9. tweaked: prone fast back left with rifle x0.88. tweaked: prone fast back and BL/BR with pistol. changed: standing Tactical with lowered rifle (A3 anims) replaced with Running with lowered rifle A3 anims on cast_arma2_anims.pbo. Credits to ACE Team for idea and config. updated: cast_kneel_walk_auto_lower_rifle.pbo. updated: cast_auto_lower_rifle.pbo. updated: cast_no_prone_sprint.pbo. updated: cast_ravage_a2_anims.pbo. v1.7.4 - Tweaked: walking front lowered rifle/pistol increased to 6.0km/h (+0.20km/h). Vanilla and Arma 2 animations. Tweaked: tactical pace lowered rifle increased to 12km/h. Tweaked: minor tweaks running rifle fr/fl/backwards. Updated: ACE and Ravage compatibility patches. v1.7.3 - Tweaked: kneel with rifle tactical x0.9. Tweaked: kneel with rifle raised running x0.9. Tweaked: A2 animations stand with rifle walk x1.05 + Ravage patch update. Tweaked: A2 animations stand with rifle lowered left/right run x1.01. Tweaked: kneel with pistol tactical x0.9. Tweaked: kneel with pistol lowered run front x0.9 (to match raised). Added: swimming with diving suit left/right proper speed (2x-4x). v1.7.2 - Added: auto lower rifle when walking kneeling (optional) (cast_kneel_walk_auto_lower_rifle.pbo) Added: Ravage + Arma 2 animations compatibility patch (cast_ravage_a2_anims.pbo). v1.7.1 - Fixed: Arma2 anims rifle walking lowered backwards sound out of sync. Added: fix for pistol walking raised crouched sound out of sync. Added: speed tweak patch for ArmA3 Old Running Animation by MasterWolf. Slows down sprint a bit, not mandatory. Added: sprint lowered front right interpolate to run and running lowered front right interpolate to sprint. v1.7.0 - Tweaked: overall fine tuning. Added: no idle anims unarmed. Removed: cast_running_rifle_raised.pbo. Removed: vanilla_idle_anims.pbo. Removed: vanilla_tactical_jog.pbo. Added: cast_auto_lower_rifle.pbo. Added: cast_no_idle_anims.pbo. Added: cast_no_prone_sprint.pbo. Changed: renamed cast_vanilla_prone_sprint.pbo to cast_vanilla_prone_sprint_speed.pbo. Fixed: small vanilla glitch (watch video). Updated: ACE compatibility patch. v1.6.0 - Added: Arma 2 animations for walking and running with rifle front, FL, FR. Added: cast_ace_arma2_anims.pbo compat patch. Fixed: prone run playing sprint sound. Updated: vanilla_prone_sprint.pbo sound. Fixed: missing cargo seats still animations. Tweaked: prone with rifle tweaked for stealth/combat (slow/fast respectively). v1.5.5 - Added: optional/standalone arma2_cargo_idle_anims.pbo. Added: no idle animations weapon raised pistol and rifle kneeling/standing and launcher standing. Updated: vanilla_idle_anims.pbo. v1.5.4 - Tweaked: sprinting and running crouched increased a bit 360º rifle/pistol. v1.5.3 - Changed: running and sprinting with rifle is 1km/h faster. Changed: running left/right with rifle raised is 1.45km/h faster. Changed: running backwards left/right with rifle raised is faster. Updated: ACE3 Compatibility Patch v1.5. v1.5.2 - Added: running standing with rifle raised replaced by running standing with rifle lowered, player and AI. Added: replaced prone sprinting with binoculars by prone running with binoculars. Added: binoculars prone front right walk and run vanilla was too slow. Added: launcher walking standing/crouching left/right/backwards vanilla was too slow. Added: no idle kneeling with launcher. Added: optional cast_running_rifle_raised.pbo. v1.5.1 - Added: optional vanilla_idle_anims.pbo. Added: optional vanilla_prone_sprint.pbo. Added: optional vanilla_tactical_jog.pbo. Added: no idle animations for player and AI, prone. Added: no idle animations for player and AI, pistol. v1.5 - Changed: reverted back to C.A.S.T. rifle running (front-left-right-backwards) (lowered-raised) as in previous to v1.3. Tweaked: walking kneeling with rifle raised -0.20km/h. Vanilla speed. Tweaked: tactical kneeling raised was slowed down to vanilla (maybe -0.10km/h). Tweaked: tactical running standing raised +0.10km/h. Tweaked: unarmed running and sprinting faster 1km/h. Added: no idle animations for player, kneeling and standing. Added: no idle animations for AI, kneeling and standing. Updated: ACE3 Compatibility Patch v1.4. v1.4.1 - Changed: kneel sprinting reverted to v1.3.1 (with default animation). Changed: kneel running raised replaced by kneel running lowered. Tweaked: kneel tactical raised is faster. v1.4 - Changed: replaced prone sprinting by prone running: unarmed, pistol and rifle (a la Arma 2). Changed: replaced kneel sprinting with rifle by kneel running with rifle lowered (a la Arma 2). v1.3.1 - Updated: ACE3 Compatibility Patch v1.3 (fixed running with rifle lowered too fast). v1.3 - Changed: reverted to vanilla rifle running (front-left-right-backwards) (lowered-raised). Tweaked: more agile character especially tactical. Updated: ACE3 Compatibility Patch v1.2. v1.2.2 - Tweaked: kneel tactical raised front (armed) +0.20km/h Added: lower/raise pistol faster 1.8x/1.7x Added: unarmed to pistol faster (reach) 3x / (draw) 1.7x v1.2.1 - Tweaked: running raised backwards +0.20km/h Tweaked: walking kneel lowered -0.20km/h Tweaked: walking kneel raised pistol +0.10km/h v1.2 - Tweaked: complete review of speeds, character is more agile. Added: pistol movement (except prone minus sprint, and kneel tactical lowered). Added: pistol and rifle speeds synchronized given few exceptions where animation would look off. Added: AI animation running raised with rifle (AmovPercMrunSrasWrflDf_ldst) replaced with player animation (AmovPercMrunSrasWrflDf). Updated: ACE3 Compatibility Patch v1.1. v1.1 - Added: running lowered backwards left, running lowered backwards right, prone walk back left, prone run back left, prone walk back right, prone run back right, (probably some others). Added: unarmed movement (except prone). Added: unarmed stance transitions. Tweaked: small speed tweaks on some animations. v1.0.1 - Added: kneel tactical raised front right and kneel tactical raised front left 7 3 Share this post Link to post Share on other sites
Crielaard 435 Posted December 11, 2019 Did or can you also speed up the weapon switching? Specifically to side arm...that is rediculously slow. Share this post Link to post Share on other sites
RCA3 593 Posted December 12, 2019 No I did not. I'm focusing on movement only. Share this post Link to post Share on other sites
ziegler62 2 Posted December 12, 2019 Hi, I can download Steam Workshop please Share this post Link to post Share on other sites
RCA3 593 Posted December 13, 2019 (edited) On 12/12/2019 at 12:02 PM, ziegler62 said: Hi, I can download Steam Workshop please Changed license so you can upload it yourself now, thanks. Edited December 18, 2019 by RCA3 Due to STEAM and BI Forums rules my mod cannot be uploaded to Steam. Thanks. Share this post Link to post Share on other sites
SnakeDocc 72 Posted December 18, 2019 FYI technically you cant, Steam TOS states you can only upload something if you are the original author/creator, this TOS ignores any exceptions in the mod's license. 1 Share this post Link to post Share on other sites
RCA3 593 Posted December 18, 2019 (edited) 12 hours ago, SnakeDocc said: FYI technically you cant, Steam TOS states you can only upload something if you are the original author/creator, this TOS ignores any exceptions in the mod's license. Didn't know that, thanks. But there's so many mods uploaded there with the message "This is not my mod blah blah...", i think another upload won't bother anyone. Anyone can upload there with my permission. Edited December 18, 2019 by RCA3 Due to STEAM and BI Forums rules my mod cannot be uploaded to Steam. Thanks. Share this post Link to post Share on other sites
Dedmen 2703 Posted December 18, 2019 5 minutes ago, RCA3 said: But there's so many mods uploaded there with the message "This is not my mod blah blah..." Correct, and they are all violating the steam subscriber agreement and our forum rules. 5 minutes ago, RCA3 said: i think another upload won't bother anyone May want to have a read of our forum rules, if one is fine with getting their BIF access revoked permanently, then sure. 1 Share this post Link to post Share on other sites
RCA3 593 Posted December 19, 2019 On 12/18/2019 at 7:27 PM, Dedmen said: May want to have a read of our forum rules, if one is fine with getting their BIF access revoked permanently, then sure. I have asked Foxhound to fix the license line regarding Steam on Armaholic already, i'm just waiting for him to see it. Share this post Link to post Share on other sites
RCA3 593 Posted December 27, 2019 Changelog: v1.1 - Added: running lowered backwards left, running lowered backwards right, prone walk back left, prone run back left, prone walk back right, prone run back right, (probably some others). Added: unarmed movement (except prone). Added: unarmed stance transitions. Tweaked: small speed tweaks on some animations. - - Unarmed movement is pretty much done, only prone is still vanilla. Happy Holidays 2 1 Share this post Link to post Share on other sites
LSValmont 789 Posted December 27, 2019 9 hours ago, RCA3 said: Happy Holidays Happy Holidays to you too @RCA3! And thank you for this wonderful work! PS: Would love to see a video on your changes... I've always felt that A3's animations were more robotic and sudden than A2's more "Metal Gear" like animations. 1 Share this post Link to post Share on other sites
RCA3 593 Posted December 27, 2019 As per request: 😉 Left side = vanilla Right side = C.A.S.T. Notice that you will get differences also on diagonals and sideways (and backwards) moves. Ah... forgot to add unarmed. 😋 1 1 Share this post Link to post Share on other sites
LSValmont 789 Posted December 28, 2019 Thank you @RCA3! It is quite clear now that your animations, thou subtle, are less sudden and more in line with a veteran operator rather than an eager teenager of A3 default animations. The only con is that the new animations make it look like are you moving slower when in fact you are not. But I much prefers yours so I am 100% sold on your project now! I hope you also work on some transition animations in the future since those look quite bad in some cases. 2 Share this post Link to post Share on other sites
RCA3 593 Posted December 29, 2019 (edited) @LSValmont Thanks! Edited December 29, 2019 by RCA3 *disregard* 1 Share this post Link to post Share on other sites
RCA3 593 Posted January 6, 2020 ACE Compatibility Patch: (see first post) It fixes the too fast (for me) running with rifle raised movement back to C.A.S.T. values when running ACE. 4 Share this post Link to post Share on other sites
RCA3 593 Posted January 23, 2020 Changelog: v.1.2 - Tweaked: complete review of speeds, character is more agile. Added: pistol movement (except prone minus sprint, and kneel tactical lowered). Added: pistol and rifle speeds synchronized given few exceptions where animation would look off. Added: AI animation running raised with rifle (AmovPercMrunSrasWrflDf_ldst) replaced with player animation (AmovPercMrunSrasWrflDf). Update: ACE3 Compatibility Patch v1.1. 2 Share this post Link to post Share on other sites
RCA3 593 Posted January 23, 2020 On 12/11/2019 at 11:58 PM, Crielaard said: Did or can you also speed up the weapon switching? Specifically to side arm...that is rediculously slow. I think this is too fast actually. 😕 Share this post Link to post Share on other sites
Crielaard 435 Posted January 23, 2020 1 hour ago, RCA3 said: I think this is too fast actually. 😕 I don't think. I speak from experience. And the avarage Arma3 avatar represents a well trained soldier and even SF guys. So they should beat me. Share this post Link to post Share on other sites
domokun 515 Posted January 24, 2020 @RCA3thanks for this subtle but realistic tweak. Any chance you could also share it via SWS? 1 Share this post Link to post Share on other sites
RCA3 593 Posted January 24, 2020 @Crielaard If you're referring to unholster from unarmed I agree with you is a bit slow, if else you're referring to switching from rifle, which I was, I don't considering he has to shoulder his rifle. @domokun Hey man, I'd love to but I keep my Steam account private (another name) so not gonna happen. I'm not updating this much more though (but I know it sucks 🙁, sorry). Share this post Link to post Share on other sites
Crielaard 435 Posted January 25, 2020 @RCA3 Agree. However, since Arma by default has no tactical sling, where you can just 'release' your weapon and it dangles on your chest, increasing that slinging anim speed would take care of that. I tried the Tactical Slinging mod. But it is full of bugs. 1 Share this post Link to post Share on other sites
RCA3 593 Posted January 25, 2020 The problem is it looks weird if you accelerate those anims that are already moving at a realistic speed. Both of them look to me they are at Arma2 speed, which is my goal more or less here. I may review the unarmed to pistol one though. 1 Share this post Link to post Share on other sites
RCA3 593 Posted January 26, 2020 @Crielaard Kept the switch from rifle, but the unarmed unholster is quite faster. Hope you like it. Share this post Link to post Share on other sites
RCA3 593 Posted February 11, 2020 Changelog: v1.3.1 - Update: ACE3 Compatibility Patch v1.3 (fixed running with rifle lowered too fast). - - ACE only fix, wrong speed was applied. 1 Share this post Link to post Share on other sites
RCA3 593 Posted February 16, 2020 Changelog: v1.4 - Changed: replaced prone sprinting by prone running: unarmed, pistol and rifle (a la Arma 2). Changed: replaced kneel sprinting with rifle by kneel running with rifle lowered (a la Arma 2). 2 1 Share this post Link to post Share on other sites