RaVeN103 77 Posted October 19, 2019 The RwG Addon "Basebuilding Exile" is now available. Steam Community Link This contains new objects and structures for the Exilemod. So far only wood elements are available and their upgraded versions. These can be crafted as frames, placed as usual in Exile and can then be upgraded with the Wood Planks Upgrade Kit (needs a hammer) and with the Exile Fortification Upgrade Kit reinforced with metal. Item-List Features/Contains - A big gate for transporters. - Different door variants. - An elevator that can lift vehicles and people. - More snappoints - Compatible with Exile objects - 3 Custom/Shadow Lods, different texture resolutions, View Geometry and Phys Geometry - Items Electric Engine, Box Of Nails, Wood Planks Upgrade-Kit, Furnace Kit, Anvil Kit, Workbench Kit - and much more Exile Vanilla If you want to use the objects without frames, you don't need to change anything in the config. Use recipes which create a full wall. CustomCodesOld (Only WoodPlanks-Upgrade) New El'Rabito-WIP (WoodPlank-Upgrade + MetalGrid-Upgrade) If you want to use this variant, then use the attached recipes and customcodes. To upgrade a frame, you will need the Wood Planks Upgrade Kit and a Hammer. Update 1.01 Spoiler 20th October 2019 ReInforced Doorway has shadow-lod 0 and view geometry ReInforced Doors have shadow-lod 0, phys geometry and view geometry ReInforced Gates have shadow-lod 0 fixed some cfgConstruction-issues some doors and windows did not have exileRequiresSimulation entry - fixed add RwG_Container_Locker_Blue_Static/RwG_Container_Locker_Blue_Static (maximumload 700) add RwG_Item_Box_M_Kit/RwG_Container_Box_M_Static (maximumload 500) add RwG_Overhead_Light_Kit/RwG_Construction_Overhead_Light_Static To make the lamp dependent on the generator, use this Custom Code by El'RabitoExile-Base-light-overhaul Update 1.01a Spoiler 20th October 2019 add items RwG_Item_Bench_Vise RwG_Item_Wooden_Beams fixed workbench issue Update 1.0.2 Spoiler 23th October 2019 add RwG_Wood_Window_Grid_Static - RwG_Wood_Window_Grid_Kit RwG_ReInforced_Window_Grid_Static RwG_Palisade_Straight_Static RwG_Palisade_Straight_Podest_Static new cfgconstruction-array add items RwG_Item_MetalGrid_Upgrade RwG_Item_Blowtorch RwG_Palisade_Kit fixed fix some snappoints some item-interactions CraftingRecipes vers.2 Spoiler class Exile_AbstractCraftingRecipe { name = ""; pictureItem = ""; returnedItems[] = {}; components[] = {}; // Required components tools[] = {}; // Required tools (matches, gas cooker etc.) requiredInteractionModelGroup = ""; // See CfgInteractionModels requiresOcean = 0; // isSurfaceWater test requiresFire = 0; // inflamed object nearby requiresConcreteMixer = 0; // Check if concrete mixer is nearby }; class CfgCraftingRecipes { class Elevator_Recipe: Exile_AbstractCraftingRecipe { name = "Elevator Kit"; pictureItem = "RwG_Elevator_Kit"; returnedItems[] = { {1, "RwG_Elevator_Kit"} }; components[] = { {4, "RwG_Item_Electric_Engine"}, {4, "Exile_Item_Rope"}, {4, "Exile_Item_MetalBoard"}, {6, "Exile_Item_JunkMetal"} }; tools[] = { "Exile_Item_Foolbox", "Exile_Item_Grinder" }; requiredInteractionModelGroup = "WorkBench_Metal"; }; class WorkBench_Metal_Recipe: Exile_AbstractCraftingRecipe { name = "Workbench (Metal) Kit"; pictureItem = "RwG_Workbench_Kit"; returnedItems[] = { {1, "RwG_Workbench_Kit"} }; components[] = { {1, "RwG_Item_Bench_Vise"}, {2, "Exile_Item_MetalBoard"}, {3, "Exile_Item_JunkMetal"} }; tools[] = { "Exile_Item_Foolbox", "Exile_Item_Hammer" }; requiredInteractionModelGroup = "Anvil"; }; class Anvil_Recipe: Exile_AbstractCraftingRecipe { name = "Anvil Kit"; pictureItem = "RwG_Anvil_Kit"; returnedItems[] = { {1, "RwG_Anvil_Kit"} }; components[] = { {3, "Exile_Item_JunkMetal"}, {1, "Exile_Item_WoodLog"} }; tools[] = { "Exile_Item_Foolbox", "Exile_Item_CookingPot" }; requiredInteractionModelGroup = "Furnace"; requiresFire = 1; // inflamed object nearby }; class Box_Of_Nails_Recipe: Exile_AbstractCraftingRecipe { name = "Box Of Nails"; pictureItem = "RwG_Item_Box_Of_Nails"; returnedItems[] = { {1, "RwG_Item_Box_Of_Nails"} }; components[] = { {1, "Exile_Item_JunkMetal"} }; tools[] = { "Exile_Item_Hammer" }; requiredInteractionModelGroup = "Anvil"; }; class Woodplanks_Upgrade_Recipe: Exile_AbstractCraftingRecipe { name = "Wood Planks Upgrade-Kit"; pictureItem = "RwG_Item_WoodPlanks_Upgrade"; components[] = { {1, "RwG_Item_Box_Of_Nails"}, {4, "Exile_Item_WoodPlank"} }; returnedItems[] = { {1, "RwG_Item_WoodPlanks_Upgrade"} }; }; class Overhead_Light_Recipe: Exile_AbstractCraftingRecipe { name = "Overhead Light Kit"; pictureItem = "RwG_Overhead_Light_Kit"; components[] = { {1, "Exile_Item_LightBulb"}, {1, "Exile_Item_MetalBoard"} }; returnedItems[] = { {1, "RwG_Overhead_Light_Kit"} }; requiredInteractionModelGroup = "WorkBench_Metal"; }; class Wooden_Beams_Recipe: Exile_AbstractCraftingRecipe { name = "Wooden Beams"; pictureItem = "RwG_Item_Wooden_Beams"; tools[] = {"Exile_Item_Handsaw"}; components[] = { {3, "Exile_Item_WoodLog"} }; returnedItems[] = { {1, "RwG_Item_Wooden_Beams"} }; }; // WoodFrame Construction class Wood_Wall_Frame_Kit_Recipe: Exile_AbstractCraftingRecipe { name = "Wood-Wall (Frame) Kit"; pictureItem = "RwG_Wood_Wall_Frame_Kit"; components[] = { {4, "RwG_Item_Wooden_Beams"}, {1, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_Wood_Wall_Frame_Kit"} }; tools[] = { "Exile_Item_Hammer", "Exile_Item_Handsaw" }; requiredInteractionModelGroup = "WorkBench"; }; class Wood_DoorWay_Frame_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-DoorWay (Frame) Kit"; pictureItem = "RwG_Wood_Doorway_Frame_Kit"; returnedItems[] = { {1, "RwG_Wood_Doorway_Frame_Kit"} }; }; class Wood_DoorWay_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-DoorWay Kit"; pictureItem = "RwG_Wood_Doorway_Kit"; components[] = { {1, "RwG_Wood_Doorway_Frame_Kit"}, {1, "RwG_Item_WoodPlanks_Upgrade"} }; tools[] = { "Exile_Item_Hammer" }; returnedItems[] = { {1, "RwG_Wood_Doorway_Kit"} }; }; class Wood_Door_nLock_nWin_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Door (No Lock & Window)"; pictureItem = "RwG_Wood_Door_nLock_nWin_Kit"; components[] = { {1, "RwG_Wood_Doorway_Kit"}, {3, "Exile_Item_WoodPlank"}, {1, "Exile_Item_JunkMetal"}, {1, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_Wood_Door_nLock_nWin_Kit"} }; }; class Wood_Door_nLock_Win_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Door (No Lock w/ Window)"; pictureItem = "RwG_Wood_Door_nLock_Win_Kit"; components[] = { {1, "RwG_Wood_Doorway_Kit"}, {3, "Exile_Item_WoodPlank"}, {2, "Exile_Item_JunkMetal"}, {1, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_Wood_Door_nLock_Win_Kit"} }; }; class Wood_Door_Lock_nWin_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Door (Locked, no Window)"; pictureItem = "RwG_Wood_Door_Lock_nWin_Kit"; components[] = { {1, "RwG_Wood_Doorway_Kit"}, {3, "Exile_Item_WoodPlank"}, {2, "Exile_Item_JunkMetal"}, {1, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_Wood_Door_Lock_nWin_Kit"} }; }; class Wood_Wood_Door_Lock_Win_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Door (Locked & Window)"; pictureItem = "RwG_Wood_Door_Lock_Win_Kit"; components[] = { {1, "RwG_Wood_Doorway_Kit"}, {3, "Exile_Item_WoodPlank"}, {3, "Exile_Item_JunkMetal"}, {1, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_Wood_Door_Lock_Win_Kit"} }; }; class Wood_Window_Frame_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Window (Frame) Kit"; pictureItem = "RwG_Wood_Window_Frame_Kit"; returnedItems[] = { {1, "RwG_Wood_Window_Frame_Kit"} }; }; class Wood_Window_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Window Kit"; pictureItem = "RwG_Wood_Window_Kit"; components[] = { {1, "RwG_Wood_Window_Frame_Kit"}, {1, "RwG_Item_WoodPlanks_Upgrade"} }; tools[] = { "Exile_Item_Hammer" }; returnedItems[] = { {1, "RwG_Wood_Window_TipUp_Kit"} }; }; class Wood_Window_TipUp_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Window Kit"; pictureItem = "RwG_Wood_Window_TipUp_Kit"; components[] = { {2, "Exile_Item_WoodPlank"}, {1, "Exile_Item_JunkMetal"}, {1, "RwG_Item_Box_Of_Nails"} }; tools[] = { "Exile_Item_Hammer" }; returnedItems[] = { {1, "RwG_Wood_Window_TipUp_Kit"} }; }; class Wood_Gate_Frame_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Gate (Frame) Kit"; pictureItem = "RwG_Wood_Gate_Frame_Kit"; components[] = { {2, "RwG_Item_Wooden_Beams"}, {1, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_Wood_Gate_Frame_Kit"} }; }; class Wood_Gate_Frame_Swing_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Gate (Frame) Kit"; pictureItem = "RwG_Wood_Gate_Frame_Swing_Kit"; components[] = { {1, "RwG_Wood_Gate_Frame_Kit"}, {4, "RwG_Item_Wooden_Beams"}, {1, "Exile_Item_JunkMetal"}, {1, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_Wood_Gate_Frame_Swing_Kit"} }; }; class Wood_DoubleGate_Frame_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-DoubleGate (Frame) Kit"; pictureItem = "RwG_Wood_DoubleGate_Frame_Kit"; components[] = { {4, "RwG_Item_Wooden_Beams"}, {2, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_Wood_DoubleGate_Frame_Kit"} }; }; class Wood_DoubleGate_Frame_Swing_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-DoubleGate (Frame/Swing) Kit"; pictureItem = "RwG_Wood_DoubleGate_Frame_Swing_Kit"; components[] = { {2, "RwG_Wood_Gate_Frame_Kit"}, {8, "RwG_Item_Wooden_Beams"}, {1, "Exile_Item_JunkMetal"}, {2, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_Wood_DoubleGate_Frame_Swing_Kit"} }; }; class Wood_Floor_Frame_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-Floor (Frame) Kit"; pictureItem = "RwG_Wood_Floor_Frame_Kit"; returnedItems[] = { {1, "RwG_Wood_Floor_Frame_Kit"} }; }; class Wood_FloorPort_Frame_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "Wood-FloorPort (Frame) Kit"; pictureItem = "RwG_Wood_FloorPort_Frame_Kit"; returnedItems[] = { {1, "RwG_Wood_FloorPort_Frame_Kit"} }; }; class WoodGrid_Wall_Frame_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "WoodGrid-Wall (Frame) Kit"; pictureItem = "RwG_WoodGrid_Wall_Frame_Kit"; components[] = { {2, "RwG_Item_Wooden_Beams"}, {1, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_WoodGrid_Wall_Frame_Kit"} }; }; class WoodGrid_Doorway_Frame_Kit_Recipe: Wood_Wall_Frame_Kit_Recipe { name = "WoodGrid-Doorway (Frame) Kit"; pictureItem = "RwG_WoodGrid_Doorway_Frame_Kit"; components[] = { {2, "RwG_Item_Wooden_Beams"}, {1, "RwG_Item_Box_Of_Nails"} }; returnedItems[] = { {1, "RwG_WoodGrid_Doorway_Frame_Kit"} }; }; }; CfgInteractionModels Spoiler class CfgInteractionModels { class WorkBench_Metal { name = "Work Bench (Metal)"; models[] = { "workbench_metal.p3d" }; }; class Anvil { name = "Anvil"; models[] = { "anvil.p3d" }; }; class Furnace { name = "Furnace"; models[] = { "furnace.p3d" }; }; }; WARNINGThis mod is still under development. There may be errors, which are not intended by the creator. Please report bugs in the Discord "Bugs" Channel If you use Enhanced Movement, write the objects of the RwG Addon in the blacklist, otherwise locked doors can be opened by everyone. The elevator does not write coordinates of players and vehicles in the database. So move/drive before log-out. This mod is an extension for the Exilemod and therefore not functional without it. This mod may not be modified and reuploaded without the permission of the creator. This violate the Steam EULA 6D. Reuploads will be removed without warning via DMCA Notice. 6 3 Share this post Link to post Share on other sites
Explodie 2 Posted October 20, 2019 Discord invite seems to have exipred - going to install this though, saw it a while back and hoped it'd continue! Vid looks awesome, cant wait to test this out 🙂 Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 Realy nice Parts, good work ! And you can paint the Parts 🤗 Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 4 minutes ago, Thomas TKO said: Realy nice Parts, good work ! And you can paint the Parts 🤗 yes, the simplest option would be to use the selection custom_paint in your script, then all custom lods will be painted Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 After restart cant open RwG_Wood_Window_Kit all other Parts worked , muved the RwG_Wood_Window_Kit then can open again Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 1 hour ago, Thomas TKO said: After restart cant open RwG_Wood_Window_Kit all other Parts worked , muved the RwG_Wood_Window_Kit then can open again yes sorry, I fixed it. I will upload the update today. 1 Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 Update 1.01 20th October 2019 ReInforced Doorway has shadow-lod 0 and view geometry ReInforced Doors have shadow-lod 0, phys geometry and view geometry ReInforced Gates have shadow-lod 0 fixed some cfgConstruction-issues some doors and windows did not have exileRequiresSimulation entry - fixed add RwG_Container_Locker_Blue_Static/RwG_Container_Locker_Blue_Static (maximumload 700) add RwG_Item_Box_M_Kit/RwG_Container_Box_M_Static (maximumload 500) add RwG_Overhead_Light_Kit/RwG_Construction_Overhead_Light_Static To make the lamp dependent on the generator, use this Custom Code by El'RabitoExile-Base-light-overhaulExile-Base-light-overhaul 1 Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 Nice , Window now worked , But the Lamp not worked with generator and without . Container locks nice and what about put on server havy work on the addon like many updates , its strange for server owner Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 1 minute ago, Thomas TKO said: Nice , Window now worked , But the Lamp not worked with generator and without . Container locks nice did you insert the customcode? Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 no,need for it , its not same as ebm lamp ? i now its something with generator but no have not and airport lamp from ebm worked try with generator still the same Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 1 minute ago, Thomas TKO said: no then you have to do that ^^ Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 speak about this ? https://github.com/ELRabito/Exile-Base-light-overhaul Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 Just now, Thomas TKO said: speak about this ? https://github.com/ELRabito/Exile-Base-light-overhaul yes Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 With that worked , aber was mit updates wie oft passiert das ? doof wenn man an der Arbeit ist und täglich ein Update kommt Share this post Link to post Share on other sites
El' Rabito 164 Posted October 20, 2019 WARNING This mod is still under development. There may be errors, which are not intended by the creator.🤷♂️ Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 i now , but only ask thats all , all owner hate a lot of updates not all 24/7 online . ONLY ASK NOT MORE !! Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 I try to put the mod on a playable condition (hopefully version 1.01^^). Additional content and various changes will take longer. Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 Thanks !! now i put it on server , my test Player love the RwG Addon Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 Just now, Thomas TKO said: Thanks !! now i put it on server , my test Player love the RwG Addon light works? Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 all fine , all doors windows go open can add a lock container worked , all Parts can move, pack , paint light worked with ElRabito Light stuff , i am happy ! no RPT dump , hope of more stuff . Brillant !! Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 Well, dodged a bullet.😁 Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 You can not Build Exile Workbench no parts to see only building menü , without you can Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 Crafting RwG-Parts? Share this post Link to post Share on other sites
Thomas TKO 82 Posted October 20, 2019 No THE EXILE Workbench , when loaded @RwG Addon not possible to place out of stock workbench , put out the mod you can place the workbench Share this post Link to post Share on other sites
RaVeN103 77 Posted October 20, 2019 19 minutes ago, Thomas TKO said: No THE EXILE Workbench , when loaded @RwG Addon not possible to place out of stock workbench , put out the mod you can place the workbench ok, i think i found the mistake. both workbenchs have the same cfgconstruction-class as "Workbench" We fixed the bug, i will release an update soon. Thanks 1 Share this post Link to post Share on other sites