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easyeb

Make marker on player position

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Hi! Is there a way to create a marker on a players current position and leave it where it was created?

 

I want to make the dot marker on my current location to mark out a house I've searched, and then make another marker on another house I've searched to keep track on which buildings in a city I've looked through.

 

Note, I do not want to move one and the same marker to my current position, I want to create a new one each time.

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What you ask is literally the example from the biki https://community.bistudio.com/wiki/createMarker

a little searching before asking wouldn't hurt 😉
 

_markerName = createMarker ["markername", player];
_markerName setMarkerType "hd_dot";

 

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22 hours ago, Mr H. said:

What you ask is literally the example from the biki https://community.bistudio.com/wiki/createMarker

a little searching before asking wouldn't hurt 😉
 


_markerName = createMarker ["markername", player];
_markerName setMarkerType "hd_dot";

 


Well, no that's not what I want. That example is for making one marker once. I want to make a new marker every time.

 

A little reading before replying wouldn't hurt 😉

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Execute this code every time you want to put a marker !
 

45 minutes ago, easyeb said:

A little reading before replying wouldn't hurt 😉

This does answer your question!

 

moduleName_keyDownEHId = (findDisplay 46) displayAddEventHandler ["KeyDown",{
if ((_this select 1) isEqualTo 32) exitWith {
        _markerName = createMarker ["markername", player];
		_markerName setMarkerType "hd_dot";
    };
}];

Everytime you press "M" key, this will create a marker on your pos. That's just an example, you can call it anyway you like, this will make a new marker and not erase the old one.

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On 9/7/2019 at 12:56 PM, killzone_kid said:

You can open map and doubleclick on the house you searched, select dot marker and press enter

I personally prefer just crossing it out by drawing two lines. I think CTRL+Click+Drag? Feels much faster than creating a marker.

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Presume you will search 50 buildings.

Place 50 dots along one edge of the map. Make them the smallest possible size being 1 x 1   Make them black. (Nobody will notice them.)

Name each dot -  dot01,  dot02, .........dot49,  dot50

Place a trigger over each of the 50 buildings. That of course makes 50 triggers.

Set each trigger so they will fire only once.

Name yourself  blue1

In trigger number 1 you write:   

dot01   setpos  getpos   blue1    ///This makes one dot appear over house 1

Then write another line to increase the size of the dot to a good size

Then write another line to change the colour of the dot to say, red.

 

Write code in each of the other 49 triggers.

 

So, you enter a trigger, the trigger fires and a dot is placed over the house.

As you search house after house dots will appear over each house and remain where they have appeared.

 

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@easyeb,

What about an action to mark the house searched?

player addAction ["Mark Searched", {
_markerName = createMarker ["markername", player]; 
_markerName setMarkerType "hd_dot";
}];

Have fun!

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I appreciate the input guys!

 

But this:

 

Quote

_markerName = createMarker ["markername", player]; _markerName setMarkerType "hd_dot";

 

is only good for one marker. That marker is named "markername" and since that name is taken by the first marker created, no further markers will be created. 

 

I guess what I need is a counter and to insert that to "markername" so that the first one will be "markername1" and the second "markername2" for instance.

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not understanding the difficulty in this when youve already answered yourself on how to do it lol. this will create a new marker at the players location (locally) each time the player opens the map

MapOpenedCounter = 0;
AddMissionEventHandler["Map",
{
	Params ["_MapIsOpened", "_MapIsForced"];
	
	if (_MapIsOpened) then
	{
		_MarkerText = "Me";
		_MarkerName = ("Marker" + str MapOpenedCounter);
		_Marker = CreateMarkerLocal [_MarkerName, Player];
		_Marker SetMarkerType "hd_dot";
		_Marker SetMarkerColor "ColorBlue";
		_Marker SetmarkerText _MarkerText;
		
		MapOpenedCounter = MapOpenedCounter + 1;
	};
}];

 

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