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EycvyfT.jpg

 

Download:

MIL_DominationDM: Dropbox/Steam Workshop/Armaholic

 

Description:

MIL_DominationDM combines deathmatch gameplay with domination point scoring. There are a number of role specific classes to pick from, each with their own strengths and weakness. Kill players or try to stay alive in one of the score zones to earn points. Full description of mission features and available roles are within the mission briefings and are summarised below under spoiler tags.

 

Features:

Spoiler

- Custom killfeed

- Random respawns

- Spawn protection

- MIL_ExplosiveBreaching

- No looting dead bodies

- Different scoring point zones, dependent on zone's difficulty

- Custom scores display

- No players on map

- No player tags

- Optional full-automatic fire-mode selection by default

- Custom mine detection/awareness

- Lobby parameters for customising games

Scoring:

Spoiler

- Zone A (Red) - 1 point/60 seconds

- Zone B (Blue) - 2 points/60 seconds

- Zone C (Green) - 3 points/30 seconds that you're standing up

Roles:

Spoiler

USA:

- Assault

- Gunner

- Explosives

- CQB

- Sniper

RUS:

- Assault

- Gunner

- RPG

- CQB

- Sniper

 

* Roles differ between each type, and slightly between each side. Check the briefing for a full description of each role.

 

Missions:

MIL_DominationDM consists of 5 missions currently, with 1 more being tested and another 3 planned.

 

Currently:

- Altis - Urban
- Tanoa - Jungle
- Ihantala - Forested homestead

- Stratis - Container yard
- Livonia - Forest valley


Being tested:

Malden - TBA

 

Planned:
- Anizay - Urban/Industrial
- Anizay - Urban
- Winter Ihantala - Swampland

 

Dependencies:

Mods required are RHSUSAF, RHSAFRF and CUP Terrain - Core. Individual missions may require DLC or mods for access to their related terrains.

 

Install:

For the Steam Workshop, subscribe to the above linked collection or the individual missions.

For all else, download the MILDominationDM.rar file and extract the missions to your ArmA3/MPMissions folder.

 

Difficulty Settings:

Most options have been accounted for by mission scripts, anything else can be setup by the host. However, FOR MINES TO WORK AS INTENDED their detection needs to be turned off either in player profile settings (DETECTED MINES) if running hosted MP, or server difficulty settings (detectedMines) if running a dedicated server - https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu. Otherwise, the red triangle will still end up appearing around the mine.

 

Media:

Promo (3:05s):

 

Known bugs:

Sometimes the switch-to-full-auto-by-default feature doesn't happen at respawn, but I've increased a delay before running it which has hopefully been enough to prevent it failing. Anything else, let me know please.

 

Credits:

@HallyG for his kill feed script and his openness to it being used and edited (I do plan on adding my changes to the thread) - https://forums.bohemia.net/forums/topic/204483-code-snippet-kill-feed/

@Larrow for his workaround for selecting briefing subjects - https://forums.bohemia.net/forums/topic/224393-selectdiarysubject-help/?do=findComment&comment=3368667

And the community in general as a good reference point, as always.

 

If anyone would like to see this on another map/specific location let me know.

 

Change log:

Spoiler

v1.1:

Added - 2 new missions (Stratis - container yard, Livonia - forest valley).

 

Changed - Night vision goggles and night weapon sights are activated at more appropriate times.

                 - Machine gunners now only use iron sights on their weapons to decrease how easy it was to spray-and-pray.

                 - Mission parameter "Time" now defaults to random, and is more likely to select day light times.

                 - Mission parameter "Weather" now defaults to random, and is more likely to select clear weather.

                 - Buildings with objects manually placed in them through Eden now have damage disabled.

                 - Sniper's vests were changed from "V_TacVestIR_blk" to "V_TacVest_xxx" to prevent them showing through the back of ghillie suits.

 

Fixed - Custom scoreboard wasn't showing correct scores sometimes.

           - Custom mine detector script was running multiple times in certain cases.

           - BI CAS module was trying to use RHS F-22 with gun runs when it isn't supported by the module

 

v1 - Release.

 

Edited by beno_83au
Update v1.1
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Update.

 

v1.1:

Added - 2 new missions (Stratis - container yard, Livonia - forest valley).

 

Changed - Night vision goggles and night weapon sights are activated at more appropriate times.

                 - Machine gunners now only use iron sights on their weapons to decrease how easy it was to spray-and-pray.

                 - Mission parameter "Time" now defaults to random, and is more likely to select day light times.

                 - Mission parameter "Weather" now defaults to random, and is more likely to select clear weather.

                 - Buildings with objects manually placed in them through Eden now have damage disabled.

                 - Sniper's vests were changed from "V_TacVestIR_blk" to "V_TacVest_xxx" to prevent them showing through the back of ghillie suits.

 

Fixed - Custom scoreboard wasn't showing correct scores sometimes.

           - Custom mine detector script was running multiple times in certain cases.

           - BI CAS module was trying to use RHS F-22 with gun runs when it isn't supported by the module.

  • Like 1
  • Thanks 1

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