chernaruski 338 Posted July 9, 2019 https://drive.google.com/file/d/0B9L9rKviohCtY1lGLUUwblUtelE/view - Rework Exile ready by Super Jerome 1 Share this post Link to post Share on other sites
Sgt Smash 34 Posted July 21, 2019 Anyone know how to turn off the message that pops up when you get in a vehicle that is being towed? To be clear i don't want to disable the kicking out feature itself, just the message so you don't have to press the button or hit escape Share this post Link to post Share on other sites
chernaruski 338 Posted July 21, 2019 you are looking for this I think: R3F Logistics\R3F_LOG\objet_deplacable\deplacer.sqf lines 406-412: if (vehicle _joueur != _joueur) then { systemChat STR_R3F_LOG_ne_pas_monter_dans_vehicule; _joueur action ["GetOut", vehicle _joueur]; _joueur action ["Eject", vehicle _joueur]; sleep 1; }; just comment out the systemChat command. 1 Share this post Link to post Share on other sites
Sgt Smash 34 Posted July 21, 2019 1 minute ago, chernaruski said: you are looking for this I think: R3F Logistics\R3F_LOG\objet_deplacable\deplacer.sqf lines 406-412: if (vehicle _joueur != _joueur) then { systemChat STR_R3F_LOG_ne_pas_monter_dans_vehicule; _joueur action ["GetOut", vehicle _joueur]; _joueur action ["Eject", vehicle _joueur]; sleep 1; }; just comment out the systemChat command. Thanks i will give this a try and let you know 😉 //systemChat STR_R3F_LOG_ne_pas_monter_dans_vehicule; Like this? Share this post Link to post Share on other sites
Sgt Smash 34 Posted July 21, 2019 10 minutes ago, chernaruski said: Yep. Sadly didn't work Share this post Link to post Share on other sites
chernaruski 338 Posted July 21, 2019 oh the hintC messages... then you need to comment out the one in line 495 // hintC format [STR_R3F_LOG_objet_en_cours_transport, getText (configFile >> "CfgVehicles" >> (typeOf _objet) >> "displayName")]; 1 Share this post Link to post Share on other sites
Sgt Smash 34 Posted July 21, 2019 2 minutes ago, chernaruski said: oh the hintC messages... then you need to comment out the one in line 495 // hintC format [STR_R3F_LOG_objet_en_cours_transport, getText (configFile >> "CfgVehicles" >> (typeOf _objet) >> "displayName")]; Do i still keep the //systemChat STR_R3F_LOG_ne_pas_monter_dans_vehicule; comment out? Share this post Link to post Share on other sites
chernaruski 338 Posted July 21, 2019 If you want to receive messages in chat window , you can un-comment it. Just look at en_strings_lang.sqf for the text message you want to remove and the displayname variable & then comment it out from deplacer.sqf by searching for the proper name (STR_R3F_LOG_objet_en_cours_transport / STR_R3F_LOG_objet_remorque_en_cours / etc...) Share this post Link to post Share on other sites
Sgt Smash 34 Posted July 22, 2019 I got the text to go but the message box still pops up, Any ideas? I have line 408 and 495 commented out aswell as line 60 in en_strings Share this post Link to post Share on other sites
chernaruski 338 Posted July 22, 2019 mm, maybe comment out the whole section, all lines 493-497 ... is it the same action message you wanted to be removed? try commenting out all commands with hintC in displacer.sqf and see if this window still appear , if it does then its some other message from a different file that need to be looked for. en_strings you can leave the original Share this post Link to post Share on other sites
Sgt Smash 34 Posted July 22, 2019 No luck, i'll give another try tomorrow getting late, Thanks for your time dude😀 Share this post Link to post Share on other sites
chernaruski 338 Posted July 22, 2019 No problem. The thing is I have no R3F installed & I'm not sure what exact action you trying to do (move vehicle, tow vehicle, move load , etc). So all I can help you with is start guessing. For each logistic action you have separate file , and in each file you have a lot of hintC commands that bring this popup window. All you need to do is get rid of the right one. Share this post Link to post Share on other sites
Sgt Smash 34 Posted July 24, 2019 When i add this(the olive armed hunter) to custom paint trader It brakes R3F and exad's any ideas? server still loads up ok and lets you in Spoiler /////////////////////////////////////////////////////////////////////////////// // ARMED HUNTER /////////////////////////////////////////////////////////////////////////////// class MRAP_01_hmg_base_F { skins[] = { {"B_MRAP_01_hmg_F", 1000, "Khaki", {"\A3\soft_F\MRAP_01\data\MRAP_01_base_CO.paa","\A3\soft_F\MRAP_01\data\MRAP_01_adds_CO.paa","\A3\Data_F\Vehicles\Turret_CO.paa"};}, //{"B_MRAP_01_hmg_F", 1000, "Olive", {"\A3\soft_F_Exp\MRAP_01\data\MRAP_01_base_olive_CO.paa","\A3\soft_F_Exp\MRAP_01\data\MRAP_01_adds_olive_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_olive_CO.paa"}; }; }; Share this post Link to post Share on other sites
Josh Richardson 0 Posted January 5, 2020 Hey guys can anyone help fix this fault? Getting dual entries in scroll menu when towing. Share this post Link to post Share on other sites
IM A DISTRACTION 0 Posted March 19, 2020 iv added the battleye scripts, but i keep getting a public variable exception #0 everytime i try to take a quadbike from pubvar.log #0 "R3F_LOG_PV_nouvel_objet_en_deplacement" = 816cd600# 1052660: quadbike_01_f.p3d REMOTE what i added to pubvar.txt !"R3F_LOG_PV_nouvel_objet_en_deplacement" however i keep getting kicked for the same log reason everytime, i dont get it o.O Share this post Link to post Share on other sites
Sgt Smash 34 Posted April 2, 2020 On 7/24/2019 at 4:01 PM, Sgt Smash said: When i add this(the olive armed hunter) to custom paint trader It brakes R3F and exad's any ideas? server still loads up ok and lets you in Hide contents /////////////////////////////////////////////////////////////////////////////// // ARMED HUNTER /////////////////////////////////////////////////////////////////////////////// class MRAP_01_hmg_base_F { skins[] = { {"B_MRAP_01_hmg_F", 1000, "Khaki", {"\A3\soft_F\MRAP_01\data\MRAP_01_base_CO.paa","\A3\soft_F\MRAP_01\data\MRAP_01_adds_CO.paa","\A3\Data_F\Vehicles\Turret_CO.paa"};}, //{"B_MRAP_01_hmg_F", 1000, "Olive", {"\A3\soft_F_Exp\MRAP_01\data\MRAP_01_base_olive_CO.paa","\A3\soft_F_Exp\MRAP_01\data\MRAP_01_adds_olive_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_olive_CO.paa"}; }; }; Turns out i was missing a } on the end of the olive entry, very strange how it manage to brake stuff in two different script folders lol So fixed version looks like this Spoiler /////////////////////////////////////////////////////////////////////////////// // ARMED HUNTER /////////////////////////////////////////////////////////////////////////////// class MRAP_01_hmg_base_F { skins[] = { {"B_MRAP_01_hmg_F", 1000, "Khaki", {"\A3\soft_F\MRAP_01\data\MRAP_01_base_CO.paa","\A3\soft_F\MRAP_01\data\MRAP_01_adds_CO.paa","\A3\Data_F\Vehicles\Turret_CO.paa"};}, {"B_MRAP_01_hmg_F", 1000, "Olive", {"\A3\soft_F_Exp\MRAP_01\data\MRAP_01_base_olive_CO.paa","\A3\soft_F_Exp\MRAP_01\data\MRAP_01_adds_olive_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_olive_CO.paa"};} }; }; Share this post Link to post Share on other sites
xPooRLoCKerBoYx 1 Posted September 18, 2021 So on my server. i do not have a Init.sqf in my MPmissions PBO. where would i put the [] execVM "R3F_LOG\init.sqf"; ?? Share this post Link to post Share on other sites
Whitey01 13 Posted September 18, 2021 @xPooRLoCKerBoYx Create an init.sqf in your MP Mission PBO and write the call into init. Share this post Link to post Share on other sites
xPooRLoCKerBoYx 1 Posted September 18, 2021 24 minutes ago, Whitey01 said: @xPooRLoCKerBoYx Create an init.sqf in your MP Mission PBO and write the call into init. Yes! You are absolutely correct! I went on a limb and created one before seeing your message. it worked perfect. i was just coming to comment my findings! thank you so much for the reply tho! 🙂 1 Share this post Link to post Share on other sites
Brenner650 5 Posted June 13, 2022 Hi, could anyone add a check if player is in enemy territory, and disable carrying if flag is not stolen? Thanks in advance. Share this post Link to post Share on other sites