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How you getting on with this mod? I looked at doing something like this a long time ago and never realised someone had given it a crack.


Looks really nice and had a play this evening. Should be a really good for mission makers if you can get the AI to play nicely.


One small detail I noticed when walking round was a lack of door hinges. Seems a pointless detail but being able to see or not see hinges let's you know if the door is inward or outward opening. Just a little touch that would go down a treat for making CQB ops a more precise and less guess work as to whether you're about to open a door onto the team.


Again, nice work! Hoping you havent shelved it else i might have to download blender and give it a go at last.

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