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quakergamer

Uk challenger mbt released!

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Hey all,

The OPGWC MOD released their Challenger UK tank! Here is a picture and the download links:

chal_promo.jpg

For Version 1.75 and above(1.85 to 1.91) (3 206 kb)

http://www.roughnecks.org/opgwc/addons/ds_chalv1.75.zip

For Version 1.30 and above (1.30 to 1.46) (3 206 kb)

http://www.roughnecks.org/opgwc/addons/ds_chalv1.46.zip

Have fun with the add-on and please note that this add-on is in Beta Testing phase and it may contain bugs so please report them here!

Thank you all!!

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Very nice smile.gif

Two comments:

[*] Clipping problems in the rear of the tank. If you walk towards the rear you'll get stuck and will be unable to move

[*] Stronger armour and weapon strength would be nice. A T90 from Sigma's tank pack kills three challanges without any problems.

Otherwise very good smile.gif

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Clipping problems in the front as well.

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good texture

same clipping problem for me

one more thing

the commander can't really manual the machine gun on top of the tank.this situations also exist in sig tank.

is it the problem which BIS left from us?

Or the BIS did't allow this function?

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not bad, but im not keen on the explosive GMPG, just doesnt look right having a normal 7.62 MG behaving like the cannon on the BMP2 or M2A2 sad.gif

and as Denoir said, it is a little weak, it took two hits from the Iraqi T72 from the Sigma6 pack and it was crippled while it took 3-4 hits from my own to do likewise confused.gif

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Thanks for yourcomments. I am going to fix the Geometry LOD problem and addm ore Armor and make the Shells more powerful.

And for the Machine Gun, its an OFP engine bug. You can't have 2 gunners but I think I've simulated it the best I've could.

Thanks again for your comments!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Dec. 31 2002,03:26)</td></tr><tr><td id="QUOTE">Very nice smile.gif

Two comments:

[*] Clipping problems in the rear of the tank. If you walk towards the rear you'll get stuck and will be unable to move

[*] Stronger armour and weapon strength would be nice. A T90 from Sigma's tank pack kills three challanges without any problems.

Otherwise very good smile.gif<span id='postcolor'>

lol, the Challenger tanks got the world strongest armor, i'll dig up an article about it!

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Well, about Challenger`s armour I am not so sure. This is still first generation Chobham, type of armour that got it`s years. Since War in Gulf technology moved through, and even in 1991 Challenger was most "safe" of world tanks, now this situation was changed. New versions of Abrams, with DU, Merkavas` Mk.3 (and Mk.4 still as a phantom) laminated plates and 62.5 tons Leopards` 2 A5-A6 Chobham 2 armour are a class higher than Challengers` protection.

But in OF still it would be more "thick" than M1A1, only it`s main gun makes it underpowered.

The clue for addonmaking in late stadium is, I think, balance. Please, do not publish addons like Leopard1, which MBT in game kills everything could see. I do not think T90, beeing really only better T72, firing same ammo that T80 and having same electronics, is more effective that T80.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Przezdzieblo @ Jan. 01 2003,19:33)</td></tr><tr><td id="QUOTE">Well, about Challenger`s armour I am not so sure. This is still first generation Chobham, type of armour that got it`s years. Since War in Gulf technology moved through, and even in 1991 Challenger was most "safe" of world tanks, now this situation was changed. New versions of Abrams, with DU, Merkavas` Mk.3 (and Mk.4 still as a phantom) laminated plates and 62.5 tons Leopards` 2 A5-A6 Chobham 2 armour are a class higher than Challengers` protection.

But in OF still it would be more "thick" than M1A1, only it`s main gun makes it underpowered.

The clue for addonmaking in late stadium is, I think, balance. Please, do not publish addons like Leopard1, which MBT in game kills everything could see. I do not think T90, beeing really only better T72, firing same ammo that T80 and having same electronics, is more effective that T80.<span id='postcolor'>

I agree... the T90 does have more advanced fire control systems and counter-measures but the armor levels are not much improved. It still suffers from most of the same weaknesses as the T-72 and T-80 tanks, many of which were destroyed in Chechnya by primitive RPG rockets with hits to the rear and top armor as well as by mobility kills which left them sitting ducks for AT teams to have their way with them.

I also agree, that it is VERY frustrating when people release tanks that are either super tanks that kill everything with one shot and take 10 shots to kill it, or when they make the tanks too weak where they are easily destroyed by the BIS tanks.

As you said, balance is the key mixed with a little bit of realism. That is something that many tank addon makers haven't figured out.

The stock tanks in the game for example, have it where the M1 is slightly more powerful then the T-80. In real life, the M1's are vastly superior to the T80's in terms of it's fire control system and armor levels, however it still can be destroyed by a T80 or T-72's 125mm cannon if they are using proper SABOT ammo. In Iraq, the SABOT rounds used by the Iraqi army in their T-72's were made from extremely poor quality steel, thus they did not kill any of the M1's as far as I am aware of (only mobility kills).

BIS translated all of this into OFP by making the M1 just a little more powerful then the T80 in order to maintain a proper balance. All in all I think they did a great job of doing this and I wish tank addon makers would stick to this unless balance unless they are making WWII tank addons (where most Allied tanks were vastly outclassed by German heavy tanks).

At any rate, hopefully Quakergamer will up the armor on the Challenger so that it matches the M1's in the game. Also the sites may be a bit off as sometimes the AI misses shooting at stationary targets. Other then that and the front/rear clipping problems, I think his Challenger is a great tank. Oh... but I don't like his SA-80's as they are unrealistic. He should use BIBMI's SA-80's which can be found in the British Royal Marine "teaser" addon that they released recently. On BIBMI's SA-80 they have realistic sites, decent sounds, and a realistic model that sits properly in the hands of the soldiers.

Also, he should just retexture the U.S. tankers instead of using re-textured Russian troops since tankers don't carry backpacks on their back and they usually have "tanker" helmets with headsets in them or they wear a beret with a headset over it.

So hopefully Quakergamer will continue to improve his Challenger. It's definitely a very good start and the sounds are great.... oooh and he of coarse needs to take off those exploding 7.62mm bullets. Hehehe. smile.gif

Chris G.

aka-Miles Teg<GD>

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Good work smile.gif

I question though, why do you people call it a clipping problem when you get stuck like that in the front or rear of the tank? confused.gif  It really has nothing to do with clipping...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (S_Z @ Jan. 01 2003,20:05)</td></tr><tr><td id="QUOTE">I question though, why do you people call it a clipping problem when you get stuck like that in the front or rear of the tank? confused.gif  It really has nothing to do with clipping...<span id='postcolor'>

Force of habit. "Collision response problem" would probably be a more correct name. xmas.gif

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Good, but I hope you will add real Challenger interior graphics - the current ones are same as in T-72 not helping to create illusion of actually sitting inside Challenger MBT.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blake @ Jan. 01 2003,22:02)</td></tr><tr><td id="QUOTE">Good, but I hope you will add real Challenger interior graphics - the current ones are same as in T-72 not helping to create illusion of actually sitting inside Challenger MBT.<span id='postcolor'>

Its quite hard to make tank interiors if you dont even have any idea of what it really looks like. BIS thought that making the tanks interiors was the hardest ;-/

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Its quite hard to make tank interiors if you dont even have any idea of what it really looks like. BIS thought that making the tanks interiors was the hardest ;-/<span id='postcolor'>

It's surely the hardest! You either have good sources directly in the military or you have to search a load of time in the net.

However i think it's worth all the trouble when you could get a unique own made interior. It gives so much more detail to addons.

Regards

GM

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of course they are

this topic is like almost 3 years old! crazy_o.gif

Moderators will get you for this alright. crazy_o.gif

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yeah its an old post and old addon but its the only Challenger 1 MBT in desert textures other than that 2 tone and i don't like that one.

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sseing I got promoted up in the mod if you can't locate files I think I still have it archived on the file server someplace, but think its a model 2

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