GEORGE FLOROS GR 4207 Posted January 26, 2019 GF Temperature Script - Mod by GEORGE FLOROS [GR] Description: GF Temperature Script - Mod , the values are based on real measures. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Temperature Script - Mod please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf , to copy paste in your mission.https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++https://notepad-plus-plus.org/ ArmA 3 | Notepad ++ SQF tutorialhttps://www.youtube.com/watch?v=aI5P7gp3x90 and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems )http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: The Values are based on real measures and there are 4 different options according to the selected climate. 1 = Hot Desert Climate , 2 = Mediterranean Climate , 3 = Subarctic Climate , 4 = custom The changes are affected from : month time Sun Elevation overcastForecast fogForecast rain gusts Altidude Sea Deep Sea Depth The Temperature Variables are : GF_Temperature_Sum_Air GF_Temperature_Sum_Sea It is possible after the script initialisation , to use them in other scipts etc. This scipt will be used in the future , for other projects as well. It is also included a mod version , posible to unpack and edit. Credits and Thanks to : Big thanks to CarlGustaffa for his Sun elevation code.https://forums.bohemia.net/profile/742616-carlgustaffa/ Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40349 Armaholic GF Temperature Script - Mod 3 minutes ago, GEORGE FLOROS GR said: For everyone , who would like to use this Script - Mod , on his own project ( script - mod ) , feel free to use it and just add me in the credits ! If there is a release on the Forum , mention me , in order to get a notification as well ! If not add a post here , to your project. Thanks ! 5 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 26, 2019 This scipt will be used in the future , for other projects as well. There will be in a list here , for other future projects. Share this post Link to post Share on other sites
Vandeanson 1677 Posted January 26, 2019 Sounds promising George! so with GF_Temperature_Sum_Air, i can get the current air temparature right? and with GF_Temperature_Sum_Sea the water temperature? cheers vd 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 26, 2019 Just now, Vandeanson said: Sounds promising George! Off course !!! To be honest when i started using scripts for arma , before i ever create any script, i was searching for a Temperature Script. But there wasn't anything , so i tried once on the past to create one , but in that time i couldn't figure out on how. So right now this was really for me a challenge ! When this was done , i couldn't believe how easy it was . . . now! I hope the Community and Everyone to get benefit from , for their own projects. Sharing information is the real key for progress about everything ! Let's see what's next !!! # You know , we need to drain the Arma 3 , in order to wait for Arma 4 ! Share this post Link to post Share on other sites
Guest Posted January 26, 2019 As requested. An Armaholic mirror is now available: GF Temperature Script - Mod v1.0 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 26, 2019 Just now, foxhound said: An Armaholic mirror is now available: Thank you very much Foxhound for your support ! I always use armaholic and all my content is only there , so i would like every time to have an Armaholic post here as well ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 27, 2019 For everyone , who would like to use this Script - Mod , on his own project ( script - mod ) , feel free to use it and just add me in the credits ! If there is a release on the Forum , mention me , in order to get a notification as well ! If not add a post here , to your project. Thanks ! Share this post Link to post Share on other sites
Spatsiba 89 Posted January 27, 2019 This looks great! Does hot desert turn into cold desert at night? Does this work with ACE ballistics so the temp isn't ~15 celcius all the time? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 27, 2019 2 hours ago, Spatsiba said: Does this work with ACE ballistics Hello there Spatsiba ! Thank you very much ! Just to understand how this works , in the ACE they are using some similar solution like i do in order to get their values and then they use theis value for the other scripts included in ace. This value is a uniqe variable . So my scripts variable for the air and sea , can be used by everyone who is creating a new script mod , but in order to use my script with ace for example , you need to reeedit ace. This means that you need to change their variable for the temperature , with my variable for the air temperature. It's probably duable . The difference with ace how is selecting the base values is applied , by the current map that you play. With my script , this is an options in the setting and there is also a Custom selection , that it is possible to add your own values and off course , just by copy pasting my example , it is possible to add as many different climate options - cases you like. Share this post Link to post Share on other sites
Spatsiba 89 Posted January 27, 2019 47 minutes ago, GEORGE FLOROS GR said: Hello there Spatsiba ! Thank you very much ! Just to understand how this works , in the ACE they are using some similar solution like i do in order to get their values and then they use theis value for the other scripts included in ace. This value is a uniqe variable . So my scripts variable for the air and sea , can be used by everyone who is creating a new script mod , but in order to use my script with ace for example , you need to reeedit ace. This means that you need to change their variable for the temperature , with my variable for the air temperature. It's probably duable . The difference with ace how is selecting the base values is applied , by the current map that you play. With my script , this is an options in the setting and there is also a Custom selection , that it is possible to add your own values and off course , just by copy pasting my example , it is possible to add as many different climate options - cases you like. Ok, thank you for the reply! :) I haven't looked into ACE but the way you explain temp makes it seem like we could change the base value to modify temp somehow. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 27, 2019 5 minutes ago, Spatsiba said: it seem like we could change the base value If you check inside , you will find different kind of cases like if you play takistan then the base values are theese. 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted August 29, 2019 Fyi, check out the humidity value, it takes into consideration rain and fog it seems. 1 Share this post Link to post Share on other sites
CT-5111 VIKING 0 Posted August 29, 2022 Hi, sorry ofr reply, but armaholic is down ^^ Possible to put the script here or on mod ? I want try to make a script with your script for cold & humidity effects 🙂 Share this post Link to post Share on other sites