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CT-5111 VIKING

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About CT-5111 VIKING

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  1. CT-5111 VIKING

    Project injury reaction

    Thank's a lot ! ♫ You're so beautiful !
  2. CT-5111 VIKING

    Compilation List of my GF Scripts - Mods

    Hi ! Sorry for reply but armaholic is down, possible to reupload all scripts here or on mod please ? Your work is great 🙂
  3. CT-5111 VIKING

    GF Temperature Script - Mod

    Hi, sorry ofr reply, but armaholic is down ^^ Possible to put the script here or on mod ? I want try to make a script with your script for cold & humidity effects 🙂
  4. CT-5111 VIKING

    Project injury reaction

    Hi, I try to create script for "Torture" with PiR. I make it with ACE for singleplayer (addAction) & Dedicated (RemoteExec) What i Need for : - torture target member of player on trigger - Heal player on trigger - AddEffect on player (pains, effects & conscience) Original script for torture ACE : this addAction [ "<t color='#0000FF'>Administrer Adrénaline - Réveiller</t>", { private _player = [allPlayers, trigger_torture] call BIS_fnc_nearestPosition; if (_player distance2D trigger_torture < 3) then { _player setUnconscious false; } }, nil, 10, true, true, "", "true", 3, false, "", "" ]; this addAction [ "<t color='#00FFFF'>Administrer Bacta - Soigner</t>", { private _player = [allPlayers, trigger_torture] call BIS_fnc_nearestPosition; if (_player distance2D trigger_torture < 3) then { [_player] call ace_medical_treatment_fnc_fullHealLocal; } }, nil, 10, true, true, "", "true", 3, false, "", "" ]; this addAction [ "<t color='#800080'>Administrer Tranquilisant - Endormir</t>", { private _player = [allPlayers, trigger_torture] call BIS_fnc_nearestPosition; if (_player distance2D trigger_torture < 3) then { _player setUnconscious true; } }, nil, 10, true, true, "", "true", 3, false, "", "" ]; this addAction [ "<t color='#FF0000'>Torture Lourde</t>", { private _randomSelection_dgt_1 = selectRandom ["head","body","hand_l","hand_r","leg_l","leg_r"]; private _player = [allPlayers, trigger_torture] call BIS_fnc_nearestPosition; if (_player distance2D trigger_torture < 3) then { [_player, 0.8, _randomSelection_dgt_1, "shell"] call ace_medical_fnc_addDamageToUnit; } }, nil, 10, true, true, "", "true", 3, false, "", "" ]; this addAction [ "<t color='#FFA500'>Torture Moyenne</t>", { private _randomSelection_dgt_1 = selectRandom ["head","body","hand_l","hand_r","leg_l","leg_r"]; private _player = [allPlayers, trigger_torture] call BIS_fnc_nearestPosition; if (_player distance2D trigger_torture < 3) then { [_player, 0.8, _randomSelection_dgt_1, "bullet"] call ace_medical_fnc_addDamageToUnit; } }, nil, 10, true, true, "", "true", 3, false, "", "" ]; this addAction [ "<t color='#FFD700'>Torture Légère</t>", { private _randomSelection_dgt_1 = selectRandom ["head","body","hand_l","hand_r","leg_l","leg_r"]; private _player = [allPlayers, trigger_torture] call BIS_fnc_nearestPosition; if (_player distance2D trigger_torture < 3) then { [_player, 0.8, _randomSelection_dgt_1, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit; } }, nil, 10, true, true, "", "true", 3, false, "", "" ]; If you want use on Dedicated, need to remoteExec all addAction Help possible for PiR ?
  5. CT-5111 VIKING

    HAFM NAVY (Ships) - v2.0

    Hi here ! I'm french mapper and want to use your fabulous HAFM_Admiral / Admiral Grigorovitch-class FG ! In this ship, there are a Briefing room with boards. It's possible to apply a script for briefing on this boards ?
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