LeLapinDeCombat 0 Posted January 16, 2019 (edited) Hi, i'm a french beginner on mapping on arma 3 and i have an error when i try to pack in pbo with pbo project, "pbo can't read wrp" , "makepbo failed" the CMD of pboproject : ......................... </end copy/crunch> <searching for cfgWorlds.KAI_terrain> <Bis Binarise...> stripping the binlog stripping "p:\temp\KAI_terrain.bin.log" /endstrip WARNING: binarise found 'warnings'. View the binlog </Bis binarise> <updating temp with prebinarised files> . </prebinarised> MakePbo x64UnicodeVersion 1.99, Dll 7.16 "KAI_terrain" -PgF -X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source -@=AI\KAI_terrain p:\temp\AI\KAI_terrain 808464432 huh Pbo can't read wrp makepbo failed KAI_terrain.pbo not produced due to error(s) Job(s) completed in 4secs on Wed Jan 16 21:41:39 2019 the view output packing log : 21:41:35: Extensions: "</texheaders>" rapify x64UnicodeVersion 1.76, Dll 7.16 "config.cpp" <rebuilding units[]= and friends> <rebuilding cfgworlds> No Error(s) Output is to p:\temp\AI\KAI_terrain\config.bin P:\temp\AI\KAI_terrain\config.bin 1 fichier(s) copi‚(s) AI\KAI_terrain\texHeaders.bin 1 fichier(s) copi‚(s) "<Bis Binarise...>" ""D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\Binarize.exe" -targetBonesInterval=56 -textures=p:\temp -binPath=P:\ "AI\KAI_terrain" "p:\temp\AI\KAI_terrain"" " WARNING: binarise found 'warnings'. View the binlog" "</Bis binarise>" "<updating temp with prebinarised files>" "</prebinarised>" "MakePbo.exe "-PgF" "-X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source" "-@=AI\KAI_terrain" "p:\temp\AI\KAI_terrain" "D:\arma3project\AI\Addons"" <adding entries:...> $PBOPREFIX$ :configuring config.bin :scanning data\layers\M_000_000_lca.paa :scanning data\layers\M_000_000_lca.png :excluded data\layers\M_000_001_lca.paa :scanning data\layers\M_000_001_lca.png :excluded data\layers\M_001_000_lca.paa :scanning data\layers\M_001_000_lca.png :excluded data\layers\M_001_001_lca.paa :scanning data\layers\M_001_001_lca.png :excluded data\layers\P_000-000_L00.rvmat :compiling... data\layers\P_000-001_L00.rvmat :compiling... data\layers\P_001-000_L00.rvmat :compiling... data\layers\P_001-001_L00.rvmat :compiling... data\layers\S_000_000_lco.paa :scanning data\layers\S_000_000_lco.png :excluded data\layers\S_000_001_lco.paa :scanning data\layers\S_000_001_lco.png :excluded data\layers\S_001_000_lco.paa :scanning data\layers\S_001_000_lco.png :excluded data\layers\S_001_001_lco.paa :scanning data\layers\S_001_001_lco.png :excluded KAI_terrain.hpp :excluded KAI_terrain.wrp :validating..."KAI_terrain.pbo not produced due to error(s)" and the view binlog : stripping ""p:\temp\KAI_terrain.bin.log"" 21:41:35: PhysX3 SDK Init started ... 21:41:35: PhysX3 SDK Init ended. 21:41:35: <world = "AI\KAI_terrain\KAI_terrain.wrp"> 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: [InitSoundMap] begin 21:41:36: [InitSoundMap] end 21:41:38: [InitSoundMap] begin 21:41:38: [InitSoundMap] end 21:41:38: </world> 21:41:38: Extensions: I don't know where come this error and i google it but i found nothing, also if anybody can help ! Edited January 16, 2019 by LeLapinDeCombat log problem Share this post Link to post Share on other sites
.kju 3244 Posted January 17, 2019 sounds like your wrp is corrupted/bugged in some way best to join the arma discord and reach out in the terrain makers channel Share this post Link to post Share on other sites
LeLapinDeCombat 0 Posted January 17, 2019 I know but nobody can help, no one know where do come this error Share this post Link to post Share on other sites
.kju 3244 Posted January 17, 2019 did you try a different computer yet, or let someone else binarize it? like could be also some file system permission issues, or anti virus/etc interfering Share this post Link to post Share on other sites
LeLapinDeCombat 0 Posted January 17, 2019 I gonna test it Share this post Link to post Share on other sites
Drty_Windshield 0 Posted February 24, 2019 I'm getting the same error, can't read wrp. If I follow the basic pmc terrain tutorial everything works fine, but if I try to alter anything whatsoever or if I try to follow the real world data pmc tutorial I can never get the pbo to pack, but everything works fine in the bulldozer preview. I've followed the pmc P drive setup and terrain guides 100% exactly, and I've started over from scratch about 50 times, I'm beyond frustrated. Share this post Link to post Share on other sites
.kju 3244 Posted February 24, 2019 @Drty_Windshield best to join the arma discord and reach out in the terrain makers channel Share this post Link to post Share on other sites
HorribleGoat 1473 Posted March 24, 2019 @Drty_Windshield If following PMC tutorial works, then it is something odd you do in your own process. do a terrain with PMC so that it works, then try to pack it after every alteration you make to pinpoint what it is that breaks it. Share this post Link to post Share on other sites
xbelanch 11 Posted August 8, 2019 I got the same error :( Any clue or suggestion? @LeLapinDeCombat Share this post Link to post Share on other sites
RoF 240 Posted August 8, 2019 9 hours ago, xbelanch said: I got the same error 😞 Any clue or suggestion? @LeLapinDeCombat There is an issue with the latest free tools, where it wont pack if the maps lowest point is between 0-1m. Make sure your map has some height to it and add some water. Or rise the whole terrain up. He plans to release new free tools sometime in future... 1 Share this post Link to post Share on other sites
xbelanch 11 Posted August 13, 2019 Well, it doesnt make sense... At the moment I found a workaround for this issue: unmount the p drive and mount it again... maybe the root of the problem is related to .wrp file permissions. Share this post Link to post Share on other sites
RoF 240 Posted August 13, 2019 9 hours ago, xbelanch said: Well, it doesnt make sense... At the moment I found a workaround for this issue: unmount the p drive and mount it again... maybe the root of the problem is related to .wrp file permissions. Are you using Arma tools to mount your P drive? Did you use it to also extract files to the P drive? As that is the wrong way to do it! You need to use mikero's arma3p to extract files to P and a simple .bat file to mount the P drive. https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive Also don't use the Arma Tools launcher to load Terrain Builder, use a shortcut to terrainbuilder.exe. The launcher does weird stuff... 1 1 Share this post Link to post Share on other sites
xbelanch 11 Posted August 13, 2019 Thanks for the help @RoF I was using both Arma Tools launcher and Mikero Tools... certainly that's a mess. I think it's better start from the scratch... Share this post Link to post Share on other sites
xbelanch 11 Posted August 13, 2019 2 hours ago, xbelanch said: Thanks for the help @RoF I was using both Arma Tools launcher and Mikero Tools... certainly that's a mess. I think it's better start from the scratch... Well, I reinstalled Arma 3 Tools, mounted P drive as PCM explains and follow the rest of the terrain tutorial step by step (only I changed the tag and project name)... and I'm still stuck with the same error: MakePbo x64UnicodeVersion 1.99, Dll 7.16 "icgc_collserola_terrain" -PsgW -X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source -@=icgc\icgc_collserola_terrain p:\temp\icgc\icgc_collserola_terrain 808464432 huh Pbo can't read wrp makepbo failed icgc_collserola_terrain.pbo not produced due to error(s) Job(s) completed in 76secs on Tue Aug 13 21:32:32 2019 That's driving me mad... Share this post Link to post Share on other sites
HorribleGoat 1473 Posted August 13, 2019 you might want to consider joining the Arma3 Discord for more immediate help. Also do you have any water on your terrain or is your terrain very flat? Also does it work in Buldozer Share this post Link to post Share on other sites
xbelanch 11 Posted August 13, 2019 Better a picture rather than words: https://imgur.com/a/hqmxLiG As you can see, it's not flat... but it's not an island (no water) Share this post Link to post Share on other sites
HorribleGoat 1473 Posted August 14, 2019 try lowering an area of water like -10 meters at some corner. I think the free Mikero tools have a bug currently that there needs to be terrain under water. 1 Share this post Link to post Share on other sites
xbelanch 11 Posted August 14, 2019 5 hours ago, HorribleGoat said: try lowering an area of water like -10 meters at some corner. I think the free Mikero tools have a bug currently that there needs to be terrain under water. IT WORKS! I opened the heightmap with L3DT and set a lower value (-10) to a smallest zone of the terrain and now it crunch without any issues. Thanks so much @HorribleGoat! Share this post Link to post Share on other sites
Skaz_ 0 Posted January 14 I don't mean to necrobump, but for anyone trying to find a solution to the problem of "Pbo can't read wrp" --> the workaround proposed (set a random quad of nodes to -10 elevation in TB if your heightmap is (far) above 0 elevation) is still a solution to the problem, and the bug appears to still be present as of posting this. (This post is the top Google result). Share this post Link to post Share on other sites