JasonTheRed 15 Posted January 24, 2019 9 hours ago, davidoss said: I have no problem with. I posted it for GF as example of another point of view and performance. I could make my own release but the code has no development state of any kind because i have no time to support it Cool thanks! I posted the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=1632673343. It's super simple and the map isn't great for perf but it plays pretty well. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 24, 2019 3 hours ago, JasonTheRed said: I posted the mission here: https://steamcommunity.com/sharedfiles/filedetails/?id=1632673343. Cool & thanks JasonTheRed , but you should really open a new topic , since we are talking for a different script or maybe to post this in Ravage thread. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 20, 2019 This is also needs an update for optimisations according the loot , debug , sort of types and spawn. In order to work with the updated code that the GF Auto Loot Road Crash Script - Mod is using : Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted February 21, 2019 I get this working but it puts down frames to 2 FPS Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 21, 2019 Did the script initialized and what's the total spawned number ? Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted February 21, 2019 Yeah it did . Can’t remember . Was CHERNARUS redux . I’ll try get ur other one working bruv 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 21, 2019 You should have the debug enabled , i think it should be by default and check for the spawned amount of items. If there is a big number of spawn items there will be an impact on the fps and all this is generally depends on the used map and the script settings . Personally in my old laptop that i play too limited , i can spawn 3000 items without any fps loss. Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted February 21, 2019 Hmmm ok let me see again . 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 27, 2019 Just now, GEORGE FLOROS GR said: Hello there to Everyone ! It's time for a lot of updates ! This will be as well : - after all this scripts , It's time to edit a Survival Harcore mission ! GF Auto Loot Script - Mod ( auto mod detection and or custom ) Thanks ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 30, 2019 Changelog: v3.0 A lot of the previous code is reedited. Added option for the spawned items number. Code optimization. 1 Share this post Link to post Share on other sites
damsous 329 Posted March 30, 2019 Hey i got few a question about this script, how its work exactly that spawn loot in building near the player or at mission start ? the loot are deleted if there no player near a building where loot was spawned ? its work with the ravage item ? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 30, 2019 Hello there Damsus ! With this new update , it is possible to select from the settings , about the loot to be deleted and spawn again in a time cycle that you want , in the example i have set it in 4 hours. The items spawn one time and not dynamic , similar with DayZ , they are Not despawn in a distance. There is also included a check for distance from players and Blacklisted Zones. The settings for the distance are in the settings , it's not depending on the marker size. This is how it works , in all my scripts actually. There are also now included some extra custom arrays , with Ravage and ace items and they are added by default. Everything that you need is in the settings. 1 Share this post Link to post Share on other sites
damsous 329 Posted March 30, 2019 4 hours ago, GEORGE FLOROS GR said: Hello there Damsus ! With this new update , it is possible to select from the settings , about the loot to be deleted and spawn again in a time cycle that you want , in the example i have set it in 4 hours. The items spawn one time and not dynamic , similar with DayZ , they are Not despawn in a distance. There is also included a check for distance from players and Blacklisted Zones. The settings for the distance are in the settings , it's not depending on the marker size. This is how it works , in all my scripts actually. There are also now included some extra custom arrays , with Ravage and ace items and they are added by default. Everything that you need is in the settings. Ok thanks 1 Share this post Link to post Share on other sites
zagr 38 Posted April 1, 2019 hello, i think i found a bug or something, so... i placed your script inside my mission, set it to custom loot and tested this in my mission, hosted a lan session and everything works great, but when i hosted a dedicated server on my second machine the script dosen't work, the loot is not spawning at all, debug is on but no markers on map, tried to put the intilization phrase into init.sqf still dosen't work. what should i do? there is no rpt errors, well only this one waituntil{GF_AL_Distance_Check_Loaded}; GF_AL> 2019/04/01, 22:57:07 Error position: <GF_AL_Distance_Check_Loaded}; GF_AL> 2019/04/01, 22:57:07 Error Undefined variable in expression: gf_al_distance_check_loaded 2019/04/01, 22:57:07 File mpmissions\__cur_mp.taviana\GF_Auto_Loot\GF_Auto_Loot.sqf, line 43 but after this it's says that //________________ GF Auto Loot Script initialized ________________" but no loot spawning still... 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 1, 2019 4 minutes ago, zagr said: waituntil{GF_AL_Distance_Check_Loaded}; Thank you Zagr , i 'll check it right now. It's not tested on dedicated though. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 1, 2019 This is about the script version right ? Share this post Link to post Share on other sites
zagr 38 Posted April 1, 2019 Just now, GEORGE FLOROS GR said: This is about the script version right ? yep, the script one, i'm just making a ravage RP server and i needed to check your script out 🙂 but it's only working on listen server i think 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 1, 2019 8 minutes ago, zagr said: the script one Can you edit the GF_Auto_Loot.sqf and add this line : GF_AL_Distance_Check_Loaded = false; GF_AL_Distance_Check_Loaded = false; //________________ GF_Distance_Check.sqf ________________ [] execVM "GF_Auto_Loot\GF_Distance_Check.sqf"; waituntil{GF_AL_Distance_Check_Loaded}; Share this post Link to post Share on other sites
zagr 38 Posted April 1, 2019 8 minutes ago, GEORGE FLOROS GR said: Can you edit the GF_Auto_Loot.sqf and add this line : GF_AL_Distance_Check_Loaded = false; GF_AL_Distance_Check_Loaded = false; //________________ GF_Distance_Check.sqf ________________ [] execVM "GF_Auto_Loot\GF_Distance_Check.sqf"; waituntil{GF_AL_Distance_Check_Loaded}; okay, i'll try! just one sec 1 Share this post Link to post Share on other sites
zagr 38 Posted April 1, 2019 11 minutes ago, GEORGE FLOROS GR said: Can you edit the GF_Auto_Loot.sqf and add this line : GF_AL_Distance_Check_Loaded = false; GF_AL_Distance_Check_Loaded = false; //________________ GF_Distance_Check.sqf ________________ [] execVM "GF_Auto_Loot\GF_Distance_Check.sqf"; waituntil{GF_AL_Distance_Check_Loaded}; okay, i tested on my dedi, still dosen't work but now there is no errors, only this 2019/04/01, 23:46:12 "//________________ GF_AL_Distance_Check initializing ________________" 2019/04/01, 23:46:12 "//______________________ GF_AL_Distance_Check initialized ___________________" 2019/04/01, 23:46:12 "//________________ GF Auto Loot Script initializing ________________" 2019/04/01, 23:46:12 "Custom items only" 2019/04/01, 23:46:12 "//________________ Cleaner and Spawn Enabled ________________" 2019/04/01, 23:46:12 "//________________ GF Auto Loot Script initialized ________________" when i checked my listen server RPT after CF auto loot script initialized phrase there was this one 20:38:10 "//________________ GF Auto Loot Script initialized ________________" 20:38:10 "Items : 1" 20:38:10 "Items : 2" 20:38:10 "Items : 3" 20:38:10 "Items : 4" 20:38:10 "Items : 5" 20:38:10 "Items : 6" 20:38:10 "Items : 7" 20:38:10 "Items : 8" 20:38:10 "Items : 9" 20:38:10 "Items : 10" 20:38:10 "Items : 11" 20:38:10 "Items : 12" 20:38:10 "Items : 13" 20:38:10 "Items : 14" 20:38:10 "Items : 15" 20:38:10 "Items : 16" 20:38:10 "Items : 17" 20:38:10 "Items : 18" but on dedi still not a single item was spawned 😞 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 1, 2019 Ok hold on because i think that i understand where the problem is . I'll send you the next files in private. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 1, 2019 # Ok so the problem is now solved ! The dedicated server was initializing , starting the mission with no players included and because with this update it's added a distance check and blacklist zones , there was no player to much the distance so the script was stopped - pause. Therefore i will update this again and probably some scripts more , that include the distance check. Thanks ! 1 Share this post Link to post Share on other sites
ArteyFlow 170 Posted April 2, 2019 Hello - The spawned items from your mod are getting deleted by Ravage mod's clean up system (I'm pretty sure). I'm unable to find any weapons, other than in the buildings right next to where I spawn. How do I go about fixing this? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 2, 2019 Hello there ArteyFlow ! You can turn off the Ravage cleaner and i have also a cleaner script that you can give your desired settings. Just check about the loop of the script , because in the example i have set it to every 1 sec. do you know also about the Ravage Club ? Share this post Link to post Share on other sites
ArteyFlow 170 Posted April 2, 2019 10 minutes ago, GEORGE FLOROS GR said: Hello there ArteyFlow ! You can turn off the Ravage cleaner and i have also a cleaner script that you can give your desired settings. Just check about the loop of the script , because in the example i have set it to every 1 sec. do you know also about the Ravage Club ? Thanks for responding my man, however if I turn off the Ravage cleaner, doesn't that mean that corpses and dropped items won't be deleted, therefore causing a cumulative performance drop? I'll take a look at your cleanup script, though. I might even replace Ravage's cleanup system with yours, LOL 1 Share this post Link to post Share on other sites