1B1KSniper 0 Posted December 24, 2002 It's on the AEF Campaign site Share this post Link to post Share on other sites
ralphwiggum 6 Posted December 24, 2002 moving to complete Share this post Link to post Share on other sites
acidcrash 0 Posted December 24, 2002 so this will enable things like new stances, firing positions, actions etc to be created? Share this post Link to post Share on other sites
1B1KSniper 0 Posted December 24, 2002 yep. Also, it means we'll be able to animate mechs and walking vehicles and all that cool stuff. Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted December 24, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (1B1KSniper @ Dec. 25 2002,02:29)</td></tr><tr><td id="QUOTE">yep. Â Also, it means we'll be able to animate mechs and walking vehicles and all that cool stuff.<span id='postcolor'> I'll be the judge of that Share this post Link to post Share on other sites
der bastler 0 Posted December 24, 2002 Hm, animating mechs? But you still need a script controlling that movements, right? I mean imho the movement animations are "hard-coded" to OFP!? Could someone from BIS enlighten us, please? Â Share this post Link to post Share on other sites
gore 0 Posted December 24, 2002 Deer and Rabbits For the new year     Pleeease !!!!  Share this post Link to post Share on other sites
Guest Posted December 24, 2002 Very impressive! Animations are even fairly easy to make. I think this is the most important thing on the mod front since the release of O2. Great work! Share this post Link to post Share on other sites
TYsiEK 0 Posted December 24, 2002 Hmmm looking good but for this moment we havent some guys who's can make some new animation. I'm newbie and i need some animations for my Osprey .Are someone is know this editor ? Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 24, 2002 OK heres how it all works: not very hard to figure out. In oxygen make ur model and NAME all the parts with selection names, it is best for final result that everything has a name. If there is something that does not need to be animated just name it anyway. Open up the animation editor and in File manu load the p3d model. It should appear in the viewports. On the left side there should be a list of selection names of your model. Select a selection name that yuo want to animate (use SHIFT for multiple selection) and press NEW ANIMATION... . Now press CHANGE PIVOT to move the pivot point (yellow dot in viewport). Then press Edit Frame to start fiddling around. This tool is good but still nowhere as good as Maya and nomatter how good you are unless u have motion capture technology you can forget about LIFE LIKE animations Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted December 24, 2002 well,i fiddled around with the new Camel animations, put it in game and it worked. Was fairly basic stuff, but when i tried to open the editor again, i got some access violation error PM me if anyone knows what could cause this. Â Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted December 24, 2002 I'd say, if you happen to have Maya, stick with that and use teacups tool, then you could use bones and IK setups, if preffered, and it would be alot easier. But still, its a nice big step forward in the community. Share this post Link to post Share on other sites
Aeon 0 Posted December 24, 2002 I can't load P3D file File/Load P3d... then browse and select *.p3d from any addon I extracted with PBO Decryptor v1.5 -> result an Ofpanim message "Incorrect Format!" Can this soft open ODOL and/or MDOL format ? Share this post Link to post Share on other sites
Matthijs 40 Posted December 24, 2002 Ohboyohboyohboy!!!! This is great news! Don't forget that a lot of neat stuff can probably be achieved even without lifelike animations. Now we can hopefully create new stances, like a Dragon AT operator. Maybe even a lying position for using light AT weapons like the LAW? It might also open up some perspectives for a more realistic combat diver. "Live" cattle, like grazing cows would indeed be the greatest addon since... since.... the greatest thing ever! Share this post Link to post Share on other sites
pzvg 0 Posted December 24, 2002 Impressive work <Maya owners please shut up, we're glad you have wealth, this is for the rest of us> Note, no one actually make a LAAW gunner firing from prone position, THEY DON'T, EVER Share this post Link to post Share on other sites
miles teg 1 Posted December 24, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pzvg @ Dec. 24 2002,15:08)</td></tr><tr><td id="QUOTE">Impressive work <Maya owners please shut up, we're glad you have wealth, this is for the rest of us> Note, no one actually make a LAAW gunner firing from prone position, THEY DON'T, EVER<span id='postcolor'> Actually that is incorrect. The LAW can and is fired from the prone position. I've not fired the LAW but I have fired it's replacement, the AT-4 and one of the stances for firing is in the prone position. However it is different then firing a rifle. With a rocket you must fire with your body at an angle or perpendicuar to the direction you are firing so you do not burn your ass and legs from the backblast when the rocket is fired. I just wish you could run while carrying the rocket because in real life you have to run fast right after firing it as you have to quickly avoid the infantry support that usually follows a tank. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
miles teg 1 Posted December 24, 2002 Ok question... I know you can add new animations to soldiers if they get some kind of command to do the animation...but... Is it truly possible to make an animated animal that actually walks and runs by itself? The most imagine that could be done is to have a looping script to animate them unless there is a way to remove the standard BIS animations and replace them with custom animations. The same goes for big MECH robots and stuff. I've seen alot of people say this is possible, but personally I don't think so. I'll see it when I believe it. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
teacup 2 Posted December 24, 2002 Congratulations to Dschulle, and a salute to OFPInternals (wherever he is). And while i'm at it, merry Christmas everyone. I just hope animations will pick up, and the new year will bring all of you out there OFP-cows, OFP-dogs, OFP-mechs and all the other crazy sh!t.. Â Share this post Link to post Share on other sites
pzvg 0 Posted December 24, 2002 AT4 is after my time so I'll take your word for it, M72A2, no way, yes the "book" says you can, but pure experience says don't. Share this post Link to post Share on other sites
SFG 1 Posted December 24, 2002 Someone tell us how to use it Share this post Link to post Share on other sites
TaNK_Em 0 Posted December 24, 2002 Well i have 3d studio MAX 5 and dont know exactly how to use it and i bet this tool wouldent be better for newbs at modeling like me. Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 24, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SFG @ Dec. 24 2002,16:48)</td></tr><tr><td id="QUOTE">Someone tell us how to use it <span id='postcolor'> look two pages back Share this post Link to post Share on other sites
m16a2m203 0 Posted December 24, 2002 Not a modelling expect nor have I worked with animations but how hard would it be to create a realistic looking fast-roping animation? Instead of picking eject or get out could one make a command to attach to the rope and move up and down like you would a ladder? I would think the actual descent would be easy to make but the landing would be hard to replicate. How would one handle "getting off" the rope. Way over my head or a simple process? Share this post Link to post Share on other sites
SFG 1 Posted December 24, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Soul_Assassin @ Dec. 24 2002,17:12)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SFG @ Dec. 24 2002,16:48)</td></tr><tr><td id="QUOTE">Someone tell us how to use it <span id='postcolor'> look two pages back  <span id='postcolor'> I tried that you confused me Share this post Link to post Share on other sites