horrido 0 Posted February 13, 2003 Soul Assassin, you said "This tool is good but still nowhere as good as Maya and nomatter how good you are unless u have motion capture technology you can forget about LIFE LIKE animations  " I disagree with you. Motion capture is only a way of doing crapy animation at a low cost. By the way, the animations in OFP are made with motion capture, and they're REALLY crappy. The only way to do real good animation is by hand in keyframe animation (I know what I'm saying, I earn a living by doing just this). I could do a better walk cycle than the poor motion capture attemp in OFP in less than half an hour in any professional 3D program (except 3DSmax who is not a professional animation tool in my opinion). Motion capture is only for thoses who don't know how to animate, or thoses who don't have enough budget to hire 3D animators. Learning to do a realistic animation has only to do with observation and dedication. I'll have a look at this tool and see if it's possible do do animation without shoting myself in the head. There is sure a lot of animations that are missing in the game, and we could use some more. -Horrido Share this post Link to post Share on other sites
Dschulle 0 Posted February 13, 2003 @horrido If you think 3dsmax is not professional, than you might find my tool far away from 3dsmax. It's targeted to editors which want to do a small animation and don't have or don't know how to use maya. But I'm still improving the tool and I'll try to implement any good suggestions. Just don't exspect to much Since there is another (newer) thread, I suggest to switch over to: http://www.flashpoint1985.com/cgi-bin....50;st=0 Share this post Link to post Share on other sites