CrazyCorky 463 Posted June 9, 2019 Wait? Theres an unused hoodie?!! Share this post Link to post Share on other sites
EO 11274 Posted June 9, 2019 @CrazyCorky, they've been in the game files since Alpha. Share this post Link to post Share on other sites
CrazyCorky 463 Posted June 9, 2019 2 hours ago, EO said: @CrazyCorky, they've been in the game files since Alpha. I've noticed a bunch of unused textures. But wasn't sure if there were models to go with it or which models the textures were tied to. Share this post Link to post Share on other sites
EO 11274 Posted June 9, 2019 More spam... And just for a little comparison, here's one of those original game file textures... Spoiler 👀 7 Share this post Link to post Share on other sites
johnnyboy 3789 Posted June 9, 2019 Those are super cool EO. 1 Share this post Link to post Share on other sites
EO 11274 Posted June 10, 2019 ....should be able to push this update before the weekend. 6 Share this post Link to post Share on other sites
EO 11274 Posted June 11, 2019 Added 5 hoodies. Added 3 short brimmed civilian hats. Steam Workshop has been updated. 3 Share this post Link to post Share on other sites
johnnyboy 3789 Posted June 11, 2019 Hey EO, I don't know if this fits with your theme, but the snake texture looks cool when used on a shirt. If you like it, maybe you want to make a frithified snake shirt. 🙂 Just an idea buddy, don't waste your time on it, if it doesn't interest you. this setObjectTextureGlobal [ 0, "\A3\Animals_F\Snakes\data\Snake_Leopard_CO.paa"]; 3 Share this post Link to post Share on other sites
EO 11274 Posted June 11, 2019 All good man, it's nice to get some ideas... Just had a look at those snake textures...Oh man, they are really cool. The leather band around the safari hats would look pretty neat with those textures too....I'll look into it. 1 1 Share this post Link to post Share on other sites
lordfrith 401 Posted June 12, 2019 52 minutes ago, EO said: those snake textures looks like some good bits for a snakeskin ghillie suit too! 😉 2 Share this post Link to post Share on other sites
johnnyboy 3789 Posted June 12, 2019 Yeah EO make us some Snakeskin Cowboys! I already got an awesome theme song for them. 2 Share this post Link to post Share on other sites
EO 11274 Posted June 20, 2019 A few variations of these are coming soon... ...unfortunately the baton and cuffs are merely eye candy and serve no function, but they look cool right? 3 1 Share this post Link to post Share on other sites
haleks 8212 Posted June 20, 2019 Is that one of the civ outfits from GM? Looks awesome! 1 Share this post Link to post Share on other sites
EO 11274 Posted June 20, 2019 Unused vanilla texture and model. 2 Share this post Link to post Share on other sites
lordfrith 401 Posted June 20, 2019 2 hours ago, EO said: A few variations of these are coming soon... that looks ace! i always wondered which faction they where supposed to be that has a partisan arm-band to denote faction but also has a police baton and handcuffs? the only other hidden uniform i can remember is very futuristic looking, curious to see if you can 'ravage and frithify' that too! 😉 anyways, keep it up bud 🖖 1 Share this post Link to post Share on other sites
johnnyboy 3789 Posted June 20, 2019 4 hours ago, EO said: Unused vanilla texture and model. Hey EO, what is this vanilla texture name? 1 Share this post Link to post Share on other sites
EO 11274 Posted June 20, 2019 "\A3\characters_F\Civil\Data\paramilitary_body_co.paa", "\A3\characters_F\Civil\Data\paramilitary_equip_co.paa", 2 Share this post Link to post Share on other sites
haleks 8212 Posted June 20, 2019 4 hours ago, lordfrith said: the only other hidden uniform i can remember is very futuristic looking, curious to see if you can 'ravage and frithify' that too! 😉 Which one is it? I'm curious! ^^ Share this post Link to post Share on other sites
lordfrith 401 Posted June 20, 2019 14 minutes ago, haleks said: Which one is it? theres a short sleeve jacket (why would that be a thing) which looks very star trek! class C_man_frith4_F: Civilian_F//jerkin { scope = 1; model="\A3\characters_F\civil\c_citizen4.p3d"; uniformClass="U_C_Commoner4_frith"; hiddenSelections[] = {"camo1", "camo2"}; hiddenSelectionsTextures[] = {"\A3\Characters_F\Civil\Data\c_cloth2_co.paa", "\A3\Characters_F\Civil\Data\c_cloth4_bandit_co.paa"}; }; i don't have any pictures but i think thats the config entry i had with the model and texture paths 2 1 Share this post Link to post Share on other sites
EO 11274 Posted June 20, 2019 ....here's a picture. 4 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 20, 2019 3 hours ago, EO said: ....here's a picture. Does that work with Vest, or webbing? Share this post Link to post Share on other sites
EO 11274 Posted June 20, 2019 To be honest the unused/hidden stuff doesn't work well with the majority of vests and backpacks, lots of clipping. Especially that Micheal Jackson "Thriller" jacket. ^^ However you can find some stuff that brings it together... 3 Share this post Link to post Share on other sites
EO 11274 Posted June 22, 2019 So, what to do.....I've found a tiny little error that's stopping me from applying the wound textures to the unused paramilitary outfit from the characters_f pbo, here's the problem.... In the paramilitary_body_injury.rvmat the path to the wound texture is... texture = a3\characters_f\civil\data\paramilitary_body_injury_mc.paa However, the name of the .paa texture in the actual data file is... paramilitary_body_injury.paa so as you can see it's missing the _mc Does any body know how to remedy this problem, as I highly doubt BI would address this seeing as though they don't use these files. I've never created or edited an rvmat file for this pack as the need as never materialized thus far. There's probably an easy fix somewhere, but i'm not seeing it at the moment... Share this post Link to post Share on other sites
lordfrith 401 Posted June 22, 2019 you could rename a copy of the .rvmat, edit it so its right and then pack that with your mod and refer to it in the config be aware there is a bug surrounding custom textures/rvmats and injury textures not loading, i can't remember exactly what it is but some googling should get it 😉 🖖 1 Share this post Link to post Share on other sites
EO 11274 Posted June 22, 2019 3 minutes ago, lordfrith said: you could rename a copy of the .rvmat, edit it so its right and then pack that with your mod and refer to it in the config Already tried that without success.....I'll endeavour to find a solution. Share this post Link to post Share on other sites