Timo B. 1 Posted September 24, 2018 Really, just let them update their missions. They'd have to update them anyways due to the new systems. So leave it be. Share this post Link to post Share on other sites
Αplion 1122 Posted September 25, 2018 ok ... I want to help mission makers as well ... so ... I made another small addon which will be optional for those that want to fix their missions. When using this addon together with all other needed for this mod, all old ships into their missions will be auto-replaced by new ones ... by that way any mission maker will be able to open in editor his missions built with previous version and tweak - fix - update whatever need. That is the best I can do guys. 2 1 Share this post Link to post Share on other sites
JohnKalo 657 Posted September 25, 2018 @FallujahMedic -FM- Just to clarify, this will be 2 add-ons made one. Like creating a new add-on in armaholic and releasing it. With your logic the submarine and the ship add-on will be updated and there will be two copies of the same add-on... @Timo B. Do you know how it is like to spend hours creating a mission and battling with the Arma bugs? And then seeing your mission or add-on go dead because of an update? And what will you do with the ships if there are no missions created now or in the future? @Aplion Thanks for your understanding. Sorry for the tension. Will not be spending any more calories on this issue. Not worth it. Share this post Link to post Share on other sites
Αplion 1122 Posted September 25, 2018 2 hours ago, JohnKalo said: @FallujahMedic -FM- Just to clarify, this will be 2 add-ons made one. Like creating a new add-on in armaholic and releasing it. With your logic the submarine and the ship add-on will be updated and there will be two copies of the same add-on... @Timo B. Do you know how it is like to spend hours creating a mission and battling with the Arma bugs? And then seeing your mission or add-on go dead because of an update? And what will you do with the ships if there are no missions created now or in the future? @Aplion Thanks for your understanding. Sorry for the tension. Will not be spending any more calories on this issue. Not worth it. No need for more tension as compatibility "problem" for missions has been solved. 1 Share this post Link to post Share on other sites
Αplion 1122 Posted September 26, 2018 Ships mod version 2.0 released ... link 1 Share this post Link to post Share on other sites
Timo B. 1 Posted September 26, 2018 Can't see tracers when firing the ciws manually on the barbaros Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 26, 2018 we turned off the tracers as the videos for such weapons on the ships shows no tracers 1 Share this post Link to post Share on other sites
Timo B. 1 Posted September 26, 2018 I'll ask my niece in the navy if they actually have no tracers. Also i put in the 6 digit number of a grid and the fire button wouldn't do anything ( Gps was enabled) Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 26, 2018 please check the user manual. 6 digit gps cannot be put anywhere. It has rules regarding the direction of the missile launch. Share this post Link to post Share on other sites
Timo B. 1 Posted September 26, 2018 Then why do the missiles show the options for gps and have a spot to place 6 digits in.... Also how do we rearm? Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 26, 2018 please check the manual first... Missile can be fired via GPS but your ship need to look to correct position so when you fire missile will not need to make some saltos or loops in the air. Rearm is via sailing next to the resuply ship and using action menu Share this post Link to post Share on other sites
Timo B. 1 Posted September 26, 2018 Well those conditions were met. Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 26, 2018 which ship you tried? Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 26, 2018 I just fired with it a GPS missile to the island at my 3. I really think your ship allignment to the target is incorrect. Would be nice if you show what you do via a video maybe Share this post Link to post Share on other sites
Raul Marrero 6 Posted September 27, 2018 I can't find how to ressuply the ships, I've tried with the NATO ships and the NATO ressuply ship. I have them aprox. 5-10m close and it doesn't show any different option from any of the ships. Share this post Link to post Share on other sites
Timo B. 1 Posted September 27, 2018 i found it would only work if the ships are touching each other. Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 27, 2018 Try putting the ships side by side. So something like | | with 5 meters max distance insted of putting them like this - | Share this post Link to post Share on other sites
Raul Marrero 6 Posted September 27, 2018 I have them like that | |, but, seeing what Timo said 1 hour ago, Timo B. said: i found it would only work if the ships are touching each other. It is possible that the distance is calculated from the centre of the ship, and that makes you to have both ships too close? Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 27, 2018 give the ship names please Share this post Link to post Share on other sites
Raul Marrero 6 Posted September 27, 2018 FREMM, Barbaros, Hydra and, obviously, ressuply ship Share this post Link to post Share on other sites
Αplion 1122 Posted September 27, 2018 This is what I'm having when try to resupply ... on that distance I'm getting full action menu about ... Share this post Link to post Share on other sites
Raul Marrero 6 Posted September 27, 2018 Wow, I'll try later to resupply again Share this post Link to post Share on other sites
Timo B. 1 Posted September 27, 2018 So i tried using the GPS 6 Digits again with the anti-ship missiles all conditions are met (coordinates are put in and the right side is selected) i press fire, and nothing happens. Share this post Link to post Share on other sites
Αplion 1122 Posted September 27, 2018 8 minutes ago, Timo B. said: So i tried using the GPS 6 Digits again with the anti-ship missiles all conditions are met (coordinates are put in and the right side is selected) i press fire, and nothing happens. Please record and post a short video and show us what you are doing ... believe me ... whatever I did so far trying that was absolute success ... so I need to clarify some things just in case ... Ships which have missile launchers looking left-right ... need to be turned by side on their target (45 degrees angle) .... ships which are using vertical launchers (the Russian) need to LOOK on target direction (again 45 degrees angle but in front this time) ... So ... guessing that these are more or less known info ... I need to see some video action about, in order to say what may be wrong (or not) ... please think that if creators can't reproduce the issue ... can't solve it also. Thanks for understanding that. 1 Share this post Link to post Share on other sites