AZCoder 921 Posted April 3, 2022 15 hours ago, EO said: @johnnyboy I feel ya man, I'm kinda late to the pollen party myself, but as I entered my 50th year on this planet it decide to send me an non-negotiable invitation. So you're my age. My pollen party started almost 20 years ago. I've never looked back, too busy blowing my nose. 1 Share this post Link to post Share on other sites
Micky Nub 6 Posted April 5, 2022 I'm starting allergy shots tomorrow! I'm allergic to the entire solar system. 1 Share this post Link to post Share on other sites
kickbuttakis01 14 Posted April 5, 2022 I had hayfever since I was a kid. I started eating local, unpasteurized honey. After a year, it went away. I tried shots before and didn't work for me. Been good for probably 8 years or so. 2 Share this post Link to post Share on other sites
EO 11274 Posted June 14, 2022 For Marius L42 Steam Workshop. 1 Share this post Link to post Share on other sites
AZCoder 921 Posted August 19, 2022 On 8/15/2018 at 4:58 PM, EO said: Added: Ambient Birds for Chernobyl Zone. Updated: Sullen Skies for Chernobyl Zone. ArmaIII has yanked the Zone from the Workshop (again). I don't suppose anyone knows how to contact him? I'd be willing to upload it on my workshop but I don't want to get in trouble of course. 1 Share this post Link to post Share on other sites
johnnyboy 3789 Posted August 19, 2022 3 minutes ago, AZCoder said: ArmaIII has yanked the Zone from the Workshop (again). I don't suppose anyone knows how to contact him? I'd be willing to upload it on my workshop but I don't want to get in trouble of course. That totally sucks. I assume that ruins the scariest arma mission I've ever played... 1 Share this post Link to post Share on other sites
EO 11274 Posted August 20, 2022 I’m fairly certain ArmanIII was quoted as saying he was making the Zone for DayZ so he’s still should available to contact via Discord. That does indeed suck that it’s been pulled from the Workshop, I can imagine that’s scuppered a whole heap of cool missions. Shame. I’ll try and reach out to him on Discord later today, I’m sure I’ve spoke with him privately a while back. 1 Share this post Link to post Share on other sites
EO 11274 Posted November 10, 2022 Steam Workshop. 2 Share this post Link to post Share on other sites
EO 11274 Posted November 16, 2022 For Animal Mother Steam Workshop. 1 Share this post Link to post Share on other sites
EO 11274 Posted May 21, 2023 Added support for : Omaha Tobruk Volkhov Neaville El Alamein Ardennes (1944) Merderet River (France) (Server Owners please note, mod has been resigned with a new server key) Steam Workshop. 2 Share this post Link to post Share on other sites
Kava_Brasil 0 Posted May 23, 2023 Hi EO, theres is any version for Gulfcoast Islands? https://steamcommunity.com/sharedfiles/filedetails/?id=1617004814 thanks Share this post Link to post Share on other sites
EO 11274 Posted May 23, 2023 55 minutes ago, Kava_Brasil said: Hi EO, theres is any version for Gulfcoast Islands? Here you go: https://www.dropbox.com/scl/fo/o65rj98xexxgcjxrgks52/h?dl=0&rlkey=j6kt4f6kbubohccgawm2tqbmi 1 Share this post Link to post Share on other sites
EO 11274 Posted May 24, 2023 Sullen Skies tweaks the cloud and overcast systems for Novogorsk. Darker, more turbulent clouds. Lowers base cloud significantly. No cloudless skies. Environmental soundscape from Livonia.Ambient Birds: Adds crows, kestrels, eagles to the ambient system. Autumn Leaves: Wind affected leaves, grasses and pollen. Server key included. Thanks to swurvin for creating an authentic provence of Chernarus. Steam Workshop. Share this post Link to post Share on other sites
honger 114 Posted May 27, 2023 On 5/23/2023 at 11:24 PM, EO said: Here you go: https://www.dropbox.com/scl/fo/o65rj98xexxgcjxrgks52/h?dl=0&rlkey=j6kt4f6kbubohccgawm2tqbmi Does it work with both versions of Gulfcoast Island? There is the CUP one and V2 that replaces modded buildings with vanilla. Share this post Link to post Share on other sites
EO 11274 Posted May 27, 2023 It should if the map author has kept the same classname for both versions, it would need to be tested on the V2 version as I used the classname from the CUP version. If it doesn't just holler back and I'll upload a version for V2. 😊@honger Share this post Link to post Share on other sites
gatordev 218 Posted June 4, 2023 EO, I looked through the thread but may have missed the answers... First up, is there a way to toggle Sullen Skies on or off at the load of a mission? For example, I may want clear skies in one mission, but then use the Sullen Skies effect in another. I'm guessing the answer is no, since I don't believe it's actually creating a mission dependency. Secondly, regarding your animals for specific maps vs. the "All Animals" general mod... You said the general mod creates a mission dependency, I'm assuming the map-specific mods do the same, but they're just selecting specific animals that fit that map, correct? I ask because I only just discovered Kujari by Temmpa (not sure how I missed that amazing map), and was wondering if a map-specific mod matching theNiakala Animal mod would better fit than just the generic "All Animals" mod. If I'm understanding the difference between the two, have you thought about making a map-specific mod for Kujari? Regardless, thanks for continuing to crank out these immersive additions for all of these maps. Share this post Link to post Share on other sites
EO 11274 Posted June 4, 2023 49 minutes ago, gatordev said: First up, is there a way to toggle Sullen Skies on or off at the load of a mission? For example, I may want clear skies in one mission, but then use the Sullen Skies effect in another. I'm guessing the answer is no, since I don't believe it's actually creating a mission dependency. Unfortunately not as the mod is a map specific config edit of the SimulWeather class, so your either all in or all out. I guess the "no cloudless skies" feature can be a deal breaker for some mission makers. 49 minutes ago, gatordev said: Secondly, regarding your animals for specific maps vs. the "All Animals" general mod... You said the general mod creates a mission dependency, I'm assuming the map-specific mods do the same, but they're just selecting specific animals that fit that map, correct? I ask because I only just discovered Kujari by Temmpa (not sure how I missed that amazing map), and was wondering if a map-specific mod matching theNiakala Animal mod would better fit than just the generic "All Animals" mod. If I'm understanding the difference between the two, have you thought about making a map-specific mod for Kujari? The "All Animals" mod is built upon the vanilla Animals module so when placed it does indeed create a dependency. However the map specific animal mods work like Sullen Skies, they are map specific config edits of the AmbientA3 class, and like Sullen Skies don't create dependency. Map specific animals for Kujari? Good call, I'll see what I can do. 49 minutes ago, gatordev said: Regardless, thanks for continuing to crank out these immersive additions for all of these maps. Thanks mate, glad you like them. Share this post Link to post Share on other sites
gatordev 218 Posted June 4, 2023 1 hour ago, EO said: Unfortunately not as the mod is a map specific config edit of the SimulWeather class, so your either all in or all out. I guess the "no cloudless skies" feature can be a deal breaker for some mission makers. That's what I figured. I get why you made it that way, as why put an effect in if you're not going to use it. Honestly, I think the main place where this might matter is the arid African maps, which may be a smaller player base. It is what it is, so thanks for the response. 1 hour ago, EO said: The "All Animals" mod is built upon the vanilla Animals module so when placed it does indeed create a dependency. However the map specific animal mods work like Sullen Skies, they are map specific config edits of the AmbientA3 class, and like Sullen Skies don't create dependency. Map specific animals for Kujari? Good call, I'll see what I can do. Oh, wow, that's actually better than I was hoping for. A map-specific animal edit that isn't a dependency? Sign me up! Thanks for looking at it! 1 Share this post Link to post Share on other sites
EO 11274 Posted June 5, 2023 @gatordev For your personal pleasure as I'm still currently experiencing intermittent issues launching the Publisher for the Workshop, long story, don't ask.... Ambient Animals for Kujari. Sullen Skies for Kujari. (an experimental cloudless version, the transitions seem to work pretty well, maybe you'll find it useful for your initial query.) https://www.dropbox.com/scl/fo/8y0l8ck1t5hdtyug07u3l/h?dl=0&rlkey=8kf4rl0yumzbvyvisajiribpq 1 Share this post Link to post Share on other sites
gatordev 218 Posted June 5, 2023 8 hours ago, EO said: @gatordev For your personal pleasure as I'm still currently experiencing intermittent issues launching the Publisher for the Workshop, long story, don't ask.... Ambient Animals for Kujari. Sullen Skies for Kujari. (an experimental cloudless version, the transitions seem to work pretty well, maybe you'll find it useful for your initial query.) https://www.dropbox.com/scl/fo/8y0l8ck1t5hdtyug07u3l/h?dl=0&rlkey=8kf4rl0yumzbvyvisajiribpq Thank you so much! I'll load them up today and have a look. 1 Share this post Link to post Share on other sites
gatordev 218 Posted June 6, 2023 On 6/5/2023 at 4:31 AM, EO said: Sullen Skies for Kujari. (an experimental cloudless version, the transitions seem to work pretty well, maybe you'll find it useful for your initial query.) Some quick feedback...I think the transition works very well. I haven't watched it happen in a mission yet when there's a slower transition, but jumping back and forth in 3den makes for a convincing blend. I'm not sure if the same thing can be done on other maps. Thanks again and hope it can make it up on the Workshop when you're able. 1 Share this post Link to post Share on other sites