Jump to content
Sign in to follow this  
kegetys

Spectating script v1.1

Recommended Posts

I updated my Spectating script to version 1.1, now it will work propely when spectating people who are inside buildings/on bridges/etc, also if the spectating dialog is closed with esc the player is taken to the regular seagull mode, and back to spectating if he flies up to 150 meters. Theres also some other minor changes.

Download it from http://koti.mbnet.fi/stede/flashpoint/spectatescript11.zip

For people who havent heard of it before, its a script for multiplayer mission makers to allow people spectate other players after they die, replacing the old seagull mode.

Here is a screenshot of the script UI.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Dec. 20 2002,15:19)</td></tr><tr><td id="QUOTE">I updated my Spectating script to version 1.1, now it will work propely when spectating people who are inside buildings/on bridges/etc, also if the spectating dialog is closed with esc the player is taken to the regular seagull mode, and back to spectating if he flies up to 150 meters. Theres also some other minor changes.<span id='postcolor'>

Weeeeeee! smile.gif

Share this post


Link to post
Share on other sites

Thanks Kegetys! I'm was just about to use your great spectator script xmas.gif

/Christer (a.k.a KeyCat)

Share this post


Link to post
Share on other sites

Works like a charm too, just implemented it in my mission  biggrin.gif

Thanks again and Merry Christmas!

/Christer (a.k.a KeyCat)

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Dec. 21 2002,05:30)</td></tr><tr><td id="QUOTE">and never knew Goeth's first name is ylik<span id='postcolor'>

its his rank in our squad (ylikersantti) wink.gif

Share this post


Link to post
Share on other sites

Kegetys:

Ive used for first time your spectator script v1.1 as map designer smile_o.gif ;) , I know this job time ago (in the war SWAF vs LKK) , but I have a couple of questions.

a) Ive played maps with this script but in the top of the sript screen at right side at the same level of TOGGLE MENU you can see name of players still alive on a game?? Is this a new version of the script?

b) Actually the latest version (v1.1) of the script if you press ESC it goes to SeaGull mode, do you know how to avoid this?

Thanks in advance for any help

Share this post


Link to post
Share on other sites

Quite an old thread you digged up :P

anyway the lastest version of the spectating script is included in the FDFmod, though the newest non-fdfmod version is 1.2, which you can get from my ofp site here.

Quote[/b] ]b) Actually the latest version (v1.1) of the script if you press ESC it goes to SeaGull mode, do you know how to avoid this?

Its supposed to do so.

Share this post


Link to post
Share on other sites

I will ask something supid, but hey, Im learning

Ive added Spectator Script, but all Units are assuming it...I just wanna RESISTANCE group use this script and avoid WEST or UNITS will use. These both last Units will use normal respawn

Any idea? blues.gif

Share this post


Link to post
Share on other sites
Guest jacobaby

you could make a copy of the normal seagull.sqs and rename it, then put a condition at the start of Keg's seagull.sqs that directs the player to that other sqs if he is not of the correct side,

something like;

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

?(SIDE PLAYER)!=RESISTANCE:player exec "oldseagull.sqs"

something like that, though you'd have to check the exact array needed to run the seagull sqs, or just edit kegs sqs to suit in a similar way

Share this post


Link to post
Share on other sites

I'm using the spectating script in my mission. However I would like to have a number of respawns then goto the spectating script.

I have it all working, well mostly smile_o.gif My problem is when someone hits esc thier body is just falling into the ocean. Can I remove the abilitity to hit esc?

Thanks,

Hoz

Share this post


Link to post
Share on other sites

Im trying to use spectator script to check WEST and EAST who will respawn in my mission. But after the firstd dead, im not able to see more the soldier respawned. We've made an script to press ESC then back to civivilian then with a trigger restart the SPECTATOR SCRIPT and it works....but exists a way to avoid all this?

I would like that simply that after soldiers dead and respawn, spectator script keep working as normal.

Thanks

Share this post


Link to post
Share on other sites

according to the onplayerrespawn...sqs:

;

; Spectating script v1.1 by Kegetys <Kegetys@raketti.net>

; http://www.ofp.kege.cjb.net

;

; Requires OFP Version 1.85 or up

;

;

; Change DeathCamArray values to spectateable objects

; Remember to use driver/gunner if you want to spectate the player driving/gunning the vehicle if he exits it

; you can also put AI controlled units and objective vehicles/buildings here if you want.

;

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×