Spearpoint 291 Posted February 4, 2019 In light of a lack of availability on my part to continue this mod, I am opening up access to all source files (mostly 3dsMax, Substance Painter, etc.) to any modders interested in continuing work on british armed forces or other areas for which these uniforms/weapons/assets may be useful. Shoot me a PM and I will share you in. 1 2 4 Share this post Link to post Share on other sites
Bosenator 8 Posted June 12, 2019 Super job, swell guy 👍 Share this post Link to post Share on other sites
Spearpoint 291 Posted June 13, 2019 💯 New content and updates are on the way, join the arma cold warriors discord for the latest updates. https://discord.gg/5y5zpvF 9 Share this post Link to post Share on other sites
scrombleboy 108 Posted June 13, 2019 Back from the dead I see? 2 Share this post Link to post Share on other sites
Spearpoint 291 Posted June 30, 2019 New weapons update coming soon™ 14 Share this post Link to post Share on other sites
Spearpoint 291 Posted November 23, 2020 So I'm back! I've started up a separate alpha mod to release work as it gets done. Spent the last day or two tidying up a whole bunch of stuff that was almost complete and adding polish to a few bits. Also now requires Global Mobilisation to run - there's some great GM equipment that is perfect for british forces, and german equipment can act as placeholder until replacement UK gear is found in some cases. Get the alpha on Steam Workshop First alpha changelog Spoiler Quote V1.9.002 Added + Officer unit Changed ~ Textures improved on SLR, Bren, GPMG V1.9.001 Now requires GM DLC to run Added + SLR Trilux sight + Browning Hi Power pistol, polymer and wood grip, distressed + Muzzle flashes on most weapons + AR15 with camo paint variations + C7 with camo paint variations + CAR15 with camo paint variations + SLR can fit IWS night sight + SLR bayonet (non functional) + SLR bipod + Mixed furniture SLR + Law 66 swaps to used weapon when shot Changed ~ Law 66 inherits from GM launcher ~ Carl Gustav inherits from GM launcher ~ SLR inherits from GM G3 ~ SLR textures updated ~ New faction organisation to match GM and other cold war mods Removed - All weapons consolidated in to one set of addons rather than separate workshop items - Spearpoint carl gustav replaced with GM CG for now - Spearpoint gpmg reload replaced with GM MG3 for now - Almost all unit configs removed for now - All groups removed for now Known issues ! Weapons act erratically when dropped ! Some odd texture errors on the L1A1 on load (no effect) ! No particle effect when firing LAW66 ! GPMG reload weapon anims don't match hands ! No muzzle flash when fitting colt commando flash hider to CAR15 ! AR15 bolt closed when magazine emptied ! AR15 muzzle flash doesn't rotate ! AR15s don't have lower res LODs 10 Share this post Link to post Share on other sites
scrombleboy 108 Posted November 23, 2020 It is an absolute pleasure to have you back, one of my favourite mods for arma 3! Best of luck with this new release I will be following it closely Share this post Link to post Share on other sites
Spearpoint 291 Posted December 1, 2020 Alpha Update V1.9.003 Released Join the arma cold warriors discord to keep more up to date. Spoiler Quote V1.9.003 Added + First versions of 60 pattern uniforms + 1970 Faction + New faction icon Known issues ! Some clipping between shirt and trousers ! Buttons not quite aligned on jacket 5 1 Share this post Link to post Share on other sites
Spearpoint 291 Posted December 7, 2020 Alpha Update V1.9.004 Released Get it on Steam Workshop New: Check out the roadmap Change notes Spoiler Added + Groups (Should now work with dynamic missions) + British Army jumper + Updated Mk.5 Helmets + Various collars for 60 combats + Gaiters (NVG slot) Changed ~ DPM 63 colours changed ~70s units now equipped with Walnut coloured weapons Removed - Removed 80s faction with old uniforms/gear - will be reintroduced with 68 pattern uniforms - Removed Spent LAW from arsenal Known issues ! Some clipping on jumper and neck ! Some units spotted wearing NVGs, share examples if found 4 1 Share this post Link to post Share on other sites
scimitar 221 Posted December 7, 2020 Nice update. I did spot a unit wearing NVGs. I was playing HWS on the Chernarus 2020 map and my squad leader was wearing NVGs on his helmet. I don't know if it has anything to do with classes but he was armed with a FIM-92 Stinger launcher rather than the Blowpipe. I had other mods running so the Stinger might have come from one of those. When I checked my own inventory, I had gaiters on and another pair in my inventory but no NVGs. I did a bit of team switching in my squad and all that I checked had extra gaiters in their inventories. 1 Share this post Link to post Share on other sites
Spearpoint 291 Posted December 7, 2020 Thanks for the info! That helps a lot. V1.9.005 Released Quote Added + Mk.3 HSAT Airborne Helmet + RAC Helmet 1 Share this post Link to post Share on other sites
Spearpoint 291 Posted December 13, 2020 V1.9.006 Released No longer requires GM DLC to run Get it on Steam Workshop Quote Added + Medic unit + Officer with Sterling SMG + Placeholder '80 faction (uses 60 pattern uniform... for now) + Scrim scarves (NV Goggle slot) + Platoon HQ Group + Reintroduced Carl Gustav (with updated textures) + Basic injury RVMATS on 60 pattern combats Changed ~ 30 round sterling magazines updated to 32 rounds ~ Silenced sterling uses 32 round magazines ~ Backpacks removed from units (still available in arsenal) ~ Loadouts updated to more realistic loadouts ~ Factions called Temperate rather than Summer Removed - GM Dependency - ATGM Unit (GM Dependency) Fixed🙂 Launchers use proper magazines/magazine wells🙂 Collars/jumpers no longer clip on combats 5 1 Share this post Link to post Share on other sites
Spearpoint 291 Posted December 23, 2020 V1.9.007 released Merry christmas! Bit of a bigger one today. Enjoy! Get it on steam workshop Added + 2 Inch mortar and a bunch of different rounds to play with - He, White phos, Smoke, signal flares, illumination flares (that actually illuminate!) + Leather and wool gloves + Rank patches, armbands, unit patches on 60 pattern uniforms - customisable via eden editor + Marine sub-faction - configged to be a slightly stealthier assault force + 100 round magazine for GPMG + Magazine hiding on all SLR and LMG reload animations + LMG assistant unit + Sapper (combat engineer) unit + Commando (demolition) unit + Platoon commander unit + Platoon sergeant unit + Company commander unit + Combat medical detachment group + Combat engineer detachment group + Commando team group + Light mortar detachment group + Battlefield illumination team group Changed ~ Suppressed Sterling SMG is now Actually quieter ~ 1970 units taken back a year in time to 1969 Fixed🙂 Error when selecting Short-mod SLR🙂 Texture error on Wood-late model SLR🙂 Bullet sticking out of Sterling magazine 6 Share this post Link to post Share on other sites
Spearpoint 291 Posted December 25, 2020 V1.9.007 H1 released Realised I made a little goof on the Gaiters that led to a texture error, so now here's an extra little gift for christmas 🙂 Get it on Steam Workshop Added + Updated 58 Pattern Webbing Belt + Gloves for all gaiters colours Changed ~ Scarves now occupy the facewear slot (thanks to @Redders for the idea) Fixed🙂 Texture mismatch on gaiters 4 Share this post Link to post Share on other sites
Spearpoint 291 Posted January 1, 2021 V1.9.008 released Get it on Steam Workshop Added + 59 pattern denison para smock + 58 Pattern webbing update + SAS Belt rig + Early S6 respirator pouch + 44 pattern waterbottle for Paras + PRC349 radio + MG assistants with LAW rockets + Para sub faction and groups + Units now have first aid kits! Changed ~ Changed some weapon sounds to inherit from other BIS weapons Removed - Old para smock uniform and 58 pattern webbing. Classnames will have changed - Marine patch was only used on pullovers rather than smocks, so has been removed for now Fixed (ish)🙂 AR15s now instantly disappear rather than raining from the sky. Still figuring this one out. 5 1 Share this post Link to post Share on other sites
khaosmatical 237 Posted January 2, 2021 So glad to see you back man! Share this post Link to post Share on other sites
Spearpoint 291 Posted January 3, 2021 On 1/2/2021 at 6:55 PM, khaosmatical said: So glad to see you back man! Thanks! 🙂 V1.9.009 released Get it on Steam Workshop Added + 68 Pattern DPM combats, Para smock + 150+ helmet variations with various covers and scrim + Updated reticles for SUIT, IWS and No32 Scopes + Loads of scrim covers for SLRs + Blue armband on 60 pattern uniform Changed ~ Changed some weapon sounds to inherit from other BIS weapons ~ LMG magazine updated to 28 rounds rather than 30 ~ Some BIS sound inheritance (again) Removed - Old scrim covers (attachments don't support hidden selections) Fixed :) Changed Scrim scarf inheritance to fix ace compatibility 5 Share this post Link to post Share on other sites
Spearpoint 291 Posted January 4, 2021 Hey folks, I'm gonna be looking to merge in and update the main mod with the new content that's been worked on in the alpha. Doing so will involve some class names changing and some content getting switched up that may break existing missions or campaigns. The plan for doing this will be to create a new workshop item from the currently live version as a legacy V1 mod that will be not updated. If you want to play a mission that depends on this content and classnames and so on it will be a case of using that version rather than the main regular workshop item. Let me know your thoughts/concerns/optimism 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted January 4, 2021 32 minutes ago, Spearpoint said: The plan for doing this will be to create a new workshop item from the currently live version as a legacy V1 mod that will be not updated. If you want to play a mission that depends on this content and classnames and so on it will be a case of using that version rather than the main regular workshop item. Sounds the best approach to me. Keep up the great work your doing on the mod. Share this post Link to post Share on other sites
Spearpoint 291 Posted January 16, 2021 V1.9.010 released Get it on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2296251132 Join the Discord! Added + 58 Pattern Large Pack + Cutoff finger gloves + Illumination settings for SUIT sight (zoom control to toggle) + Backup iron view for SUIT sight and IWS night scope + AR15 flash hiders + Alternate hand animation for L1A1 - find it in the config viewer Changed ~ Less SUIT sights in the section in 80s faction ~ Made the IWS night scope reticle a bit.. shittier ~ Para smock fit made a bit more baggy ~ 68 pattern combat smock shirt collar improved Removed - Old 58 pattern large pack Fixed Para smock cuffs now fit a bit nicer L1A1 scrim bands now have sharp edges Gloves now fit hand better Weighting on webbing hardware improved CAR 15 irons didn't line up Car 15 flash hider wasn't hiding when adding muzzle attachment Webbing no longer has armour protection 8 Share this post Link to post Share on other sites
Spearpoint 291 Posted January 23, 2021 V1.9.011 released Get it on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2296251132 Added + AR15M203Changed ~ L1A1 SLR Sound ~ L7 GPMG Sound ~ AR15 SoundFixed🙂 AR15 muzzle flashes added (not working on muzzle attachments.. yet) 5 Share this post Link to post Share on other sites
Spearpoint 291 Posted January 31, 2021 V1.9.013 released Get it on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2296251132 Added + Aertex shirt in Khaki, OD + Para smock with Khaki trousers + 4 Colour DDPM Tropical Outfit + Tropical DPM outfit + Tropical Factions + Desert Factions + Updated LMG Changed ~ Carl Gustav ammo carrier has higher power HEAT round 6 Share this post Link to post Share on other sites
Spearpoint 291 Posted February 4, 2021 V1.9.014 released Get it on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2296251132 Join the Discord : https://discord.gg/e3tGwp6QTy Added + OD/Khaki Aertex Shirt Uniform Combo Changed ~ New L1A1 SLR Models ~ Updated L1A1 shell ejection to have a bit more oomph ~ New L1A1 firing particle effect ~ New SLR and L4 LMG Magazine Models ~ Improved L4 LMG Textures ~ Tropical DPM shirt inside changed to white from OD Removed - Mixed furniture L1A1 SLR (For now) 4 Share this post Link to post Share on other sites