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In light of a lack of availability on my part to continue this mod, I am opening up access to all source files (mostly 3dsMax, Substance Painter, etc.) to any modders interested in continuing work on british armed forces or other areas for which these uniforms/weapons/assets may be useful. Shoot me a PM and I will share you in.

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So I'm back! I've started up a separate alpha mod to release work as it gets done. Spent the last day or two tidying up a whole bunch of stuff that was almost complete and adding polish to a few bits.

 

Also now requires Global Mobilisation to run - there's some great GM equipment that is perfect for british forces, and german equipment can act as placeholder until replacement UK gear is found in some cases.

 

Get the alpha on Steam Workshop

 

First alpha changelog

Spoiler
Quote

V1.9.002

Added
+ Officer unit

Changed
~ Textures improved on SLR, Bren, GPMG

 

V1.9.001

Now requires GM DLC to run

 

Added
+ SLR Trilux sight
+ Browning Hi Power pistol, polymer and wood grip, distressed
+ Muzzle flashes on most weapons
+ AR15 with camo paint variations
+ C7 with camo paint variations
+ CAR15 with camo paint variations
+ SLR can fit IWS night sight
+ SLR bayonet (non functional)
+ SLR bipod
+ Mixed furniture SLR
+ Law 66 swaps to used weapon when shot

 

Changed
~ Law 66 inherits from GM launcher
~ Carl Gustav inherits from GM launcher
~ SLR inherits from GM G3
~ SLR textures updated
~ New faction organisation to match GM and other cold war mods

 

Removed
- All weapons consolidated in to one set of addons rather than separate workshop items
- Spearpoint carl gustav replaced with GM CG for now
- Spearpoint gpmg reload replaced with GM MG3 for now
- Almost all unit configs removed for now
- All groups removed for now

 

Known issues
! Weapons act erratically when dropped
! Some odd texture errors on the L1A1 on load (no effect)
! No particle effect when firing LAW66
! GPMG reload weapon anims don't match hands
! No muzzle flash when fitting colt commando flash hider to CAR15
! AR15 bolt closed when magazine emptied
! AR15 muzzle flash doesn't rotate
! AR15s don't have lower res LODs

 

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It is an absolute pleasure to have you back, one of my favourite mods for arma 3! Best of luck with this new release I will be following it closely

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Alpha Update V1.9.003 Released

Join the arma cold warriors discord to keep more up to date.

 

Arma3_x64-2020-12-01-21-30-39-85.jpg

 

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Quote

V1.9.003

 

Added
+ First versions of 60 pattern uniforms
+ 1970 Faction
+ New faction icon

Known issues
! Some clipping between shirt and trousers
! Buttons not quite aligned on jacket

 

 

 

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Alpha Update V1.9.004 Released

Get it on Steam Workshop

 

New: Check out the roadmap

 

107410_screenshots_20201206160412_1.jpg

 

Change notes

Spoiler

 

Added

+ Groups (Should now work with dynamic missions)

+ British Army jumper

+ Updated Mk.5 Helmets

+ Various collars for 60 combats

+ Gaiters (NVG slot)

 

Changed

~ DPM 63 colours changed

~70s units now equipped with Walnut coloured weapons

 

Removed

- Removed 80s faction with old uniforms/gear - will be reintroduced with 68 pattern uniforms

- Removed Spent LAW from arsenal

 

Known issues

! Some clipping on jumper and neck

! Some units spotted wearing NVGs, share examples if found

 

 

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Nice update. I did spot a unit wearing NVGs. I was playing  HWS on the Chernarus 2020 map and my squad leader was wearing NVGs on his helmet. I don't know if it has anything to do with classes but he was armed with a FIM-92 Stinger launcher rather than the Blowpipe. I had other mods running so the Stinger might have come from one of those. When I checked my own inventory, I had gaiters on and another pair in my inventory but no NVGs. I did a bit of team switching in my squad and all that I checked had extra gaiters in their inventories.

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Thanks for the info! That helps a lot.

 

3CB24B223ACFE03E40082AB5B1F64D9E541DC84F

V1.9.005 Released
 

Quote

Added
+ Mk.3 HSAT Airborne Helmet
+ RAC Helmet

 

 

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V1.9.006 Released

No longer requires GM DLC to run

 

Get it on Steam Workshop
 

Quote

Added
+ Medic unit
+ Officer with Sterling SMG
+ Placeholder '80 faction (uses 60 pattern uniform... for now)
+ Scrim scarves (NV Goggle slot)
+ Platoon HQ Group
+ Reintroduced Carl Gustav (with updated textures)
+ Basic injury RVMATS on 60 pattern combats

Changed
~ 30 round sterling magazines updated to 32 rounds
~ Silenced sterling uses 32 round magazines
~ Backpacks removed from units (still available in arsenal)
~ Loadouts updated to more realistic loadouts
~ Factions called Temperate rather than Summer

Removed

- GM Dependency
- ATGM Unit (GM Dependency)

Fixed
🙂 Launchers use proper magazines/magazine wells
🙂 Collars/jumpers no longer clip on combats

 

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25A1AA46F9CC92A4CAD2442B79D75428B53DD955

 

V1.9.007 released

Merry christmas! Bit of a bigger one today. Enjoy!

 

Get it on steam workshop

 

Added
+ 2 Inch mortar and a bunch of different rounds to play with - He, White phos, Smoke, signal flares, illumination flares (that actually illuminate!)
+ Leather and wool gloves
+ Rank patches, armbands, unit patches on 60 pattern uniforms - customisable via eden editor
+ Marine sub-faction - configged to be a slightly stealthier assault force
+ 100 round magazine for GPMG
+ Magazine hiding on all SLR and LMG reload animations
+ LMG assistant unit
+ Sapper (combat engineer) unit
+ Commando (demolition) unit
+ Platoon commander unit
+ Platoon sergeant unit
+ Company commander unit
+ Combat medical detachment group
+ Combat engineer detachment group
+ Commando team group
+ Light mortar detachment group
+ Battlefield illumination team group

 

Changed
~ Suppressed Sterling SMG is now Actually quieter
~ 1970 units taken back a year in time to 1969

 

Fixed
🙂 Error when selecting Short-mod SLR
🙂 Texture error on Wood-late model SLR
🙂 Bullet sticking out of Sterling magazine

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Arma3_x64-2020-12-25-09-50-41-39.jpg

 

V1.9.007 H1 released

Realised I made a little goof on the Gaiters that led to a texture error, so now here's an extra little gift for christmas 🙂

 

Get it on Steam Workshop

 

 

 Added
+ Updated 58 Pattern Webbing Belt
+ Gloves for all gaiters colours

Changed
~ Scarves now occupy the facewear slot (thanks to @Redders for the idea)

Fixed
🙂 Texture mismatch on gaiters

 

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Arma3_x64-2021-01-01-13-02-37-20.jpg 

 

V1.9.008 released

 

Get it on Steam Workshop


Added
+ 59 pattern denison para smock
+ 58 Pattern webbing update
+ SAS Belt rig
+ Early S6 respirator pouch
+ 44 pattern waterbottle for Paras
+ PRC349 radio
+ MG assistants with LAW rockets
+ Para sub faction and groups
+ Units now have first aid kits!

 

Changed
~ Changed some weapon sounds to inherit from other BIS weapons

 

Removed
- Old para smock uniform and 58 pattern webbing. Classnames will have changed
- Marine patch was only used on pullovers rather than smocks, so has been removed for now

 

Fixed (ish)
🙂 AR15s now instantly disappear rather than raining from the sky. Still figuring this one out.

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On 1/2/2021 at 6:55 PM, khaosmatical said:

So glad to see you back man! 

 

Thanks! 🙂

 

Arma3_x64-2021-01-03-19-24-11-58.jpg

 

V1.9.009 released

Get it on Steam Workshop

 

Added

+ 68 Pattern DPM combats, Para smock

+ 150+ helmet variations with various covers and scrim

+ Updated reticles for SUIT, IWS and No32 Scopes

+ Loads of scrim covers for SLRs

+ Blue armband on 60 pattern uniform

 

Changed

~ Changed some weapon sounds to inherit from other BIS weapons

~ LMG magazine updated to 28 rounds rather than 30

~ Some BIS sound inheritance (again)

 

Removed

- Old scrim covers (attachments don't support hidden selections)

 

Fixed

:) Changed Scrim scarf inheritance to fix ace compatibility

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Hey folks, I'm gonna be looking to merge in and update the main mod with the new content that's been worked on in the alpha.

Doing so will involve some class names changing and some content getting switched up that may break existing missions or campaigns.

The plan for doing this will be to create a new workshop item from the currently live version as a legacy V1 mod that will be not updated. If you want to play a mission that depends on this content and classnames and so on it will be a case of using that version rather than the main regular workshop item.

Let me know your thoughts/concerns/optimism

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32 minutes ago, Spearpoint said:

The plan for doing this will be to create a new workshop item from the currently live version as a legacy V1 mod that will be not updated. If you want to play a mission that depends on this content and classnames and so on it will be a case of using that version rather than the main regular workshop item.

 

Sounds the best approach to me. Keep up the great work your doing on the mod.

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Arma3_x64-2021-01-16-18-58-07-29.jpg

 

V1.9.010 released

 

Get it on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2296251132

 

Join the Discord!

 

Added

+ 58 Pattern Large Pack

+ Cutoff finger gloves

+ Illumination settings for SUIT sight (zoom control to toggle)

+ Backup iron view for SUIT sight and IWS night scope

+ AR15 flash hiders

+ Alternate hand animation for L1A1 - find it in the config viewer

 

Changed

~ Less SUIT sights in the section in 80s faction

~ Made the IWS night scope reticle a bit.. shittier

~ Para smock fit made a bit more baggy

~ 68 pattern combat smock shirt collar improved

 

Removed

- Old 58 pattern large pack

 

Fixed

Para smock cuffs now fit a bit nicer

L1A1 scrim bands now have sharp edges

Gloves now fit hand better

Weighting on webbing hardware improved

CAR 15 irons didn't line up

Car 15 flash hider wasn't hiding when adding muzzle attachment

Webbing no longer has armour protection

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Arma3_x64-2021-01-31-17-37-52-44.jpg

 

V1.9.013 released

 

Get it on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2296251132

 

Added

+ Aertex shirt in Khaki, OD

+ Para smock with Khaki trousers

+ 4 Colour DDPM Tropical Outfit

+ Tropical DPM outfit

+ Tropical Factions

+ Desert Factions

+ Updated LMG

 

Changed

~ Carl Gustav ammo carrier has higher power HEAT round 

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Arma3_x64-2021-02-04-18-25-35-70.jpg

 

V1.9.014 released

 

Get it on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2296251132

 

Join the Discord : https://discord.gg/e3tGwp6QTy

 

Added
+ OD/Khaki Aertex Shirt Uniform Combo

 

Changed
~ New L1A1 SLR Models
~ Updated L1A1 shell ejection to have a bit more oomph
~ New L1A1 firing particle effect
~ New SLR and L4 LMG Magazine Models
~ Improved L4 LMG Textures
~ Tropical DPM shirt inside changed to white from OD

 

Removed
- Mixed furniture L1A1 SLR (For now)

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