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7 hours ago, gapone said:

https://steamcommunity.com/sharedfiles/filedetails/?id=894678801&searchtext=tfar

 

I leave one more detail, perhaps it will help to find the error... the radio disappears just at the moment one closes the inventory of any equipment or object that has been opened.

 

good,  I was working on TFAR (original) version, not this one. should be the cause of your issue.
I subscribe to this mod to correct LRX.
I tell you when it's done

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@gapone issue fixed !

in next release (v2.0.18), I add:

- speak to our units (to know the revive status)

- support for TFAR + extended new version

- add marker for sector defense

- fix evac from heli

- fix ied traps

- reduce penalty for failed civ mission

- a wheelbarrow of minor fix

Have fun!

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On 3/7/2024 at 10:26 AM, pSiKO said:

@gapone issue fixed !

in next release (v2.0.18), I add:

- speak to our units (to know the revive status)

- support for TFAR + extended new version

- add marker for sector defense

- fix evac from heli

- fix ied traps

- reduce penalty for failed civ mission

- a wheelbarrow of minor fix

Have fun!

Excellent!!, thank you very much!, tonight I was trying it with my friends, thank you pSiKO!!

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On 3/7/2024 at 4:26 PM, pSiKO said:

@gapone issue fixed !

in next release (v2.0.18), I add:

- speak to our units (to know the revive status)

- support for TFAR + extended new version

- add marker for sector defense

- fix evac from heli

- fix ied traps

- reduce penalty for failed civ mission

- a wheelbarrow of minor fix

Have fun!

hello pisiko My problems are the same. Enemy soldiers do not organize air operations. There are no soldiers in the enemy tanks, they are empty. Vehicles are not visible in the UAV station (csat nato). Best regards...

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46 minutes ago, isotr said:

hello pisiko My problems are the same. Enemy soldiers do not organize air operations. There are no soldiers in the enemy tanks, they are empty. Vehicles are not visible in the UAV station (csat nato). Best regards...

 

share your server rpt in mp, I'll look

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1 hour ago, pSiKO said:

 

share your server rpt in mp, I'll look

I'm playing alone. Not with any server. Via LAN server

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14 hours ago, isotr said:

I'm playing alone. Not with any server. Via LAN server

 

it not a problem, you still have a server log file
look here:
C:\Users\<Windows User>\AppData\Local\Arma 3

log file look like:
Arma3_x64_2024-03-08_19-00-58.rpt

 

did you load other mod with the mission ?
 

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11 hours ago, isotr said:

here is the file link. no there is no other mod

 

https://dosya.co/mxvbfvkp0clw/arma3_x64_2024-03-08_19-12-35.rpt.html
 


I read the log, it's quite strange,

I found the error that prevent the vehicle to be crewed, and cause your issue

19:14:31   Error Eksik ;
19:14:31 File mpmissions\__cur_mp.Malden\scripts\shared\functions\F_forceCrew.sqf..., line 10

 

look like it missing a ; at line 10
the strange part is the error happen at compilation time, before the mission start, like a pure syntax error.

but I check the code for the version you use (v2.0.19) and it's perfectly fine.

 

I just test, same version (v2.0.19) on Malden A3_BLU_PAC vs A3_OPF, and could not reproduce your issue.


several dozen players use this version and if the vehicle crew was broken, my ears ring a lot!!

 

so, did you edit, in any way, the mission or you use the regular pbo file from github without any changes ?

 

to "reset to factory" the mission,  you can wipe save game + clear settings (in Parameters, when you're on lobby)


I push an update (v2.0.20), reset your game , update pb and retry

 

let's me know

 

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17 hours ago, pSiKO said:


I read the log, it's quite strange,

I found the error that prevent the vehicle to be crewed, and cause your issue


19:14:31   Error Eksik ;
19:14:31 File mpmissions\__cur_mp.Malden\scripts\shared\functions\F_forceCrew.sqf..., line 10

 

look like it missing a ; at line 10
the strange part is the error happen at compilation time, before the mission start, like a pure syntax error.

but I check the code for the version you use (v2.0.19) and it's perfectly fine.

 

I just test, same version (v2.0.19) on Malden A3_BLU_PAC vs A3_OPF, and could not reproduce your issue.


several dozen players use this version and if the vehicle crew was broken, my ears ring a lot!!

 

so, did you edit, in any way, the mission or you use the regular pbo file from github without any changes ?

 

to "reset to factory" the mission,  you can wipe save game + clear settings (in Parameters, when you're on lobby)


I push an update (v2.0.20), reset your game , update pb and retry

 

let's me know

 

I didn't edit anything, I don't know anyway. I downloaded the PBO file from Github and that's it. new version 2,20 problem

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6 hours ago, isotr said:

I didn't edit anything, I don't know anyway. I downloaded the PBO file from Github and that's it. new version 2,20 problem


Ok super, could you retry with 2.21, and send me the server.rpt,

did you wipe the save and clear the mission settings ?


try to start your arma with the -debug startup option

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1 hour ago, pSiKO said:


Ok super, could you retry with 2.21, and send me the server.rpt,

did you wipe the save and clear the mission settings ?


try to start your arma with the -debug startup option

I did what you said, the problems are still the same, no change. I added some pictures, maybe they will give you an idea, good luck.

 

https://dosya.co/8k4p5wfrdmt8/ads.png.html

 

https://dosya.co/pkcphch4ruml/asdsd.png.html
 

https://dosya.co/gy4fyh0a89zj/arma3_x64_2024-03-10_22-05-37.rpt.html
 

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22 hours ago, isotr said:

I did what you said, the problems are still the same, no change. I added some pictures, maybe they will give you an idea, good luck.

 

https://dosya.co/8k4p5wfrdmt8/ads.png.html

 

https://dosya.co/pkcphch4ruml/asdsd.png.html
 

https://dosya.co/gy4fyh0a89zj/arma3_x64_2024-03-10_22-05-37.rpt.html
 

 

Many thanks, I won't let you down ! 🙂

 

 

edit: good news I know why it fail on your side!

your are using (a bit) old version of arma3 (top of your rpt file)
Type: Public
Build: Stable
Version: 2.12.150779

in my mission I use a quite new function (createVehicleCrew) which is introduced in version 2.14!

please update your arma3 version to the latest build.

mine:
Type: Public
Build: Stable
Version: 2.14.150957

 

I think it solve your issue 🙂

 

let's me know

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@isotr:
is the previous post help you ?
did you solve your issue ?

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Hi.CUP has update...01.04.2024 (about Isla Duala game server) CBA_A3 too

 

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22 hours ago, 11storm said:

Hi.CUP has update...01.04.2024 (about Isla Duala game server) CBA_A3 too

 

yes, server is updating, no impact on the mission itself

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Hello! I'm sorry for the stupid question, but how do I complete the "search for intel" mission? As soon as I approach the buildings inside the marker, a siren sounds and the buildings disappear and the mission becomes a failure. Are there any other ways to get these blue stars in single player?

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12 hours ago, gufi_108 said:

Hello! I'm sorry for the stupid question, but how do I complete the "search for intel" mission? As soon as I approach the buildings inside the marker, a siren sounds and the buildings disappear and the mission becomes a failure. Are there any other ways to get these blue stars in single player?

 

it's maybe the harder mission available.


my hint to succeed:


- only human (no AI with you)

- full night operation / nvg
- all weapons with silencer
- players coordination


you have to kill silently all the guards, and then  progress slowly to take the intel or kill last guards

without being noticied


you can get blue stars from differents sources:
- the prisoners you capture
- from intel you found in Military
- from side mission

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On 4/6/2024 at 11:54 AM, pSiKO said:

 

it's maybe the harder mission available.


my hint to succeed:


- only human (no AI with you)

- full night operation / nvg
- all weapons with silencer
- players coordination


you have to kill silently all the guards, and then  progress slowly to take the intel or kill last guards

without being noticied


you can get blue stars from differents sources:
- the prisoners you capture
- from intel you found in Military
- from side mission

Oh thanks, I'll try this =)

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Hi liberators,

the LRX v2.2.0 is out !
https://github.com/tbox1911/Liberation-RX/releases/tag/

 

need wipe save + clear settings

 

allow same side configuration (Nato vs Nato is okay)
add Offshore FOB
Sectors defend list is saved
update ACE support
update enemy logic
a full box of fix and improvements !


Have fun!

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On 6/9/2024 at 1:40 AM, gapone said:

Hi pSiKO!, can you fix the compatibility with this MOD?.... https://steamcommunity.com/sharedfiles/filedetails/?id=1665585720&amp;searchtext=injury , the problem that arises is that we can't heal each other, I have disabled PAR Revive in the parameters but it's not possible to revive with the mod injury. Thanks.

Hi buddy,
I'll check why,
disabling PAR revive should be enough.


edit:
I check the mod's page
 

- All setting you can find in CBA mod menu

- Not compatible with ACE medical system. Not planning at all.

when PAR revive is disabled, it's the job of PIR mod to allow revive/healing

 

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V2.4.x branch is out !

 

 

  • add cbq param + cbq ratio
  • add Admin Instant Capture
  • add Vehicle repair box (fully repair , even drowned!)
  • add alternative End
    • All sectors captured
    • 80% Sectors captured
    • All radio towers were destroyed
    • All military zones were occupied
    • All large cities were occupied
    • 2500 Intel points have been collected
  • add Outpost Defenses
  • update Settings manager
  • update opfor spawn location
  • update building ai
  • update a3w mission
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Thanks for the mission! Can the enemy recapture zones if players are not active? Haven't seen an option for it in mission settings but I swear my memory tells me that the original liberation had this option. Or it might've been a different mission 🤔

 

lol. As soon as I asked the question they started re-capturing one of my captured towns.

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On 7/15/2024 at 10:33 PM, itsflashpoint said:

Thanks for the mission! Can the enemy recapture zones if players are not active? Haven't seen an option for it in mission settings but I swear my memory tells me that the original liberation had this option. Or it might've been a different mission 🤔

 

lol. As soon as I asked the question they started re-capturing one of my captured towns.

 

hehe, they are sneaky !
depending the alert level (and aggro / difficulty) settings, they will be more or less agressive on capture objectives  

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