pSiKO 124 Posted March 7 7 hours ago, gapone said: https://steamcommunity.com/sharedfiles/filedetails/?id=894678801&searchtext=tfar I leave one more detail, perhaps it will help to find the error... the radio disappears just at the moment one closes the inventory of any equipment or object that has been opened. good, I was working on TFAR (original) version, not this one. should be the cause of your issue. I subscribe to this mod to correct LRX. I tell you when it's done Share this post Link to post Share on other sites
pSiKO 124 Posted March 7 @gapone issue fixed ! in next release (v2.0.18), I add: - speak to our units (to know the revive status) - support for TFAR + extended new version - add marker for sector defense - fix evac from heli - fix ied traps - reduce penalty for failed civ mission - a wheelbarrow of minor fix Have fun! 2 Share this post Link to post Share on other sites
gapone 0 Posted March 8 On 3/7/2024 at 10:26 AM, pSiKO said: @gapone issue fixed ! in next release (v2.0.18), I add: - speak to our units (to know the revive status) - support for TFAR + extended new version - add marker for sector defense - fix evac from heli - fix ied traps - reduce penalty for failed civ mission - a wheelbarrow of minor fix Have fun! Excellent!!, thank you very much!, tonight I was trying it with my friends, thank you pSiKO!! Share this post Link to post Share on other sites
isotr 0 Posted March 8 On 3/7/2024 at 4:26 PM, pSiKO said: @gapone issue fixed ! in next release (v2.0.18), I add: - speak to our units (to know the revive status) - support for TFAR + extended new version - add marker for sector defense - fix evac from heli - fix ied traps - reduce penalty for failed civ mission - a wheelbarrow of minor fix Have fun! hello pisiko My problems are the same. Enemy soldiers do not organize air operations. There are no soldiers in the enemy tanks, they are empty. Vehicles are not visible in the UAV station (csat nato). Best regards... Share this post Link to post Share on other sites
pSiKO 124 Posted March 8 46 minutes ago, isotr said: hello pisiko My problems are the same. Enemy soldiers do not organize air operations. There are no soldiers in the enemy tanks, they are empty. Vehicles are not visible in the UAV station (csat nato). Best regards... share your server rpt in mp, I'll look Share this post Link to post Share on other sites
isotr 0 Posted March 8 1 hour ago, pSiKO said: share your server rpt in mp, I'll look I'm playing alone. Not with any server. Via LAN server Share this post Link to post Share on other sites
pSiKO 124 Posted March 9 14 hours ago, isotr said: I'm playing alone. Not with any server. Via LAN server it not a problem, you still have a server log file look here: C:\Users\<Windows User>\AppData\Local\Arma 3 log file look like: Arma3_x64_2024-03-08_19-00-58.rpt did you load other mod with the mission ? Share this post Link to post Share on other sites
isotr 0 Posted March 9 2 hours ago, pSiKO said: it not a problem, you still have a server log file look here: C:\Users\<Windows User>\AppData\Local\Arma 3 log file look like: Arma3_x64_2024-03-08_19-00-58.rpt did you load other mod with the mission ? here is the file link. no there is no other mod https://dosya.co/mxvbfvkp0clw/arma3_x64_2024-03-08_19-12-35.rpt.html Share this post Link to post Share on other sites
pSiKO 124 Posted March 9 11 hours ago, isotr said: here is the file link. no there is no other mod https://dosya.co/mxvbfvkp0clw/arma3_x64_2024-03-08_19-12-35.rpt.html I read the log, it's quite strange, I found the error that prevent the vehicle to be crewed, and cause your issue 19:14:31 Error Eksik ; 19:14:31 File mpmissions\__cur_mp.Malden\scripts\shared\functions\F_forceCrew.sqf..., line 10 look like it missing a ; at line 10 the strange part is the error happen at compilation time, before the mission start, like a pure syntax error. but I check the code for the version you use (v2.0.19) and it's perfectly fine. I just test, same version (v2.0.19) on Malden A3_BLU_PAC vs A3_OPF, and could not reproduce your issue. several dozen players use this version and if the vehicle crew was broken, my ears ring a lot!! so, did you edit, in any way, the mission or you use the regular pbo file from github without any changes ? to "reset to factory" the mission, you can wipe save game + clear settings (in Parameters, when you're on lobby) I push an update (v2.0.20), reset your game , update pb and retry let's me know Share this post Link to post Share on other sites
isotr 0 Posted March 10 17 hours ago, pSiKO said: I read the log, it's quite strange, I found the error that prevent the vehicle to be crewed, and cause your issue 19:14:31 Error Eksik ; 19:14:31 File mpmissions\__cur_mp.Malden\scripts\shared\functions\F_forceCrew.sqf..., line 10 look like it missing a ; at line 10 the strange part is the error happen at compilation time, before the mission start, like a pure syntax error. but I check the code for the version you use (v2.0.19) and it's perfectly fine. I just test, same version (v2.0.19) on Malden A3_BLU_PAC vs A3_OPF, and could not reproduce your issue. several dozen players use this version and if the vehicle crew was broken, my ears ring a lot!! so, did you edit, in any way, the mission or you use the regular pbo file from github without any changes ? to "reset to factory" the mission, you can wipe save game + clear settings (in Parameters, when you're on lobby) I push an update (v2.0.20), reset your game , update pb and retry let's me know I didn't edit anything, I don't know anyway. I downloaded the PBO file from Github and that's it. new version 2,20 problem Share this post Link to post Share on other sites
pSiKO 124 Posted March 10 6 hours ago, isotr said: I didn't edit anything, I don't know anyway. I downloaded the PBO file from Github and that's it. new version 2,20 problem Ok super, could you retry with 2.21, and send me the server.rpt, did you wipe the save and clear the mission settings ? try to start your arma with the -debug startup option Share this post Link to post Share on other sites
isotr 0 Posted March 10 1 hour ago, pSiKO said: Ok super, could you retry with 2.21, and send me the server.rpt, did you wipe the save and clear the mission settings ? try to start your arma with the -debug startup option I did what you said, the problems are still the same, no change. I added some pictures, maybe they will give you an idea, good luck. https://dosya.co/8k4p5wfrdmt8/ads.png.html https://dosya.co/pkcphch4ruml/asdsd.png.html https://dosya.co/gy4fyh0a89zj/arma3_x64_2024-03-10_22-05-37.rpt.html Share this post Link to post Share on other sites
pSiKO 124 Posted March 11 22 hours ago, isotr said: I did what you said, the problems are still the same, no change. I added some pictures, maybe they will give you an idea, good luck. https://dosya.co/8k4p5wfrdmt8/ads.png.html https://dosya.co/pkcphch4ruml/asdsd.png.html https://dosya.co/gy4fyh0a89zj/arma3_x64_2024-03-10_22-05-37.rpt.html Many thanks, I won't let you down ! 🙂 edit: good news I know why it fail on your side! your are using (a bit) old version of arma3 (top of your rpt file) Type: Public Build: Stable Version: 2.12.150779 in my mission I use a quite new function (createVehicleCrew) which is introduced in version 2.14! please update your arma3 version to the latest build. mine: Type: Public Build: Stable Version: 2.14.150957 I think it solve your issue 🙂 let's me know 1 Share this post Link to post Share on other sites
pSiKO 124 Posted March 14 @isotr: is the previous post help you ? did you solve your issue ? Share this post Link to post Share on other sites
11storm 2 Posted April 1 Hi.CUP has update...01.04.2024 (about Isla Duala game server) CBA_A3 too Share this post Link to post Share on other sites
pSiKO 124 Posted April 2 22 hours ago, 11storm said: Hi.CUP has update...01.04.2024 (about Isla Duala game server) CBA_A3 too yes, server is updating, no impact on the mission itself 1 Share this post Link to post Share on other sites
gufi_108 0 Posted April 5 Hello! I'm sorry for the stupid question, but how do I complete the "search for intel" mission? As soon as I approach the buildings inside the marker, a siren sounds and the buildings disappear and the mission becomes a failure. Are there any other ways to get these blue stars in single player? Share this post Link to post Share on other sites
pSiKO 124 Posted April 6 12 hours ago, gufi_108 said: Hello! I'm sorry for the stupid question, but how do I complete the "search for intel" mission? As soon as I approach the buildings inside the marker, a siren sounds and the buildings disappear and the mission becomes a failure. Are there any other ways to get these blue stars in single player? it's maybe the harder mission available. my hint to succeed: - only human (no AI with you) - full night operation / nvg - all weapons with silencer - players coordination you have to kill silently all the guards, and then progress slowly to take the intel or kill last guards without being noticied you can get blue stars from differents sources: - the prisoners you capture - from intel you found in Military - from side mission Share this post Link to post Share on other sites
gufi_108 0 Posted April 7 On 4/6/2024 at 11:54 AM, pSiKO said: it's maybe the harder mission available. my hint to succeed: - only human (no AI with you) - full night operation / nvg - all weapons with silencer - players coordination you have to kill silently all the guards, and then progress slowly to take the intel or kill last guards without being noticied you can get blue stars from differents sources: - the prisoners you capture - from intel you found in Military - from side mission Oh thanks, I'll try this =) Share this post Link to post Share on other sites
pSiKO 124 Posted April 28 Hi liberators, the LRX v2.2.0 is out !https://github.com/tbox1911/Liberation-RX/releases/tag/ need wipe save + clear settings allow same side configuration (Nato vs Nato is okay) add Offshore FOB Sectors defend list is saved update ACE support update enemy logic a full box of fix and improvements ! Have fun! 3 Share this post Link to post Share on other sites
gapone 0 Posted June 8 Hi pSiKO!, can you fix the compatibility with this MOD?.... https://steamcommunity.com/sharedfiles/filedetails/?id=1665585720&searchtext=injury , the problem that arises is that we can't heal each other, I have disabled PAR Revive in the parameters but it's not possible to revive with the mod injury. Thanks. Share this post Link to post Share on other sites
pSiKO 124 Posted June 10 On 6/9/2024 at 1:40 AM, gapone said: Hi pSiKO!, can you fix the compatibility with this MOD?.... https://steamcommunity.com/sharedfiles/filedetails/?id=1665585720&searchtext=injury , the problem that arises is that we can't heal each other, I have disabled PAR Revive in the parameters but it's not possible to revive with the mod injury. Thanks. Hi buddy, I'll check why, disabling PAR revive should be enough. edit: I check the mod's page - All setting you can find in CBA mod menu - Not compatible with ACE medical system. Not planning at all. when PAR revive is disabled, it's the job of PIR mod to allow revive/healing 1 Share this post Link to post Share on other sites
pSiKO 124 Posted July 4 V2.4.x branch is out ! add cbq param + cbq ratio add Admin Instant Capture add Vehicle repair box (fully repair , even drowned!) add alternative End All sectors captured 80% Sectors captured All radio towers were destroyed All military zones were occupied All large cities were occupied 2500 Intel points have been collected add Outpost Defenses update Settings manager update opfor spawn location update building ai update a3w mission 1 1 Share this post Link to post Share on other sites
itsflashpoint 10 Posted July 15 Thanks for the mission! Can the enemy recapture zones if players are not active? Haven't seen an option for it in mission settings but I swear my memory tells me that the original liberation had this option. Or it might've been a different mission 🤔 lol. As soon as I asked the question they started re-capturing one of my captured towns. Share this post Link to post Share on other sites
pSiKO 124 Posted July 18 On 7/15/2024 at 10:33 PM, itsflashpoint said: Thanks for the mission! Can the enemy recapture zones if players are not active? Haven't seen an option for it in mission settings but I swear my memory tells me that the original liberation had this option. Or it might've been a different mission 🤔 lol. As soon as I asked the question they started re-capturing one of my captured towns. hehe, they are sneaky ! depending the alert level (and aggro / difficulty) settings, they will be more or less agressive on capture objectives 1 Share this post Link to post Share on other sites