hernanvenegas 0 Posted August 9, 2020 1 minute ago, hernanvenegas said: I'm a colonel and still cant see the the build crew option. i use the add 200 points option on the admin menu to a total of 2800 pints. i have taken the role of commander and squad leader. Share this post Link to post Share on other sites
pSiKO 113 Posted August 9, 2020 8 hours ago, hernanvenegas said: i have taken the role of commander and squad leader. no need to be commander see picture: https://ibb.co/wRszJXd Share this post Link to post Share on other sites
crimsonrazor 0 Posted August 12, 2020 is there an easy way to add a small ammo reward for killing infantry? Share this post Link to post Share on other sites
pSiKO 113 Posted August 13, 2020 On 8/12/2020 at 10:44 PM, crimsonrazor said: is there an easy way to add a small ammo reward for killing infantry? Hi, yes it is possible but the player is already gaining XP by killing enemies and ammunition by recycling / selling items. I'm not sure it's a good idea to blend the two. Share this post Link to post Share on other sites
Flatulent Robot 10 Posted August 18, 2020 Hi pSiKO, I copied the aircraft carrier and everything on it (markers, objects) from the Stratis map to Altis but when I respawn on base_chimera I just fall through the aircraft carrier. What snippet of code allows you to respawn correctly on the aircraft carrier? Share this post Link to post Share on other sites
hernanvenegas 0 Posted August 19, 2020 On 8/9/2020 at 3:29 AM, pSiKO said: no need to be commander see picture: https://ibb.co/wRszJXd Share this post Link to post Share on other sites
hernanvenegas 0 Posted August 19, 2020 sorry, i mean to say that when ever i get a vehicle. i cant no longer get it with driver or crew on it. Share this post Link to post Share on other sites
pSiKO 113 Posted August 21, 2020 On 8/18/2020 at 9:32 PM, Flatulent Robot said: Hi pSiKO, I copied the aircraft carrier and everything on it (markers, objects) from the Stratis map to Altis but when I respawn on base_chimera I just fall through the aircraft carrier. What snippet of code allows you to respawn correctly on the aircraft carrier? Hi take a look at file "gameplay_constants.sqf" it's different for each map you"ll find: GRLIB_spawn_altitude = 23; because, in startis the aircraft deck is at 23 m (altitude) Share this post Link to post Share on other sites
pSiKO 113 Posted August 21, 2020 On 8/19/2020 at 6:10 PM, hernanvenegas said: sorry, i mean to say that when ever i get a vehicle. i cant no longer get it with driver or crew on it. can you give me more details please (or if it's a custom map, send it in pm) Share this post Link to post Share on other sites
pSiKO 113 Posted August 27, 2020 small update: - fix medikit detection - fix revive animation - code cleanup AI revive - (re) Add option to build crewed vehicles (commander only) - balance sides mission and large counter attack based on number of connected players - extend expiration timer when side mission is updated - fix player score manger (for not saved players) - fix MP refuel - improve performance edit: - Add the High Command Interface (see: https://community.bistudio.com/wiki/Arma_3_Field_Manual_-_High_Command ) - use (ctrl + space) to open HCI menu - available to all players for drone (uavs) and the extra squad - the commander can build crewed vehicle or static defences and command them. - no more need of Zeus mode - restored on server restart 1 Share this post Link to post Share on other sites
pSiKO 113 Posted September 8, 2020 tech update: - new savegame format (dynamic size) - re add Headless Client - Paint menu keep open - notification when game is saved (in fps diag) - save vehicle inventory (only weapons) but with attachment !! - save vehicle cargo (arsenal, tents, object) also work with the virtual garage. Share this post Link to post Share on other sites
pSiKO 113 Posted October 17, 2020 hi folks ! new update is out: - Rewrite Psiko AI Revive, now fully working in MP, you can revive other player AI ! - Rewrite cleanup manager better policy to delete objects/dead/wrecks - Save vehicle's cargo - Save vehicle's inventory weapons - new code to recover AI after crash/CTD - new AI enemy patrol pathfinding - new call Air Taxi use helipad - fix some map issue (vt7, tanoa) - fix error no mass - notify when game saved - fix some check and verifications - update sides missions Enjoy ! Share this post Link to post Share on other sites
pSiKO 113 Posted October 20, 2020 small tech update: more medic / engineer in lobby fix town invasion failed fix public stats manage civ uavs helipad for air taxi better create VehicleCrew better wreck manager new init (loading screen) Tchusss ! Share this post Link to post Share on other sites
beeper 10 Posted November 1, 2020 Is it possible to take Dynamic Sides Missions from your build (which initialization strings and files/folders I need?)? I want to install it to KP Liberation on my private dedicated. Thank you! Share this post Link to post Share on other sites
pSiKO 113 Posted November 1, 2020 3 hours ago, beeper said: Is it possible to take Dynamic Sides Missions from your build (which initialization strings and files/folders I need?)? I want to install it to KP Liberation on my private dedicated. Thank you! Hi, You all you need is the "core.liberation\scripts\server\a3w" folder and (on server init) use: [] execVM "scripts\server\a3w\init_missions.sqf"; Parts of the Dynamic Sides Missions come from A3Wasteland by AgentRev, please give credit to him. note: I don't think it will work 'out of the box", you have to adapt some scripts/functions Have fun ! 1 Share this post Link to post Share on other sites
pSiKO 113 Posted November 4, 2020 Hi, I'm actually working on sides mission. I rewrite lots of code and fix some bug I've add new object to prepare new missions 🙂 Share this post Link to post Share on other sites
pSiKO 113 Posted November 5, 2020 hey ! I push a new update on github - rewrite some SideMission engine + squadbuilding - Oxygen Indicator - wounded unit cannot drowns - add blufor wreck bounty - prevent disassemble static weapon / uavs - new bonus object, can be loaded on vehicles (top of truck) - New Side Mission "Water Delivery" - New Side Mission "Fuel Delivery" - fix string - fix remotexec - get LRX object name - remove Atlas check good to go !!! Share this post Link to post Share on other sites
BucNasty 0 Posted November 6, 2020 (edited) Hi, question. We used this for a bit a couple of months ago and I remember being able to add points / ammo to a player with the Admin cheat menu as well as being able to spawn in specific vehicles from a list. Just downloaded from Github again and noticed the cheat menu now only allows you to give yourself points and only spawn in a Blackfoot helicopter. Is there something I am missing like parameter I didn't set or were these functions removed? If so is it possible to get them back in the latest version? Thanks! Edit: Getting the releases from https://github.com/tbox1911/Liberation-RX/releases Edit2: So I downloaded the most recent Altis from the link in the first post and no enemies will spawn anywhere, everything else I was talking about before works though. Edited November 6, 2020 by BucNasty Share this post Link to post Share on other sites
pSiKO 113 Posted November 7, 2020 Hi BucNasty, yes, github version is always the most up to date. when i fix bug, I update the mission repo. btw: I've just update the mission with some fix: - add Hedgehog defence - prisoners eject from vehicle at fob - can load Arsenal box over a truck (like ammo box) - change color of abandoned vehicle - fix animation Please update your mission files and tell me if everything is working correctly Cheers ! Share this post Link to post Share on other sites
BucNasty 0 Posted November 9, 2020 On 11/7/2020 at 6:01 AM, pSiKO said: Hi BucNasty, yes, github version is always the most up to date. when i fix bug, I update the mission repo. btw: I've just update the mission with some fix: - add Hedgehog defence - prisoners eject from vehicle at fob - can load Arsenal box over a truck (like ammo box) - change color of abandoned vehicle - fix animation Please update your mission files and tell me if everything is working correctly Cheers ! Yes, seems to work now, but only thing I can't get working is Commander Zeus. Does not work. Also admin Zeus doesn't seem to work unless I edit the mission in Eden Editor and place down a Game Master module and make the owner #adminLogged. Share this post Link to post Share on other sites
pSiKO 113 Posted November 9, 2020 1 hour ago, BucNasty said: Yes, seems to work now, but only thing I can't get working is Commander Zeus. Does not work. Also admin Zeus doesn't seem to work unless I edit the mission in Eden Editor and place down a Game Master module and make the owner #adminLogged. I just tested the Zeus mode on my public server all that i needed to do is to be connected as Commander (in lobby) then press Y (Zeus key) and the Eden editor appear note that you must have add your steam_id in whitelist.sqf Share this post Link to post Share on other sites
BucNasty 0 Posted November 17, 2020 On 11/9/2020 at 6:25 AM, pSiKO said: I just tested the Zeus mode on my public server all that i needed to do is to be connected as Commander (in lobby) then press Y (Zeus key) and the Eden editor appear Doesn't work for us, not sure why. Share this post Link to post Share on other sites
beeper 10 Posted November 18, 2020 On 11/1/2020 at 2:38 PM, pSiKO said: Hi, You all you need is the "core.liberation\scripts\server\a3w" folder and (on server init) use: [] execVM "scripts\server\a3w\init_missions.sqf"; Parts of the Dynamic Sides Missions come from A3Wasteland by AgentRev, please give credit to him. note: I don't think it will work 'out of the box", you have to adapt some scripts/functions Have fun ! Thank you! But I found some init strings of a3w in scripts\server\init_server.sqf, do I need to insert them too? I have vanilla KP Liberation. Share this post Link to post Share on other sites
pSiKO 113 Posted November 19, 2020 13 hours ago, beeper said: Thank you! But I found some init strings of a3w in scripts\server\init_server.sqf, do I need to insert them too? I have vanilla KP Liberation. hi, yes, you have to keep all a3w related script (init script/function/data) prepare yourself, to do surgical operation !! start you game with ' -showScriptErrors' and look into the RPT files to check errors 1 Share this post Link to post Share on other sites