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1 minute ago, hernanvenegas said:

I'm a colonel and still cant see the the build crew option. i use the add 200 points option on the admin menu to a total of 2800 pints.   

i have taken the role of commander and squad leader. 

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8 hours ago, hernanvenegas said:

i have taken the role of commander and squad leader. 

 

no need to be commander

see picture: https://ibb.co/wRszJXd

 

20200809102351-1.jpg

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On 8/12/2020 at 10:44 PM, crimsonrazor said:

is there an easy way to add a small ammo reward for killing infantry?

 

Hi,

 

yes it is possible but the player is already gaining XP by killing enemies and ammunition by recycling / selling items.


I'm not sure it's a good idea to blend the two.

 

 

 

 

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Hi pSiKO,

 

I copied the aircraft carrier and everything on it (markers, objects) from the Stratis map to Altis but when I respawn on base_chimera I just fall through the aircraft carrier.  

 

What snippet of code allows you to respawn correctly on the aircraft carrier?

 

 

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On 8/18/2020 at 9:32 PM, Flatulent Robot said:

Hi pSiKO,

 

I copied the aircraft carrier and everything on it (markers, objects) from the Stratis map to Altis but when I respawn on base_chimera I just fall through the aircraft carrier.  

 

What snippet of code allows you to respawn correctly on the aircraft carrier?

 

 

Hi

take a look at file "gameplay_constants.sqf" it's different for each map

you"ll find:

GRLIB_spawn_altitude = 23;

 

because, in startis the aircraft deck is at 23 m (altitude)

 

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On 8/19/2020 at 6:10 PM, hernanvenegas said:

sorry, i mean to say that when ever i get a vehicle. i cant no longer get it with driver or crew on it.  

 

can you give me more details please

 

(or if it's  a custom map, send it in pm)

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small update:

 

- fix medikit detection

- fix revive animation

- code cleanup AI revive

- (re) Add option to build crewed vehicles (commander only)

- balance sides mission and large counter attack based on number of connected players

- extend expiration timer when side mission is updated

- fix player score manger (for not saved players)

- fix MP refuel

- improve performance

 

edit:

- Add the High Command Interface (see: https://community.bistudio.com/wiki/Arma_3_Field_Manual_-_High_Command )

- use (ctrl + space) to open HCI menu

- available to all players for drone (uavs) and the extra squad

- the commander can build crewed vehicle or static defences and command them.

- no more need of Zeus mode

- restored on server restart

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tech update:

 

- new savegame format (dynamic size)

- re add Headless Client

 

- Paint menu keep open

- notification when game is saved (in fps diag)

 

- save vehicle inventory (only weapons) but with attachment !!

- save vehicle cargo (arsenal, tents, object)

also work with the virtual garage.

 

 

 

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hi folks !

 

new update is out:


- Rewrite Psiko AI Revive, now fully working in MP,
  you can revive other player AI !

 

- Rewrite cleanup manager

  better policy to delete objects/dead/wrecks


- Save vehicle's cargo
- Save vehicle's inventory weapons


- new code to recover AI after crash/CTD
- new AI enemy patrol pathfinding
- new call Air Taxi use helipad


- fix some map issue (vt7, tanoa)
- fix error no mass
- notify when game saved


- fix some check and verifications
- update sides missions

 

Enjoy !

 

 

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small tech update:

 

more medic / engineer in lobby

 

fix town invasion failed
fix public stats

 

manage civ uavs
helipad for air taxi

better create VehicleCrew
better wreck manager

 

new init (loading screen)

 

Tchusss !

 

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Is it possible to take Dynamic Sides Missions from your build (which initialization strings and files/folders I need?)? I want to install it to KP Liberation on my private dedicated. Thank you!

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3 hours ago, beeper said:

Is it possible to take Dynamic Sides Missions from your build (which initialization strings and files/folders I need?)? I want to install it to KP Liberation on my private dedicated. Thank you!

 

Hi,

 

You all you need is the "core.liberation\scripts\server\a3w" folder

and (on server init) use:
 

[] execVM "scripts\server\a3w\init_missions.sqf";

 

Parts of the Dynamic Sides Missions come from A3Wasteland by AgentRev,

please give credit to him.

 

note: I don't think it will work 'out of the box", you have to adapt some scripts/functions

 

Have fun !

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Hi,

 

I'm actually working on sides mission.

I rewrite lots of code and fix some bug

 

I've add new object to prepare new missions 🙂

 

 

 

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hey !

 

I push a new update on github

 

- rewrite some SideMission engine + squadbuilding

- Oxygen Indicator

- wounded unit cannot drowns

- add blufor wreck bounty

- prevent disassemble static weapon / uavs

 

- new bonus object, can be loaded on vehicles (top of truck)

- New Side Mission "Water Delivery"

- New Side Mission "Fuel Delivery"

 

- fix string

- fix remotexec

- get LRX object name

- remove Atlas check

 

good to go !!!

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Hi, question. We used this for a bit a couple of months ago and I remember being able to add points / ammo to a player with the Admin cheat menu as well as being able to spawn in specific vehicles from a list. Just downloaded from Github again and noticed the cheat menu now only allows you to give yourself points and only spawn in a Blackfoot helicopter. Is there something I am missing like parameter I didn't set or were these functions removed? If so is it possible to get them back in the latest version? Thanks!

 

Edit: Getting the releases from https://github.com/tbox1911/Liberation-RX/releases

 

Edit2: So I downloaded the most recent Altis from the link in the first post and no enemies will spawn anywhere, everything else I was talking about before works though.

Edited by BucNasty

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Hi BucNasty,

 

yes, github version is always the most up to date.

when i fix bug, I update the mission repo.

 

btw: I've just update the mission with some fix:

 

- add Hedgehog defence

- prisoners eject from vehicle at fob

- can load Arsenal box over a truck (like ammo box)

- change color of abandoned vehicle

- fix animation

 

 

Please update your mission files and tell me if everything  is working correctly

 

Cheers !

 

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On 11/7/2020 at 6:01 AM, pSiKO said:

Hi BucNasty,

 

yes, github version is always the most up to date. 

when i fix bug, I update the mission repo. 

 

btw: I've just update the mission with some fix: 

  

- add Hedgehog defence 

- prisoners eject from vehicle at fob

- can load Arsenal box over a truck (like ammo box) 

- change color of abandoned vehicle 

- fix animation

 

 

Please update your mission files and tell me if everything  is working correctly

 

Cheers !

 

Yes, seems to work now, but only thing I can't get working is Commander Zeus. Does not work. Also admin Zeus doesn't seem to work unless I edit the mission in Eden Editor and place down a Game Master module and make the owner #adminLogged.

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1 hour ago, BucNasty said:

Yes, seems to work now, but only thing I can't get working is Commander Zeus. Does not work. Also admin Zeus doesn't seem to work unless I edit the mission in Eden Editor and place down a Game Master module and make the owner #adminLogged.

 

I just tested the Zeus mode on my public server

 

all that i needed to do is to be connected as Commander (in lobby)

then press Y (Zeus key) and the Eden editor appear
 

note that you must have add your steam_id in  whitelist.sqf

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On 11/9/2020 at 6:25 AM, pSiKO said:

 

I just tested the Zeus mode on my public server

  

all that i needed to do is to be connected as Commander (in lobby) 

then press Y (Zeus key) and the Eden editor appear
  

 

Doesn't work for us, not sure why.

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On 11/1/2020 at 2:38 PM, pSiKO said:

 

Hi,

 

You all you need is the "core.liberation\scripts\server\a3w" folder

and (on server init) use:
 


[] execVM "scripts\server\a3w\init_missions.sqf";

 

Parts of the Dynamic Sides Missions come from A3Wasteland by AgentRev,

please give credit to him.

 

note: I don't think it will work 'out of the box", you have to adapt some scripts/functions

 

Have fun !

Thank you! But I found some init strings of a3w in scripts\server\init_server.sqf, do I need to insert them too? I have vanilla KP Liberation.

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13 hours ago, beeper said:

Thank you! But I found some init strings of a3w in scripts\server\init_server.sqf, do I need to insert them too? I have vanilla KP Liberation.

hi,

 

yes, you have to keep all a3w related script (init script/function/data)

 

prepare yourself, to do surgical operation !!

 

start you game with ' -showScriptErrors' and look into the RPT files to check errors

 

 

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