razzored 37 Posted November 19, 2020 Cool, well done. 1 Share this post Link to post Share on other sites
pSiKO 126 Posted November 20, 2020 hello friends, 'the benefits of teleworking' update ! - Arsenal Menu in first position - Eject dead units from vehicles - Add blood effect when revive or wounded + medic garbage - Add extra time when revive units - Admin Menu can create Opfor vehicles - Add new patrol type (static weapons) + spotter !! - Filters low score player (reduce Savegame size) - Add ability to overide default textures for Opfor vehicles - Add GRLIB_spawn_min, GRLIB_spawn_max to adapt to map size - Fix bug in count player units - Fix bug in spawnair location - New MAP Chernarus Winter 🙂 - Better Endgame + surprise ! Good game ! Share this post Link to post Share on other sites
pSiKO 126 Posted December 2, 2020 Gameplay Update - UAVs: recover ownership and HCI control when respawn/reconnect automatic rearm no game menu in uavs player penalty when AI kill civilian (no driver) 🙂 - load / unload Object locked to vehicle owner - loaded object are saved ! - New Resupply Manager (work for player/AI/UAVs) - New Wildlife manager (adapt to sector/player) (move to server side) - New Patrol Manager (adapt to sector/player) - More Friendly names - New Marker engine (precomputed + search) - City capture continue if all units are wounded (but not dead) - Fix bug solo mission startup - Map update Have fun on Chernarus Winter ! Share this post Link to post Share on other sites
strayer49 6 Posted December 15, 2020 Hello. How about not having to pay for equipment? Which file do I need to change? Share this post Link to post Share on other sites
pSiKO 126 Posted December 16, 2020 On 12/15/2020 at 12:06 PM, strayer49 said: Hello. How about not having to pay for equipment? Which file do I need to change? in my opinion you should keep the economy, this is the way the game should be played. if you run out of ammo you can use the admin menu. Share this post Link to post Share on other sites
pSiKO 126 Posted December 16, 2020 Small update: - Tk Protect update - Minor fix (permission, cap bonus) - FOB lost penalty - New sounds (salvage, refuel) - Add action to remove dead body - TownInvasion never surrender - OpFor vehicles count in resources - Map update - Startup chain Share this post Link to post Share on other sites
strayer49 6 Posted December 29, 2020 I checked out the tutorial and then whether press Got it! , or ESC to exit, the game will go black. Share this post Link to post Share on other sites
pSiKO 126 Posted December 30, 2020 On 12/29/2020 at 9:18 AM, strayer49 said: I checked out the tutorial and then whether press Got it! , or ESC to exit, the game will go black. Hi, be sure to start the scenario as a local multiplayer, and re test with the latest version (from github, links on first page), because i fix the solo startup some time ago btw, thank a lot for the Chinese translation ! 🤩 Share this post Link to post Share on other sites
pSiKO 126 Posted January 1, 2021 Hi buddies, here come... The New Year Day Update ! - Full Chineses Imperial translation done by strayer49 Thank you very much for that ! - A brand new Air Taxi service (unbreakable !) - Loading game protect objects vehicles should no blow at startup - Rewrite TK Protect - Rewrite Protect Static - Rewrite Action Manager - Refacto pSiko AI revive remove old FAR code make standalone addon - Add Hide dead body action - Better Drag units - Unified Payment library - Opfor vehicles count in ressource - Update Vehicle marker (ignore veh side) - Code cleanup, performance fix - add strings for translation Taxi Payment I wish you all a Happy New Year! Share this post Link to post Share on other sites
gkleinfe 10 Posted January 8, 2021 Loving this mod, but very little instruction. 1. What rank do you need to be to access the virtual garage? 2. How do you access the virtual garage? 3. Does the virtual garage maintain cargo stored in it as well? Are there any resources on the internet that might answer these questions? I'm having a hard time finding them. I've seen a list of ranks in game, but it would be nice to know what unlocks at each rank. Any help is appreciated, and thanks for the mod. Share this post Link to post Share on other sites
pSiKO 126 Posted January 8, 2021 On 1/8/2021 at 1:29 AM, gkleinfe said: Loving this mod, but very little instruction. 1. What rank do you need to be to access the virtual garage? 2. How do you access the virtual garage? 3. Does the virtual garage maintain cargo stored in it as well? Are there any resources on the internet that might answer these questions? I'm having a hard time finding them. I've seen a list of ranks in game, but it would be nice to know what unlocks at each rank. Any help is appreciated, and thanks for the mod. Hi, you are right i need to add more instructions (btw i just added the icon description in the tutorial) 1) first rank required to access VG 2) by mouse wheel, near a FOB, but not too close to the base itself (radius of 10 m) 3) yes! (I'm proud) VG stores weapons (only) in the vehicle inventory, as well as the R3F item "loaded into .." (but not the items attached to the vehicle) for vehicles parked near a FOB, the server save: - Inventory (only weapons) - R3F objects "loaded into..." (aka cargo) - object "attached to.." (like arsenal box or ammo box "Loaded" on top of truck or offroad) you are in the best place on the internet here! Share this post Link to post Share on other sites
pSiKO 126 Posted January 8, 2021 How Auto Support system works: # Infantry Ammo close to ammo facility - FOB 60m - Arsenalbox, #ai_resupply_sources 30m Current unit ammo is lower than preset maximum ammo by kind of weapons (DMG/SMG/etc) For launcher unit must have a backpack to rearm. Health close to health facility - FOB 60m - #ai_healing_sources 30m # Vehicles vehicle is not locked close to ammo facility - FOB 60m - HurronAmmo, #vehicle_rearm_sources 30m Unit is in vehicle (or player is connected to Uavs) - gunner, driver, commander Current vehicle ammo is lower than preset maximum ammo - static 6 Mag - default 3 Mag * a single Mag can have multiple round. Vehicle Rearming occur every 5 minutes - can't use VG during cool down Repair & Refuel use Arma3 vanilla system. Share this post Link to post Share on other sites
varrkan_ua 6 Posted January 8, 2021 Hi @pSiKO Could you, please, describe a difference between scroll menu Arsenal and Liberation Arsenal box? My players reporting me that they are spent their Ammo sometimes, when reloading in Liberation Arsenal. But sometimes - no. They are telling me - this wasn't happened around a week ago. Also Ammo resource spending sometimes when transferring from one base or FOB to another thought scroll menu. Can't catch any relation currently for both issues. Share this post Link to post Share on other sites
varrkan_ua 6 Posted January 8, 2021 @pSiKO Also a question: some changes before the coloured vehicle, if it abandoned, was saving it colour. But now it change a colour to default. Is it an issue or it should be so? Share this post Link to post Share on other sites
pSiKO 126 Posted January 8, 2021 On 1/8/2021 at 12:08 PM, varrkan_ua said: @pSiKO Also a question: some changes before the coloured vehicle, if it abandoned, was saving it colour. But now it change a colour to default. Is it an issue or it should be so? that intended, abandoned vehicle is reset to default i made it to prevent use of vip colour, and to clean awful colours ! tell me if you have other feelings Share this post Link to post Share on other sites
pSiKO 126 Posted January 8, 2021 On 1/8/2021 at 12:03 PM, varrkan_ua said: Hi @pSiKO Could you, please, describe a difference between scroll menu Arsenal and Liberation Arsenal box? My players reporting me that they are spent their Ammo sometimes, when reloading in Liberation Arsenal. But sometimes - no. They are telling me - this wasn't happened around a week ago. Also Ammo resource spending sometimes when transferring from one base or FOB to another thought scroll menu. Can't catch any relation currently for both issues. if you speak about the object Ammobox (in chimera) it should never be used ! always use the arsenal menu (mouse wheel) I have to remove the action menu on this box (was for debuging purpose) edit: Arsenal box action removed. 1 Share this post Link to post Share on other sites
varrkan_ua 6 Posted January 8, 2021 On 1/8/2021 at 1:22 PM, pSiKO said: if you speak about the object Ammobox (in chimera) it should never be used ! always use the arsenal menu (mouse wheel) I have to remove the action menu on this box (was for debuging purpose) Yes, exactly about that Ammo box. Okay, now it's clear. On 1/8/2021 at 1:20 PM, pSiKO said: that intended, abandoned vehicle is reset to default i made it to prevent use of vip colour, and to clean awful colours ! tell me if you have other feelings Just wanted to know - is it a planned behaviour. Will inform my players about that. Thank you! For your job and for your fast fixes and fast replies. And sorry for a lot of issues created 😉 Share this post Link to post Share on other sites
pSiKO 126 Posted January 8, 2021 On 1/8/2021 at 1:27 PM, varrkan_ua said: Yes, exactly about that Ammo box. Okay, now it's clear. Just wanted to know - is it a planned behaviour. Will inform my players about that. Thank you! For your job and for your fast fixes and fast replies. And sorry for a lot of issues created 😉 hi dude, you more than welcome with all your test and feedback ! I'll really appreciate. continue 🙂 feel free to suggest game improvement if you want to all readers, we need prettier cammo textures for vehicles, that fit when used with "setObjectTextureGlobal" function if you have the soul of an artist or if you already have this kind of texture I would be happy to integrate them. textures used are located in "addons\RPT\textures\" paa format 1 Share this post Link to post Share on other sites
varrkan_ua 6 Posted January 8, 2021 @pSiKO Feature request. Could a side missions have a little bigger delay between its appearance. As players could not to end them all in time and if them disappear - they will not appear until server restart. Share this post Link to post Share on other sites
pSiKO 126 Posted January 8, 2021 On 1/8/2021 at 3:21 PM, varrkan_ua said: @pSiKO Feature request. Could a side missions have a little bigger delay between its appearance. As players could not to end them all in time and if them disappear - they will not appear until server restart. there are two 'kind' of side mission: 1) Original Liberation side mission (Hunt FOB, Convoy, Pilot) wait 60 min auto start if no mission actually running (except FOB hunting that can only be started by player) never end by itself when finished, the cycle begins again. 2) LRX Side missions: (Aicraf wreck, Delivery, Town invasion, etc) wait 5-10 minutes pick random mission (only one type at time) the mission will run for 60min, unless completed for "Special Delivery" and "The Resistance" speaking with npc increase timer by 20 min for other missions killing enemy add 15min wait 30 minutes between side mission when finished, completed or not, the cycle begins again. because of the nature of timed mission there are cases where you are too late ! 1 Share this post Link to post Share on other sites
strayer49 6 Posted January 9, 2021 Hi. I’ve found that if the player or AI is unconscious, and is picked up, there’s an additional drag that can not be removed, it should be removed along with the resurrection. As shown in the upper left-hand corner of the image. There are three red drag actions (shown in Chinese) . And could the default Mag Repack keybinding changed to 2 * R? Perhaps, when the player is in the aircraft when the function does not work. Some players told me that they couldn’t turn on the active radar because of button conflicts while driving Ah-99 and 181. Share this post Link to post Share on other sites
pSiKO 126 Posted January 9, 2021 hi, you know, the Mag Repack key can be configured, via the dialog (Ctrl+R) -> Options -> keybinding I'll look how to change default key Drag action should be unique (a bug somewhere !) Thanks for feedback Share this post Link to post Share on other sites
pSiKO 126 Posted January 9, 2021 On 1/9/2021 at 8:23 AM, strayer49 said: There are three red drag actions (shown in Chinese) . btw, did you remember how many player was connected at this time ? I'll try on my public server, and I can't reproduce (maybe it's already fixed ?) could you test with the latest pbo from github please ? Share this post Link to post Share on other sites
strayer49 6 Posted January 9, 2021 Three players, it's the latest Tanoa.pbo from github. If the players redeploy after death, they will disappear. Share this post Link to post Share on other sites
pSiKO 126 Posted January 9, 2021 On 1/9/2021 at 2:19 PM, strayer49 said: Three players, it's the latest Tanoa.pbo from github. If the players redeploy after death, they will disappear. it is always 3 actions, during game , after multiple revive ? did it happen for all player / AI ? " If the players redeploy after death, they will disappear." and then it reappears when its wounded again ? Share this post Link to post Share on other sites