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About varrkan_ua

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    Sumy, Ukraine

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  1. This would be great to have at least the same functionality like in a Zupa Bot https://bot.devzupa.be/ (this current link just an example. Web version of a bot not working now. Just a standalone version.) For me - my favorite feature is to see the country flag of a player. This is a commands list https://bot.devzupa.be/commands
  2. varrkan_ua

    [MP][CTI-COOP] EvorA

    Because the free space on the deck is for spawning of a paid technic. And there is no any problem to take that heli out of a hangar.
  3. varrkan_ua

    [MP][CTI-COOP] EvorA

    @Sgt. Dennenboom this is a little confused that an all mission action is happening around the ship in a latest Altis Blue release. Will it be changed in the future releases to the previous version of AO spawn? There is no reason (and no possibility, actually) to use the ground vehicles and planes.
  4. Look into console output at server startup. Use ./arma3server start && ./arma3server console . Or look into console log files for any errors or stranges.
  5. There is nothing extraordinary in RPT logs. All loaded right in the same way as without mods. Yes, some information messages are added, some warning. But it looks just like without BE - when it works.
  6. varrkan_ua

    [MP][CTI-COOP] EvorA

    @Sgt. Dennenboom the text from file functions/fn_initBriefing.sqf is fully absent in Stringtable.xml. They are present and was present in a previous version. Just read the Briefing. Earplugs could be setup on a key Action 1 in a game settings. We're wasn't know that before and was added a custom script for it. And now there is two earplugs on our server :). But the custom one we're like more. It is shows an icon when an earplugs are connected. We're using this one https://forums.bohemia.net/forums/topic/215844-gf-earplugs-script
  7. I have the same problem with ACE or RHS mods connected. In vanilla this problem not appears..
  8. Does anyone know the solution for that problem? 15:07:18 BEServer: cannot find channel #1768298046, users.card=0 15:07:22 Server error: Player without identity varrkan_ua (id 1768298046) 15:07:22 Server error: Player without identity varrkan_ua (id 1768298046) The connection to server is stuck at empty screen before lobby. It is happened if the Linux Arma 3 server started with a mods like ACE3, CUP, etc. If it started without mods or with a disabled BE - all work perfect.
  9. varrkan_ua

    [MP][CTI-COOP] EvorA

    Ah. I'm a little delayed. Just wanted to ask @Sgt. Dennenboom to add some kind of a contrattac after an AO is captured. Like it was implemented in Evolution FFA Red in Arma 2. When the area is captured - players have a some time to prepare to contrattac. To place mines, to find a safe places, etc. After the time is gone - there comes an enemy artillery. And after that - some technic and paratroopers. But any way - thank you for your hard work!
  10. varrkan_ua

    [MP][CTI-COOP] EvorA

    @Sgt. Dennenboom is there any updates about a new version?
  11. varrkan_ua

    Apex Framework

    First of all - you should have a Pilot role. Second - you have to spawn the aircraft via terminal located in a hangar.
  12. varrkan_ua

    [MP][CTI-COOP] EvorA

    This sounds exactly like I thought. I've running an EvorA test server for testing the translation and revive system beside the main EvorA server. So - I've connecting from main to test and vice versa. I though it could be the reason. You've performed my suggestion. I've already found the way to disable the default BIS revive system. But the AIS has some annoying bugs, so for now - I've reverted it back. Any way - thank you for the mission. Oh, this a great news. Will wait it! And, as you're preparing the new release of EvorA now - maybe you can include a few features into it? It is a very lacking for us (and maybe - for someone else) for a such features as: Earplugs, Mag Repack and an Advanced Rappelling system. We've added this functionality with an external scripts. But it would be great to have it included into EvorA from scratch. And, maybe, you can add some option to make possible enable/disable thermal vision in a vehicles via a mission options at mission startup? Thanks.
  13. varrkan_ua

    Apex Framework

    It should be done in Arma3Profile file.
  14. @Psychobastard all is great accept one thing. The dragged/carried body falls through textures when they are released in a two-floors buildings and on the Air-carrier deck. Don't know - does it was reported already... UP: Oh, forgotten one more annoying thing: the wounded body is rotating while the player looked around in an incapacitated state. UP2: One more forgotten thing: sometimes the "Carry" function doesn't start to play before a "W" key will be pressed. I suspect that could happened of the reason I've included your script into a mission with it own revive system. I've disabled it, but something could still stay active. (If it is interesting to you - this is an EvorA mission https://forums.bohemia.net/forums/topic/217102-mpcti-coop-evora/)
  15. varrkan_ua

    [MP][CTI-COOP] EvorA

    @Sgt. Dennenboom 1. After an around a 210 hour of a server's uptime all purchased items are gone. In the same time the mission progress was not reset. All captured points are stayed captured. Is any way to enable saving of a mission progress and purchased equipment? 2. How to replace an in-mission revive system with other? I want to bring in game a possibility to move incapacitated players and have found this in AIS revive (http://www.armaholic.com/page.php?id=24088).