GEORGE FLOROS GR 4206 Posted June 24, 2018 36 minutes ago, Big Daddy Grimm said: I copied files and merged files and but I am getting error Hello there Big Daddy Grimm ! The whole stuff is simple .! You just need to open the init.sqf and copy everything and then open the description.ext and copy the class CfgSounds. If you still getting errors , sent me your mission with a message. See you Big Daddy Grimm and i 'm waiting for the results! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 4, 2018 Spoiler On 4/6/2018 at 12:16 AM, GEORGE FLOROS GR said: If there is anyone who wants to take a picture or create a video with this content , feel free to sent it here , in order to include this , in the topic to BIS & Armaholic ! Thanks again Everyone who is supporting this ! Share this post Link to post Share on other sites
AZCoder 921 Posted July 4, 2018 I'm having trouble trying to run the sample mission. It locks up Arma during the load and I have to kill the process. I tried it a 2nd time with only CBA loaded and still have the issue. Or does it not work with CBA? Relevant log info: 9:35:46 Starting mission: 9:35:46 Mission file: +GF_Blood_Stains_and_SFX_Script 9:35:46 Mission world: Stratis 9:35:46 Mission directory: C:\Users\AZCoder\Documents\Arma 3\missions\+GF_Blood_Stains_and_SFX_Script.Stratis\ 9:35:47 "AZCoder/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in +GF_Blood_Stains_and_SFX_Script -----" 9:35:47 "AZCoder/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal" 9:35:47 "AZCoder/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal" 9:35:47 "AZCoder/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow" 9:35:47 "AZCoder/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (0 ms)" 9:35:47 "AZCoder/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (9.00269 ms)" 9:35:47 "AZCoder/BIS_fnc_log: [preInit] BIS_fnc_storeParamsValues (0 ms)" 9:35:47 "AZCoder/BIS_fnc_log: [preInit] ""DeltaTime computation started""" 9:35:47 "AZCoder/BIS_fnc_log: [preInit] BIS_fnc_keyframeAnimation_deltaTime (0 ms)" 9:35:47 "AZCoder/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)" 9:35:47 [13339,94.738,0,"XEH: PreInit started. v3.7.1.180604"] 9:35:47 [13339,94.925,0,"XEH: PreInit finished."] 9:35:47 "AZCoder/BIS_fnc_log: [preInit] CBA_fnc_preInit (186.996 ms)" 9:35:47 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 9:35:48 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 9:35:48 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? 9:35:48 "//________________ GF_Blood_Particle_Bleeding Script _____________" 9:35:48 "//________________ GF_Bleeding Script _____________" 9:35:48 "//________________ GF_Blood_Pool Script _____________" 9:35:48 "//________________ GF_Blood_Shot Script _____________" 9:35:48 "//________________ GF_SFX_Bullet_Impact Script _____________" 9:35:48 "//________________ GF_SFX_Killed Script _____________" 9:35:48 "//________________ GF_SFX_Screaming Script _____________" 9:35:48 "//________________ GF Cleanup Script _____________" 9:35:51 "AZCoder/BIS_fnc_log: [module] BIS_fnc_moduleCurator (1833 ms)" 9:35:52 "AZCoder/BIS_fnc_log: [script] initServer.sqf" 9:35:52 "AZCoder/BIS_fnc_log: [script] initPlayerLocal.sqf" 9:35:52 "AZCoder/BIS_fnc_log: [script] initPlayerServer.sqf" 9:35:52 "AZCoder/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0 ms)" 9:35:52 "AZCoder/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)" 9:35:52 "AZCoder/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)" 9:35:52 "AZCoder/BIS_fnc_log: [postInit] BIS_fnc_keyframeAnimation_init (2.99835 ms)" 9:35:52 "AZCoder/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)" 9:35:52 [13405,99.189,0,"XEH: PostInit started. MISSIONINIT: missionName=+GF_Blood_Stains_and_SFX_Script, missionVersion=53, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=false"] 9:35:52 [13405,99.203,0,"CBA_VERSIONING: cba=3.7.1.180604, "] 9:35:52 [13405,99.205,0,"XEH: PostInit finished."] 9:35:52 "AZCoder/BIS_fnc_log: [postInit] CBA_fnc_postInit (15.9988 ms)" 9:35:52 Mission id: c7ce748dfc0e46ed7189fefe83fd3b727519ce36 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 4, 2018 18 minutes ago, AZCoder said: isMultiplayer=false Hello there AZCoder ! If you are running this mission on single player , for an UNKNOWN reason so far ! it stucks. Run this in MP. Every time i 'm checking the scripts to work in MP , so i did't know about this issue and i haven't check it to be honest. Once i tried in SP and i noticed that was stuck i thought that it was my old laptop . I 'll check it , to see if i can find the issue . BUT generally there is NO problem so far in MP. Thanks for the feedback ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 4, 2018 After some testing in SP ...! The problem is existing in SP (not in MP , is working fine !) while running more than 1 #script ( from the GF Blood Stains and SFX ), []spawn{ while {true} do {... at the same time. The scripts are standalone so everything can be used seperate. The problem might be of spawning all the scripts at the same time ( 0 ) init.sqf maybe i was reading about a problem like this sometime , somewhere, but i don't really know . ! Anyone knowing about ??? Thanks ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 4, 2018 20 minutes ago, GEORGE FLOROS GR said: Anyone knowing about ??? Might be this the solution?! http://killzonekid.com/arma-scripting-tutorials-loops-v2/ Lets test ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 4, 2018 5 hours ago, AZCoder said: to run Ok the problem is solved ! The whole problem was the CPU killer loops ! 2 hours ago, GEORGE FLOROS GR said: []spawn{ while {true} do {... thanks to @killzone_kid tutorials it's now solved ! Spoiler _null = [] spawn { _time = diag_tickTime + 1; _i = 0; waitUntil { sleep 0.00051; _i = _i + 1; diag_tickTime >= _time }; hint format [ "Code executed %1 times per second", _i ]; }; //Code executed 25 times per second I will update this now and also maybe a lot of my scripts ! 1 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted July 7, 2018 Updating : Changelog: v.3.0 Code Performance and optimisation, - there was a stuck running the codes in SP and Fps drop Now fixed and several minor fixes. Updated the included GF Cleanup Script. 1 Share this post Link to post Share on other sites
Guest Posted July 7, 2018 The Armaholic mirror has been updated with the new version: GF Blood Stains and SFX Script v3.0 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted August 1, 2018 Hello there to everyone ! Today i updated in armaholic a new version of the GF cleanup script , that is included also as part of , GF Blood Stains and SFX Script , so i will update also this script very soon. For those who want the updated version of the GF cleanup script , it will be soon available in armaholic. Spoiler 2 hours ago, GEORGE FLOROS GR said: Updating Changelog: v4.0 A lot of code is reedited , added option to exclude certain objects , by setting a variable, added option to create an Exclude Zone , by creating a marker, for more information check the Notes + see ex. mission. Code Performance and optimisation and minor fixes. Notes: Configurable Script. You can select to delete : Particlesource,Dead,Mines,Ruins,Craters, Dropped Items,Static Weapon,Empty Groups, Empty Vehicles,emptyDetector MP triggers. You can exclude certain objects , by adding in the init of the object , in the editor or include in the scripted spawn : this setVariable ["GF_Excude_from_cleanup",true]; It is possible to create an Exclude Zone , by creating a marker. There are already 5 created in the editor as a working example , that you can just copy paste them in your mission. Thanks Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted August 5, 2018 Updating: Changelog: v.4.0 Updated the included GF Cleanup Script. Share this post Link to post Share on other sites
Guest Posted August 5, 2018 The Armaholic mirror has been updated with the new version: GF Blood Stains and SFX Script v4.0 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted September 15, 2018 Just now, GEORGE FLOROS GR said: First of all , thank you @genesis92x very much for the review , i just notice this! Genesis Reviews: GF Blood Stains There is also a new lite version , a way better i would say, the size is 12 MB and the clean up script included is also now updated and way more optimised with more options. PS. if you have make any other review of my script , i would like to post them here: Thanks again ! Share this post Link to post Share on other sites
HazJ 1288 Posted September 15, 2018 A client-side addon would be nice. As Genesis said, 32 MB is a lot when downloading missions. Regardless of how fast it is, etc. You should also compress your PAA files. 1 Share this post Link to post Share on other sites
EO 11241 Posted September 15, 2018 4 hours ago, HazJ said: You should also compress your PAA files. Sorry to veer of topic here but this piqued my interest. ^^ How does one achieve this? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted September 15, 2018 7 hours ago, HazJ said: You should also compress your PAA files. This is why i created the lite version , but so else even as for the SFX that @genesis92x mentioned the scripts are ready there for everyone to add their own SFX or even blood pics. What exacly you mean by saying compress? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted January 25, 2019 Hello to Everyone ! I will try in the near future to create a different edition of this and add a Mod version as well. When i created this was my first attempt and i had in mind to add as much as possible , in order to be a variety and have more pics to select through. So even if 30 mb is not that much , - personally i have played missions like Baphomet that was 80 mb and more - every pic was very similar that is true that it was not needed. This is why next i created the LITE version then , which is close to 10 MB and it's actually way better. So , as i said above a new edition of this script , will be available in the near future , because i have a lot of unpublished content on right now . Thanks ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted January 26, 2019 BREAKING NEWS Share this post Link to post Share on other sites
.kju 3241 Posted January 26, 2019 pal2pace from BI tools, or resaving with texView 2 will apply compression if you have the correct post tags (should be _co) https://community.bistudio.com/wiki/ArmA:_Texture_Naming_Rules 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted January 26, 2019 2 minutes ago, .kju said: pal2pace from BI tools, or resaving with texView 2 will apply compression Thank you very much .kju ! I 'm using texView 2 actually. Share this post Link to post Share on other sites