GEORGE FLOROS GR 4207 Posted August 4, 2018 3 minutes ago, gc8 said: Today I opened the first FoM server! Thanks and congratulations GC , i hope the best for this ! 1 Share this post Link to post Share on other sites
timsons16 0 Posted August 7, 2018 can you download this mission to a third-party site? Share this post Link to post Share on other sites
gc8 977 Posted August 7, 2018 5 minutes ago, timsons16 said: can you download this mission to a third-party site? Sorry not yet. why not use steam? 1 Share this post Link to post Share on other sites
gc8 977 Posted August 7, 2018 New release! What' new: You can now make any house in the wilderness your home (locked buildings required unlocking before they can be claimed) You can now lock your car And many other changes! Bug fixes! 1 1 Share this post Link to post Share on other sites
gc8 977 Posted August 9, 2018 Just a quick update. What's new: Fixed player stats were not properly loaded Added car dealers in towns Players can try to lockpick and steal cars 1 Share this post Link to post Share on other sites
gc8 977 Posted August 11, 2018 New release! What's new: Player can now build walls around his home (using zeus, press Y) Added new atmosphere Added atmosphere parameter 1 Share this post Link to post Share on other sites
gc8 977 Posted August 15, 2018 New release! What's new: Bandits drive cars Fixed quests in the starting town Also the server is back up 1 Share this post Link to post Share on other sites
.kju 3244 Posted August 15, 2018 @gc8 how hard is it to port it to another terrain, and how hard to WW2 setting/assets? 1 Share this post Link to post Share on other sites
gc8 977 Posted August 15, 2018 22 minutes ago, .kju said: @gc8 how hard is it to port it to another terrain, and how hard to WW2 setting/assets? Sounds cool but the mission is in fact hard to move to another terrain manly because of the quests and editor placed objects. So I'm sorry but because the mission it self is not ready yet and have only few players I won't support new terrain at this time. 1 Share this post Link to post Share on other sites
.kju 3244 Posted August 15, 2018 no worries. what are you using so far - game logic, or markers or something more complex to determine the locations? 1 Share this post Link to post Share on other sites
gc8 977 Posted August 15, 2018 1 minute ago, .kju said: no worries. what are you using so far - game logic, or markers or something more complex to determine the locations? Game logic, 3D object (arrow) and map markers. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 15, 2018 You can also use the locations also instead. https://community.bistudio.com/wiki/Location Share this post Link to post Share on other sites
gc8 977 Posted August 15, 2018 (edited) 40 minutes ago, GEORGE FLOROS GR said: You can also use the locations also instead. https://community.bistudio.com/wiki/Location Right, thanks George! I've used some locations too. But for town I put marker there so I can define the size of the town and have the center of the marker to work as respawning position. Edited August 15, 2018 by gc8 respawning 1 Share this post Link to post Share on other sites
gc8 977 Posted August 17, 2018 New release! What' new: Bandits now call for backup if you give them enough time! First bandit town (hostile) (testing only!) Fixed saving bug 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 17, 2018 Generally as @.kju told , it would be a very good addition , to have an adaptive framework available , for porting this easily to a different map. Share this post Link to post Share on other sites
gc8 977 Posted August 17, 2018 10 minutes ago, GEORGE FLOROS GR said: Generally as @.kju told , it would be a very good addition , to have an adaptive framework available , for porting this easily to a different map. Yes it would be great to support other maps. But my time goes right now working on new features so we'll see when this is more mature if this can be ported to other maps. The biggest task is the quests and towns. Populating even a single town with NPCs can take quite a while. 1 Share this post Link to post Share on other sites
gc8 977 Posted August 21, 2018 New release! What's new: Caravans travel between towns (There's trader who can trade with you) Weather parameters Bug fixes Btw if anyone has any ideas on features for this mission please feel free to say 1 1 Share this post Link to post Share on other sites
zagr 38 Posted September 10, 2018 can you add a mod support for your mission? i would like to play with different faction in each towns and weapons, that would be awesome! Share this post Link to post Share on other sites
gc8 977 Posted September 10, 2018 13 minutes ago, zagr said: can you add a mod support for your mission? i would like to play with different faction in each towns and weapons, that would be awesome! Sorry I am currently not planning to support any weapon mods because it would take long time (for various reasons) to do so Right now I'm just focusing on adding new features Share this post Link to post Share on other sites
zagr 38 Posted September 10, 2018 5 hours ago, gc8 said: Sorry I am currently not planning to support any weapon mods because it would take long time (for various reasons) to do so Right now I'm just focusing on adding new features no, i mean in the future :) i also learning some arma 3 scripting and i'll try my best to help if i can 1 Share this post Link to post Share on other sites
gc8 977 Posted September 20, 2018 Released new version with a lot of changes! What's new; CSAT controls north west of the map The bandits and CSAT will send hit squad after you (via air) if you mess with them too much The enemy has placed road blocks and small camps around the map Ambient helo flying around (CSAT area) New quest in Lakka (clear CSAT town Syrta) Other improvements/bug fixes This release is very experimental due to the numerous changes, so please report bugs if you find them 2 1 Share this post Link to post Share on other sites
VariousArtist 19 Posted September 24, 2018 Cheaper quad please. Very annoying that youre forced to walk if you lose the only quad you can buy from your starting money. Share this post Link to post Share on other sites
gc8 977 Posted September 25, 2018 19 hours ago, VariousArtist said: Cheaper quad please. Very annoying that youre forced to walk if you lose the only quad you can buy from your starting money. I will change that in next release, thanks! :) Share this post Link to post Share on other sites
gc8 977 Posted September 29, 2018 Just a quick release what's new: Lowered vehicle prices in town Disabled lip sync as this may have caused crashes 1 Share this post Link to post Share on other sites
VariousArtist 19 Posted July 3, 2019 So, development on this is stopped? Share this post Link to post Share on other sites