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[SP/MP] [RPG] Fall of men

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3 minutes ago, gc8 said:

Today I opened the first FoM server!

 

b_560x95.png

 

Thanks and congratulations GC ,

i hope the best for this !

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5 minutes ago, timsons16 said:

can you download this mission to a third-party site?

 

 

Sorry not yet. why not use steam?

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New release!

 

What' new:

 

You can now make any house in the wilderness your home 
(locked buildings required unlocking before they can be claimed)


You can now lock your car

 

And many other changes!


Bug fixes!

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Just a quick update.

 

What's new:

 

Fixed player stats were not properly loaded

 

Added car dealers in towns


Players can try to lockpick and steal cars

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New release!

 

What's new:

 

Player can now build walls around his home (using zeus, press Y)

 

Added new atmosphere
Added atmosphere parameter
 

 

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New release!

 

What's new:

 

Bandits drive cars
Fixed quests in the starting town
 

Also the server is back up

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@gc8 how hard is it to port it to another terrain, and how hard to WW2 setting/assets?

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22 minutes ago, .kju said:

@gc8 how hard is it to port it to another terrain, and how hard to WW2 setting/assets?

 

Sounds cool but the mission is in fact hard to move to another terrain manly because of the quests and editor placed objects.

So I'm sorry but because the mission it self is not ready yet and have only few players I won't support new terrain at this time.

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no worries. what are you using so far - game logic, or markers or something more complex to determine the locations?

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1 minute ago, .kju said:

no worries. what are you using so far - game logic, or markers or something more complex to determine the locations?

 

Game logic, 3D object (arrow) and map markers. 

 

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40 minutes ago, GEORGE FLOROS GR said:

You can also use the locations also instead.

https://community.bistudio.com/wiki/Location

 

Right, thanks George! 

I've used some locations too. But for town I put marker there so I can define the size of the town and have the center of the marker to work as respawning position.

 

 

Edited by gc8
respawning
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New release!

 

What' new:

 

Bandits now call for backup if you give them enough time!
First bandit town (hostile) (testing only!)

Fixed saving bug

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Generally  as @.kju told ,

 

it would be a very good addition , to have an adaptive framework available , for porting this easily to a different map.

 

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10 minutes ago, GEORGE FLOROS GR said:

Generally  as @.kju told ,

 

it would be a very good addition , to have an adaptive framework available , for porting this easily to a different map.

 

 

Yes it would be great to support other maps. But my time goes right now working on new features so we'll see when this is more mature if this can be ported to other maps. The biggest task is the quests and towns. Populating even a single town with NPCs can take quite a while.

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New release!

 

What's new:

 

Caravans travel between towns (There's trader who can trade with you)
Weather parameters
Bug fixes

 

Btw if anyone has any ideas on features for this mission please feel free to say

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can you add a mod support for your mission? i would like to play with different faction in each towns and weapons, that would be awesome!

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13 minutes ago, zagr said:

can you add a mod support for your mission? i would like to play with different faction in each towns and weapons, that would be awesome!

 

Sorry I am currently not planning to support any weapon mods because it would take long time (for various reasons) to do so

 

Right now I'm just focusing on adding new features 

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5 hours ago, gc8 said:

 

Sorry I am currently not planning to support any weapon mods because it would take long time (for various reasons) to do so

 

Right now I'm just focusing on adding new features 

no, i mean in the future :) i also learning some arma 3 scripting and i'll try my best to help if i can

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Released new version with a lot of changes!

 

What's new;

 

CSAT controls north west of the map
The bandits and CSAT will send hit squad after you (via air) if you mess with them too much
The enemy has placed road blocks and small camps around the map
Ambient helo flying around (CSAT area)
New quest in Lakka (clear CSAT town Syrta)
Other improvements/bug fixes

 

This release is very experimental due to the numerous changes, so please report bugs if you find them

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19 hours ago, VariousArtist said:

Cheaper quad please. Very annoying that youre forced to walk if you lose the only quad you can buy from your starting money.

 

I will change that in next release, thanks! :)

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Just a quick release

 

what's new:

 

Lowered vehicle prices in town
Disabled lip sync as this may have caused crashes

 

 

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