GEORGE FLOROS GR 4207 Posted April 5, 2018 Compilation List of my GF Scripts - Mods by GEORGE FLOROS [GR] Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Below are the links and the download button , for every of my available GF Scripts . This list , will always be up to date. For anything that you might want , feel free to ask , if it's possible to do something for this , after all the arma series generally , has a good and helpfull community! Thank you Guys , for the whole support ! and off course . . . have FUN ! On 5/14/2018 at 2:17 PM, GEORGE FLOROS GR said: For any news that you have for your missions and for anyone who is using my scripts , this topic is always welcome to share info - advertising and news ( photos , videos , disscussion , etc ) Thanks again everyone for using my Scripts ! On 8/30/2018 at 11:00 PM, GEORGE FLOROS GR said: This is the list so far: 1. GF Custom Deathscreen Script 2. GF Headshot + Killfeed Script 3. GF Earthquake Script 4. GF Crashsites Script 5. GF Cargo Airdrops Script 6. GF Ravage Status Bar script 7. GF Drop Loot Script 8. GF Holster script 9. GF Earplugs Script 10.GF Custom Loot Position Spawn Script 11.GF Cleanup Script 12.GF Vehicles Configurable Loot Script 13.GF Status Bar Script 14.GF Blood Stains and SFX Script 15.GF Use Every Uniform 16.GF Vehicle Radio chatter script 17.GF Blood Stains and SFX LITE Script 18.GF Ravage Static Traders Script 19.GF Skinning Script 20.GF Missions Script 21.GF Police and Siren Script 22.GF Set AISkill Script 23.GF Ravage Heros Money Reward Script 24.GF Heros Status Bar Script 25.GF Set Custom Loadout Script 26.GF Units Map Markers and Symbols Script 27.GF Ambient Environment Sounds Script 28.GF Kill info Script 29.GF ColorCorrections Script 30.GF Weather Script 31.GF Fog Script 32.GF Breath Script 33.GF Ambient Environment Winter Script 34.GF Gunlights Script 35.GF Auto Loot Script 36.GF Auto Loot Crashsites Script - Mod 37.GF Auto Random Loadout Script 38.GF Auto Loot Airdrops Script - Mod 39.GF Auto Loot Vehicles Script - Mod 40.GF Visors Script - Mod 41.GF Exported Loadouts Script - Mod 42.GF Temperature Script - Mod 43.GF Auto Loot Road Crash Script - Mod 44.GF Building Replacement Script - Mod 45.GF Vegetation Replacement Script - Mod 46.GF Auto Population Script - Mod 47.GF Auto Population Zombie Script - Mod 48.GF ALIAS Anomaly Spawner Script 49.GF Explosive Objects Script - Mod 50.GF Set Custom Loadout with userconfig Mod 51.GF Auto Loot with userconfig Mod 52.GF Object Spawner Script - Mod 21 16 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 5, 2018 1. GF Custom Deathscreen Script 2. GF Headshot + Killfeed Script 3. GF Earthquake Script 4. GF Crashsites Script 5. GF Cargo Airdrops Script 6. GF Ravage Status Bar script 7. GF Drop Loot Script 8. GF Holster script 9. GF Earplugs Script 10.GF Custom Loot Position Spawn Script 11.GF Cleanup Script 12.GF Vehicles Configurable Loot Script 13.GF Status Bar Script 14.GF Blood Stains and SFX Script 15.GF Use Every Uniform 16.GF Vehicle Radio chatter script 17.GF Blood Stains and SFX LITE Script 18.GF Ravage Static Traders Script 19.GF Skinning Script 20.GF Missions Script 21.GF Police and Siren Script 22.GF Set AISkill Script 23.GF Ravage Heros Money Reward Script 24.GF Heros Status Bar Script 25.GF Set Custom Loadout Script 26.GF Units Map Markers and Symbols Script 27.GF Ambient Environment Sounds Script 28.GF Kill info Script 29.GF ColorCorrections Script 30.GF Weather Script 31.GF Fog Script 32.GF Breath Script 33.GF Ambient Environment Winter Script 34.GF Gunlights Script 35.GF Auto Loot Script 36.GF Auto Loot Crashsites Script - Mod 37.GF Auto Random Loadout Script 38.GF Auto Loot Airdrops Script - Mod 39.GF Auto Loot Vehicles Script - Mod 40.GF Visors Script - Mod 41.GF Exported Loadouts Script - Mod 42.GF Temperature Script - Mod 43.GF Auto Loot Road Crash Script - Mod 44.GF Building Replacement Script - Mod 45.GF Vegetation Replacement Script - Mod 46.GF Auto Population Script - Mod 47.GF Auto Population Zombie Script - Mod 48.GF ALIAS Anomaly Spawner Script 49.GF Explosive Objects Script - Mod 50.GF Set Custom Loadout with userconfig Mod 51.GF Auto Loot with userconfig Mod 52.GF Object Spawner Script - Mod 6 8 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 5, 2018 This list , will always be up to date. Links and the download button , for every of my available GF Scripts . Thank you Guys , for the whole support ! and off course . . . have FUN ! also . . . ABOUT GF 's Share this post Link to post Share on other sites
zagor64bz 1225 Posted April 5, 2018 Hey man, what about your "replace tree" script??? Is this still working? Spoiler //replacement tree script by GEORGE FLOROS GR; if (!isServer) then { private _repleacearray = [ ["t_BroussonetiaP1s_F.p3d", "CUP_b_betula2w_summer", 0],//CUP_les_singlestrom_b ["t_FicusB1s_F.p3d", "CUP_hrusen2", 0], ["t_FicusB2s_F.p3d", "CUP_str_javor", 0], ["t_FraxinusAV2s_F.p3d", "CUP_t_PistaciaL2s_EP1", 0], ["t_OleaE1s_F.p3d", "CUP_les_singlestrom", 0], //CUP_t_picea3f CUP_les_singlestrom ["t_OleaE2s_F.p3d", "CUP_str_fikovnik2", 0], ["t_PhoenixC1s_F.p3d", "CUP_misc_BrokenSpruce_PMC", 0], ["t_PhoenixC3s_F.p3d", "CUP_misc_TorzoTree_PMC", 0],//CUP_DD_borovice02 ["t_PinusP3s_F.p3d", "CUP_t_picea3f", 0], //CUP_DD_borovice ["t_PinusS1s_F.p3d", "CUP_t_picea2s", 0], ["t_PinusS2s_b_F.p3d", "Land_HelipadEmpty_F", 0], // *No trees //CUP_t_PinusS3s_EP1 ["t_PinusS2s_F.p3d", "Land_HelipadEmpty_F", 0] // *No trees //CUP_t_PinusE2s_EP1 ["t_poplar2f_dead_F.p3d", "CUP_Smrk_maly", 0], // CUP_t_picea1s ["t_PopulusN3s_F.p3d", "CUP_str_vrba", 0], //CUP_Smrk_siroky ["t_QuercusIR2s_F.p3d", "CUP_str_liskac", 0] ]; { private _a = ((getModelInfo _x) select 0); private _c = _repleacearray select {_a == _x select 0}; if !( _c isEqualTo []) then { private _b = ((getModelInfo _x) select 1); private _replacetree = ([(_c select 0) select 1] call BIS_fnc_simpleObjectData) select 1; private _directionOffset = (_c select 0) select 2; private _position = getPosWorld _x; private _vectorDirUp = [vectorDir _x, vectorUp _x]; hideObjectGlobal _x; private _simpletree = createSimpleObject [_replacetree, _position]; _simpletree setVectorDirAndUp _vectorDirUp; _simpletree setDir (getdir _simpletree) + _directionOffset; _simpletree enableSimulationGlobal false; systemchat format["getModelInfo: %1 getPosWorld: %2 replacing tree ",getModelInfo _x, getPosWorld _x, _x]; }; } forEach nearestTerrainObjects [ [worldSize/2, worldSize/2], ["Tree"], ["Tree","Bush"], worldSize, false ]; }; hint "Replacing_trees_script done"; 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 5, 2018 1 hour ago, zagor64bz said: Hey man, what about your "replace tree" script??? it's working good but it's not a published one..! This is why i did't add this. << now i assume is hould also create a non published script topic ! >> Share this post Link to post Share on other sites
zagor64bz 1225 Posted April 5, 2018 3 minutes ago, GEORGE FLOROS GR said: it's working good but it's not a published one..! This is why i did't add this. Ops..really sorry man...I didn't even realise I made one of my f*ckups....SORRY! 5 minutes ago, GEORGE FLOROS GR said: << now i assume is hould also create a non published script topic ! >> 1 Share this post Link to post Share on other sites
socs 92 Posted April 5, 2018 26 minutes ago, GEORGE FLOROS GR said: it's working good but it's not a published one..! This is why i did't add this. << now i assume is hould also create a non published script topic ! >> This is great man! Thanks! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 6, 2018 8 hours ago, zagor64bz said: Ops..really sorry man...I didn't even realise I made one of my f*ckups....SORRY! That was fun anyway! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 6, 2018 7 hours ago, socs said: 8 hours ago, GEORGE FLOROS GR said: it's working good but it's not a published one..! This is why i did't add this. << now i assume is hould also create a non published script topic ! >> This is great man! Thanks! @socs You mean . . . that i should create?! Share this post Link to post Share on other sites
lordfrith 401 Posted April 6, 2018 thanks george for grouping all your scripts in one place, you've been mucho busy! the earplugs, holster weapon and drop loot scripts are nice addition. Keep it up... but not at the expense of a decent nights sleep ;) 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 6, 2018 3 hours ago, lordfrith said: Keep it up... but not at the expense of a decent nights sleep ;) Thanks @lordfrith for everything ! I am trying for the time now in my vacations day off , to complete and share some stuff that i have . So there will be some night more , without all that sleep time ! But no problem ! Thanks again! 1 Share this post Link to post Share on other sites
Slay No More 73 Posted April 7, 2018 Heres a video I made, your hud and killfeed being used here. Thanks for this, it really makes it feel like a different game and not the same old ravage. 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 7, 2018 1 minute ago, Slay No More said: Heres a video I made Thank you very much Slay ! I glad that you like this work and thanks for posting this video , is very usefull ! Thanks! Share this post Link to post Share on other sites
Slay No More 73 Posted April 7, 2018 2 minutes ago, GEORGE FLOROS GR said: Thank you very much Slay ! I glad that you like this work and thanks for posting this video , is very usefull ! Thanks! Thanks for releasing them, ravage was lacking in the hud department and the killfeed stuff I was able to find never worked good with ravage, thanks for posting them! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 7, 2018 19 minutes ago, Slay No More said: thanks for posting them! It's nice to hear it! Thank you very much Slay! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 7, 2018 So next script , if i have time even for tomorow will be the : GF Custom Loot Position Spawn Script here are some pics: a script to spawn your Loot items in your desired position. Soon and maybe tomorow! Thanks ! 2 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 7, 2018 A new Scipt has added Number 10. The download from armaholic will be available Soon ! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 12, 2018 a download link is now available 10. GF Custom Loot Position Spawn Script 3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 12, 2018 This is my NEW Script Blood Stains , almost ready , making some last stuff. This Script will add blood at the ground , blood particles bleeding effects and some sound SFX for bullet impact penetrating Body . It will be Soon available. Thank you very much Guys for your Support ! 3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 14, 2018 some pics of WIP GF Blood Stains and SFX Script Working with blood particles 2 Share this post Link to post Share on other sites
zagor64bz 1225 Posted April 14, 2018 Any thoughts on giving a blood-trail at wounded units? That could lead to a man-hunt....mmmmmmm..snow---blood trail....perfect set up for a side missions pack I'm working on for my GR campaign. 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 15, 2018 15 hours ago, zagor64bz said: blood-trail at wounded units? I will check this , but generally for anything that i will do , i want to be also working alongside with BloodLust . Bleeding units , are a good addition though! Thanks for the idea zagor64bz ! I would really also , like very much to see this working in snow! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 15, 2018 some pics of WIP GF Blood Stains and SFX Script adding blood variety Share this post Link to post Share on other sites
zagor64bz 1225 Posted April 15, 2018 Jeez GEORGE...this blood thing is getting out of hand.....oh wait...I have the right mission ready for it: Spoiler Serious now...IMHO, the blood color is a bit too bright, and too much of a mess on the ground.I liked better the first few pics you loaded, maybe the color should be between the first and the last pic. Just my 2 cent brother. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 17, 2018 On 16/4/2018 at 2:23 AM, zagor64bz said: a bit too bright, and too much of a mess on the ground The mess is from every bullet that creates blood and the colours , will be adjusted! thanks for the feed Zagor! That mission would be ideal , with this script! Until this script is done . . . 4 Share this post Link to post Share on other sites