GEORGE FLOROS GR 4207 Posted April 1, 2018 GF Drop Loot Script by GEORGE FLOROS [GR] Description: GF Drop Loot Script , Enemies , will drop items or add to their inventory , when killed , configurable . You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Drop Loot Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included in the description.ext and initPlayerLocal.sqf , to copy paste in your mission .https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems )http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in:https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: The Loot is configurable Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.0 Code optimization, added configurable items inside uniforms, added setting options and small additions inside the script, changed the name of all the scripts , starting now with GF . Version 1.0 - first release Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39889 Armaholic download GF Drop Loot script 3 1 Share this post Link to post Share on other sites
Guest Posted April 2, 2018 Thanks for sending us the release :) An Armaholic mirror is now available: Drop Loot GF script v1.0 Share this post Link to post Share on other sites
zagor64bz 1225 Posted April 2, 2018 Do you even sleep brotha? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 2, 2018 20 minutes ago, zagor64bz said: Do you even sleep brotha? Hello there zagor64bz! I am pretty new and enthusiast scripter! 3 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted April 2, 2018 3 hours ago, GEORGE FLOROS GR said: Hello there zagor64bz! I am pretty new and enthusiast scripter! its crazy how quickly its 6am in the morning when digging into a script project? 1 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 2, 2018 3 hours ago, Vandeanson said: its crazy how quickly its 6am in the morning when digging into a script project? For sure! It's a real puzzle ! But the joy of creation , every time , is worth it! Share this post Link to post Share on other sites
piptpipt 2 Posted April 3, 2018 @GEORGE FLOROS GR On your Ravage Status Bar you have the TIME and GRID how did you get this, is it possible to change the kill score from MP to SP in the script and would it work as i only play SP 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 3, 2018 Hello there piptpipt ! 6 hours ago, piptpipt said: On your Ravage Status Bar you have the TIME and GRID how did you get this, is it possible to change the kill score from MP to SP in the script and would it work as i only play SP I am about , to release a vanilla version of the Ravage Status Bar GF Script so this is a spoiler actually! So for SP Score in your script you have to edit this in your script: //________________ IMPORTANT ! edit your selection for MP or SP score ________________ _Kills = score player; //Returns the person's score in MP. _count_dead = format ["%1 ",count allDeadMen];//Returns the person's score in SP. and put your selection below in the parseText format also : _Kills for MP Score or _count_dead for SP Score For the other stuff , like : TIME and GRID etc , you can wait for the Vanilla Status Bar version! Thanks! Share this post Link to post Share on other sites
piptpipt 2 Posted April 8, 2018 @GEORGE FLOROS GR Ok I can see where this part needs to go //________________ IMPORTANT ! edit your selection for MP or SP score ________________ _Kills = score player; //Returns the person's score in MP. _count_dead = format ["%1 ",count allDeadMen];//Returns the person's score in SP. But unsure where this part needs to go. and put your selection below in the parseText format also : _Kills for MP Score or _count_dead for SP Score 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 9, 2018 On 8/4/2018 at 12:06 PM, piptpipt said: But unsure where this part needs to go. I am adding the question and the reply to GF Ravage Status Bar script topic Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 24, 2018 An update will be available in the next days. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 27, 2018 Updating the script :Changelog: v2.0 Code optimization, added configurable items inside uniforms, added setting options and small additions inside the script, changed the name of all the scripts , starting now with GF . available Soon in Armaholic ! Share this post Link to post Share on other sites
Guest Posted June 28, 2018 Thanks for sending us the update :) The Armaholic mirror has been updated with the new version: GF Drop Loot Script v2.0 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 25, 2018 On 25/9/2018 at 7:59 PM, BattleChief said: if I am on the right path Hello there BattleChief ! I'm moving the reply from Ravage here. If you want to add ACE mod items , you can include them in an array , or write your own array like : _ACE_mod_items = selectRandom [ "ACE_fieldDressing", "ACE_elasticBandage", "ACE_quikclot", "ACE_morphine", "ACE_packingBandage", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_personalAidKit", "ACE_tourniquet" ]; then change or add: line: 1178 _Drop_Items addItemCargoGlobal [_ACE_mod_items, _Drop_Items_Amount]; Share this post Link to post Share on other sites
BattleChief 97 Posted September 25, 2018 4 hours ago, GEORGE FLOROS GR said: Hello there BattleChief ! I'm moving the reply from Ravage here. If you want to add ACE mod items , you can include them in an array , or write your own array like : _ACE_mod_items = selectRandom [ "ACE_fieldDressing", "ACE_elasticBandage", "ACE_quikclot", "ACE_morphine", "ACE_packingBandage", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_personalAidKit", "ACE_tourniquet" ]; then change or add: line: 1178 _Drop_Items addItemCargoGlobal [_ACE_mod_items, _Drop_Items_Amount]; Thanks, I am gonna try to get this to work, and hopefully this will make a wonderful scenario 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 25, 2018 7 minutes ago, BattleChief said: hopefully this will make a wonderful scenario Thank you very much BattleChief and i will be waiting for your release ! Share this post Link to post Share on other sites
BattleChief 97 Posted September 25, 2018 2 hours ago, GEORGE FLOROS GR said: Thank you very much BattleChief and i will be waiting for your release ! And I will let you know as soon as its done, just be sure to look at the map closely, I tend to make an honorable mentions area in my missions. 1 Share this post Link to post Share on other sites
BattleChief 97 Posted September 26, 2018 @GEORGE FLOROS GR Testing the initial version now, this one is without the script, and is strictly just Ravage and its supported mods *EDIT*: I seem to be having issues even without the script..this is gonna take a little while longer... 1 Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted December 8, 2018 Hi I have no idea how to use this. I want enemies in Ravage to be Opfor: Dressed in Stalker gear, carrying shotguns and sub machine guns. Indep: Russian type guerilla with AKs and Handguns Blufor: Ravaged survivors with frith's ruin gear and various weapons. So I get the gear list for each. and the weapons and it randomises them>? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 8, 2018 56 minutes ago, CHICKENLICKEN said: I want enemies in Ravage to be Then you should check for the GF Set loadout script ! It is possible with this to sort the loadouts , depended on sides. The GF Drop loot script is for adding loot in the victim's gear or the loot to be dropped when killed. 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted December 8, 2018 George has a solution for everything!;) 1 Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted December 8, 2018 2 hours ago, GEORGE FLOROS GR said: Then you should check for the GF Set loadout script ! It is possible with this to sort the loadouts , depended on sides. The GF Drop loot script is for adding loot in the victim's gear or the loot to be dropped when killed. Thanks but I still have no clue what to edit there . How do I identify each side ? i assume I just get the clasnames from in the game. But it not sure how to get the ravage to spawn with the correct gear. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 8, 2018 1 hour ago, CHICKENLICKEN said: But it not sure how Lets move to the GF Set loadout script topic . Share this post Link to post Share on other sites
chernaruski 338 Posted December 26, 2018 Hey George, is this fully working in MP , if I'm to deploy it on server with Ravage Mod zombies ? Does anyone tested this script with Exilemod loot spawning , does it work independently? I was trying to implement it on Exilemod+Ravage server, it seems Ravage zombies don't drop any loot... Also , was wondering , how is the dropped items cleaning works? Is it built in? Or it requires ravage's cleanup module to be on or any other scripts that do the job? 1 Share this post Link to post Share on other sites