Alex150201 894 Posted February 25, 2018 Hi, I am having trouble loading my premade loadouts from the VA. The loadout name is white meaning I am not missing any gear but the "LOAD" button is unavailable and double clicking the loadout name won't load it neither. Any idea on what's wrong or how I can fix it is appreciated, thanks. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 25, 2018 Hello Alex! Might be that , you have saved your loadout ,while have enabled a mod (task force) ? Share this post Link to post Share on other sites
Alex150201 894 Posted February 25, 2018 19 minutes ago, GEORGE FLOROS GR said: Hello Alex! Might be that , you have saved your loadout ,while have enabled a mod (task force) ? Thank you, it fixed it but I don't see why it is that why when the loadouts don't have anything from that particular mod. Also how did you know it was task force something? :D 1 Share this post Link to post Share on other sites
davidoss 552 Posted February 25, 2018 Using task force you need to keep in mind that the radio classname is always randomised. Its common issue with VA where saved loadout contains radioItem like "radio_123124412" and obviously such classname is not available from config You need to save your loadout without radio 1 Share this post Link to post Share on other sites
Alex150201 894 Posted February 25, 2018 Just now, davidoss said: Using task force you need to keep in mind that the radio classname is always randomised. Its common issue with VA where saved loadout contains radioItem like "radio_123124412" and obviously such classname is not available from config You need to save your loadout without radio Oh no I was not using task force radio, I was using the task force black uniforms which were not included inthe saved loadouts. 1 Share this post Link to post Share on other sites
Dedmen 2716 Posted February 27, 2018 On 25.2.2018 at 8:35 PM, davidoss said: Using task force you need to keep in mind that the radio classname is always randomised. They are not randomized ;) They increment. On 25.2.2018 at 8:35 PM, davidoss said: Its common issue with VA where saved loadout contains radioItem like "radio_123124412" and obviously such classname is not available from config Is that so obvious? It's wrong. They are in config and available. I know that VA issue. I have it too. Couldn't find any plausible explanation besides "¯\_(ツ)_/¯". Happens when you have many loadouts saved. I'm now using ACE Arsenal so that way I don't see the problem anymore. Share this post Link to post Share on other sites
Alex150201 894 Posted February 27, 2018 1 hour ago, Dedmen said: They are not randomized ;) They increment. Is that so obvious? It's wrong. They are in config and available. I know that VA issue. I have it too. Couldn't find any plausible explanation besides "¯\_(ツ)_/¯". Happens when you have many loadouts saved. I'm now using ACE Arsenal so that way I don't see the problem anymore. ACE Arsenal? Never heard of that. Share this post Link to post Share on other sites
Dedmen 2716 Posted February 27, 2018 1 hour ago, Alex150201 said: ACE Arsenal? Never heard of that. Is part of ACE Mod since December last year. https://github.com/acemod/ACE3/pull/5734 Has search bars and tons of other cool stuff. Also doesn't have that Load bug and it's save format for loadouts is much more compact. Share this post Link to post Share on other sites
Alex150201 894 Posted February 27, 2018 Just now, Dedmen said: Is part of ACE Mod since December last year. https://github.com/acemod/ACE3/pull/5734 Has search bars and tons of other cool stuff. Also doesn't have that Load bug and it's save format for loadouts is much more compact. You see it's funny I use ACE all the time and I never noticed this :D But the problem here is it makes a dependency for the missions because if I add a medkit in the inventory of someone it becomes bandages and morphine doesnt it? Share this post Link to post Share on other sites
Dedmen 2716 Posted February 27, 2018 46 minutes ago, Alex150201 said: You see it's funny I use ACE all the time and I never noticed this :D But the problem here is it makes a dependency for the missions because if I add a medkit in the inventory of someone it becomes bandages and morphine doesnt it? If you use ACE then it adds a dependency yes. But that's unrelated to the Arsenal. Share this post Link to post Share on other sites