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Milkman

This sucks

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I always noticed somthing on the MI17, the nose cannon isnt workable. In the helo books i have, its lissted as a weapon on that helicopter and there is even a nose turret on MI17 model but it is not workable! Why cant you use it?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (eXor @ Dec. 08 2002,11:55)</td></tr><tr><td id="QUOTE">This isn't a helo sim smile.gif<span id='postcolor'>

Actually it is. OFP has been marked as a total battle field simulator and as such it tries to model all vehicles in at least a semi-realisitic manner.

COLINMAN

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i think someone said in another thread that it's not a gun. but something like a sensor or radar. confused.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Actually it is. OFP has been marked as a total battle field simulator and as such it tries to model all vehicles in at least a semi-realisitic manner<span id='postcolor'>

Er no, actually it isn't. It's an infantry sim with vehicles thrown in. The vehicle side of it did not get anywhere near as much attention and it shows. I've played a wide range of helo/jet sims and even the most arcadey of them has at least a working HUD for example.

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i'm glad they put some heli's in to the game, and i like the way they are. I dont want to buy a joystick to fly a heli in a infantery sim.

now heli's are easy to use, and a ame very happy with that

that mg wouldn't make a difference, i'm still scared as a soldier when a mi-17 engages

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i think the first OFP-engine was used as a flight-sim. there was a DL-link for a demo of this game on OFP.de. but that was months before it was closed. but you might find it somewhere in the archive.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (eXor @ Dec. 09 2002,10:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Actually it is. OFP has been marked as a total battle field simulator and as such it tries to model all vehicles in at least a semi-realisitic manner<span id='postcolor'>

Er no, actually it isn't. It's an infantry sim with vehicles thrown in. The vehicle side of it did not get anywhere near as much attention and it shows. I've played a wide range of helo/jet sims and even the most arcadey of them has at least a working HUD for example.<span id='postcolor'>

no its a battle field sim like he said, their r games that do the infantry bit better because they're specialised in it, what makes ofp good is the vechicles remove them and their goes the biggest part of the sim, As for heles it creates an interaction with ground forces greater than any other hele sim, their is real threat in mp from a AA welding soldier tucked away. It dosnt replicate instruments and all the little features its the interaction.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">As for heles it creates an interaction with ground forces greater than any other hele sim, their is real threat in mp from a AA welding soldier tucked away<span id='postcolor'>

As opposed to a fake threat from other sims??  Ok MP OFP allows a human AA soldier to engage a human pilot which is why I enjoy this game so much but the interaction between air and ground is definetely not greater than in other sims. Not when you have a magic all seeing, all identifying radar with convenient red, green and white boxes that let you know the location of threats even before you target them.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (eXor @ Dec. 08 2002,23:24)</td></tr><tr><td id="QUOTE">Not when you have a magic all seeing, all identifying radar with convenient red, green and white boxes that let you know the location of threats even before you target them.<span id='postcolor'>

If you go to your difficulty options, you can disable this option or just play on Veteran Mode.  smile.gif

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The Mi17 has what? 128 rockets? That's nothing to complaing about. So what it doesn't have a gun. Mission creators can always add one.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Harnu @ Dec. 09 2002,04:15)</td></tr><tr><td id="QUOTE">The Mi17 has what? 128 rockets?  <span id='postcolor'>

192 wow.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (eXor @ Dec. 08 2002,14:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Actually it is. OFP has been marked as a total battle field simulator and as such it tries to model all vehicles in at least a semi-realisitic manner<span id='postcolor'>

Er no, actually it isn't.  It's an infantry sim with vehicles thrown in.  The vehicle side of it did not get anywhere near as much attention and it shows.  I've played a wide range of helo/jet sims and even the most arcadey of them has at least a working HUD for example.<span id='postcolor'>

I never said it was a good sim tounge.gif

Remember BIS goal was to have all the elements of the game to be controllable by the keyboard and mouse, thus they had to sacrifice some of the sim elements. Also it wouldn't be possible on any timeline. A lot of sims have wanted to do the 'electronic battlefield' but OFP is the first to really make it possible.

COLINMAN

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Can you add the weapon to the Mi-27 via scripting?<span id='postcolor'>

Yea well the guy, who made RTS 1, 2 and 3 (i never remember his name, starts whit Kar...) Put a mgun to the OH58 on the RTS missions. Actually i put a LAW inside a civilian and he could fire it (even tho he didnt have it visible)

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Black Knight, you may make yourself unable to see the radar, but that does not eliminate it. Enemy units will still use it, and they will spot you no matter where you are if you are in a vehicle (and sometimes when you are not in a vehicle).

However, that radar is useless on soldiers who are on foot. In Operation Flashpoint, it is altogether impossible for a helicopter to survive if there is an anti-aircraft soldier in the area. I am not sure if this is realistic or not, but it does decrease the playability. The air superiority of the helicopters in Operation Flashpoint depends almost entirely of the presence of anti-aircraft soldiers and Shilkas. Shilkas are nearly as hard to counter as anti-aircraft soldiers, but they can be countered. However, a helicopter does not stand any chance against an anti-aircraft soldier. Now I do not know what a helicopter could do in real life to counter shoulder-launched anti-aircraft missiles, but if the presence of an anti-aircraft soldier means certain death for a helicopter in real life as it does in Operation Flashpoint, then I do not want it changed. The people who value playability over realism would probably want it changed even if it would be unrealistic, and I cannot blame them. If, on the other hand, it is unrealistic for helicopters to be as helpless against anti-aircraft soldiers as they are in Operation Flashpoint, I would like to see that adjusted.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpeedyDonkey @ Dec. 09 2002,11:02)</td></tr><tr><td id="QUOTE">Actually i put a LAW inside a civilian and he could fire it (even tho he didnt have it visible)<span id='postcolor'>

wow.gif I have forwarded your post to Homeland Security. wow.gif

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Hehe that must have been some tricky surgery tounge.gif

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There was a post about this some time ago, and some people believe that the thing on the front was intented to be a cannon but was never fully implemented or removed (the Mi-17 can mount a 23mm cannon AFAIK), while some people thought it was a sensor of some variety (ie. air speed indicator)...

BIS is prob the only ppl who can answer this....

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Dec. 09 2002,12<)</td></tr><tr><td id="QUOTE">

However, a helicopter does not stand any chance against an anti-aircraft soldier. Now I do not know what a helicopter could do in real life to counter shoulder-launched anti-aircraft missiles, but if the presence of an anti-aircraft soldier means certain death for a helicopter in real life as it does in Operation Flashpoint, then I do not want it changed. <span id='postcolor'>

Combat helis in RL use flares against IR guided missiles. The presence of AA soldier in OFP does not mean certain death. In fact, AA soldiers are almost useless in OFP. Their success rate is hardly 20% if the target moves. It seems BIS made a decision not to include any countermeasures in planes and helis and that's why standard vehicles have no AA/SA missiles. Now you have addon vehicles with AAM/SAM but there is no effective protection against them. The missile just hits you without any warning.

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I think that BIS has....well...limited the physics/flght model etc so that the AI can handle flying....

The flight may have been made similar between flying vehicles so that AI could fly everything...

but that's only what i think....

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wow.gif8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Dec. 09 2002,12wow.gif8)</td></tr><tr><td id="QUOTE">Black Knight, you may make yourself unable to see the radar, but that does not eliminate it.  Enemy units will still use it, and they will spot you no matter where you are if you are in a vehicle (and sometimes when you are not in a vehicle).<span id='postcolor'>

ya i understand what your talking about and i know that this is true but when the person is not moving in the tank, the radar will pick it up as empty which is good i think.

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The ai wont see you as hostile as long as the engine is turned off, at least most of the time.

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I think i remeber seeing someone saying that it was a refueling prob. I myself think its a cannon but it looks sort of like a refueling prob.

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