Jump to content
lsd

ZEI - Zeus and Eden Interiors

Recommended Posts

v1.4

* 3den Module Usage Fix (thx Shukari).
* UI Parameters remembered for next use.
* Zeus AI Placement Fixed.
* Increased wait time for Zeus Interface for ZEI Modules.

  • Like 1

Share this post


Link to post
Share on other sites
On 15/12/2018 at 11:03 PM, D. Patterson said:

Is it possible to use ZEI with Zeus without loading the modules in Eden?

 

Yes.

 

If you're using ZEI on a dedicated server as Zeus, you might have to remote control and release a unit before the modules are shown.

 

For some reason Custom Addons (like ZEI) aren't loaded immediately with the Zeus Interface so it's a bit of a hack to get them showing.

Share this post


Link to post
Share on other sites

@lsd ive created civilian templates for all of the Global Mobilization buildings in a mission file. Would you like to just have the mission file or just each clipboard?

  • Like 1

Share this post


Link to post
Share on other sites
23 hours ago, Grizzly58 said:

@lsd ive created civilian templates for all of the Global Mobilization buildings in a mission file. Would you like to just have the mission file or just each clipboard?

 

Nice! The mission file would be best, just upload it anywhere and PM me the link.

 

Mod updated to V1.8 now - Contact Military Interiors and other smaller bits and pieces.

Share this post


Link to post
Share on other sites

Haven't tried the mod yet but as someone who makes a lot of mission for my group this seems amazing, saves a lot of time when I just need some generic interiors, well done!

Share this post


Link to post
Share on other sites

I love this. Community involvement, within a community mod. Great model for other mod makers

  • Like 1

Share this post


Link to post
Share on other sites
On 7/27/2019 at 8:12 AM, Grizzly58 said:

here ya go, im working on fleshed out military versions as well, so hopefully i can get those to you soon

 

Those are awesome! I know just how long it takes to decorate houses - Appreciate all your help.

Share this post


Link to post
Share on other sites

Garrison does not work with headless client. When the headless client takes over the AI leave the garrison.

 

Share this post


Link to post
Share on other sites

Hello! 

Is there still an option to donate some compositions to this mod?
 

Share this post


Link to post
Share on other sites
On 2/17/2021 at 6:02 PM, omri2050 said:

Is there still an option to donate some compositions to this mod?
 

 

Always looking for more! People are often asking for the civilian versions of DLC buildings - I don't have the time to flesh that side of the mod out for something I won't ever really use.

 

This has just been updated to v1.13 to support the excellent S.O.G. Prairie Fire CDLC with military templates.

Apparently the garrison module wasn't working in Zeus too - I'm not a big zeus user so I hope they're all working now after a rewrite.

  • Like 1

Share this post


Link to post
Share on other sites
On 5/14/2021 at 8:25 PM, lsd said:

 

Always looking for more! People are often asking for the civilian versions of DLC buildings - I don't have the time to flesh that side of the mod out for something I won't ever really use.

 

This has just been updated to v1.13 to support the excellent S.O.G. Prairie Fire CDLC with military templates.

Apparently the garrison module wasn't working in Zeus too - I'm not a big zeus user so I hope they're all working now after a rewrite.

Cool. How can I send you some compositions?

Share this post


Link to post
Share on other sites

I started making a bunch of templates for CUP and vanilla buildings that don't have any yet. I'm up to 22 templates now, but I started wondering about a couple things:

1. Does the mod recognize whether people have CUP Core active? If I accidentally put CUP items into a vanilla building template, will it just throw an error whenever the mod tries to use it, or will it just not get used if the user doesn't have CUP Core active? I ask because I'm not sure whether I've identified CUP and Contact buildings correctly.

2. Do you have any guidelines for the templates, apart from not blocking the garrison markers? Stuff like whether it's okay to put stuff outside the building, or a hard cap on how many items one template can have, or if it's okay to use vehicles (set as simple objects, like in warehouses etc). Adding something along those lines for people wanting to make templates could make them look a bit more unified and usable on multiplayer servers.

Share this post


Link to post
Share on other sites
On 7/12/2021 at 2:18 AM, sienihemmo said:

I started making a bunch of templates for CUP and vanilla buildings that don't have any yet. I'm up to 22 templates now, but I started wondering about a couple things:

1. Does the mod recognize whether people have CUP Core active? If I accidentally put CUP items into a vanilla building template, will it just throw an error whenever the mod tries to use it, or will it just not get used if the user doesn't have CUP Core active? I ask because I'm not sure whether I've identified CUP and Contact buildings correctly.

2. Do you have any guidelines for the templates, apart from not blocking the garrison markers? Stuff like whether it's okay to put stuff outside the building, or a hard cap on how many items one template can have, or if it's okay to use vehicles (set as simple objects, like in warehouses etc). Adding something along those lines for people wanting to make templates could make them look a bit more unified and usable on multiplayer servers.

 

Thank you! To answer your questions;

1. Yes, I could put it in the CUP templates (they're separate) but generally I'd substitute it for a vanilla item so most people can benefit from the template. If an addon item somehow slipped through it should skip over it but will complain. This isn't ideal as if you put vanilla items on a CUP table and the person tried to use that template they'd end up with floating items.

2. Common sense always applies. If you put items outside you'll risk them colliding with adjacent buildings. If you put too many items it will impact performance (assuming the clipboard can export it, as it has a limit afaik). When you try to export the template it will warn you if there are likely to be issues with the number of items (iirc it's around 100 or 150). I review all the templates that go in and will trim or edit them as required.

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×