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ZEI - Zeus and Eden Interiors

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v1.4

* 3den Module Usage Fix (thx Shukari).
* UI Parameters remembered for next use.
* Zeus AI Placement Fixed.
* Increased wait time for Zeus Interface for ZEI Modules.

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On 15/12/2018 at 11:03 PM, D. Patterson said:

Is it possible to use ZEI with Zeus without loading the modules in Eden?

 

Yes.

 

If you're using ZEI on a dedicated server as Zeus, you might have to remote control and release a unit before the modules are shown.

 

For some reason Custom Addons (like ZEI) aren't loaded immediately with the Zeus Interface so it's a bit of a hack to get them showing.

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@lsd ive created civilian templates for all of the Global Mobilization buildings in a mission file. Would you like to just have the mission file or just each clipboard?

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23 hours ago, Grizzly58 said:

@lsd ive created civilian templates for all of the Global Mobilization buildings in a mission file. Would you like to just have the mission file or just each clipboard?

 

Nice! The mission file would be best, just upload it anywhere and PM me the link.

 

Mod updated to V1.8 now - Contact Military Interiors and other smaller bits and pieces.

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Haven't tried the mod yet but as someone who makes a lot of mission for my group this seems amazing, saves a lot of time when I just need some generic interiors, well done!

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I love this. Community involvement, within a community mod. Great model for other mod makers

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On 7/27/2019 at 8:12 AM, Grizzly58 said:

here ya go, im working on fleshed out military versions as well, so hopefully i can get those to you soon

 

Those are awesome! I know just how long it takes to decorate houses - Appreciate all your help.

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Garrison does not work with headless client. When the headless client takes over the AI leave the garrison.

 

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Hello! 

Is there still an option to donate some compositions to this mod?
 

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On 2/17/2021 at 6:02 PM, omri2050 said:

Is there still an option to donate some compositions to this mod?
 

 

Always looking for more! People are often asking for the civilian versions of DLC buildings - I don't have the time to flesh that side of the mod out for something I won't ever really use.

 

This has just been updated to v1.13 to support the excellent S.O.G. Prairie Fire CDLC with military templates.

Apparently the garrison module wasn't working in Zeus too - I'm not a big zeus user so I hope they're all working now after a rewrite.

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On 5/14/2021 at 8:25 PM, lsd said:

 

Always looking for more! People are often asking for the civilian versions of DLC buildings - I don't have the time to flesh that side of the mod out for something I won't ever really use.

 

This has just been updated to v1.13 to support the excellent S.O.G. Prairie Fire CDLC with military templates.

Apparently the garrison module wasn't working in Zeus too - I'm not a big zeus user so I hope they're all working now after a rewrite.

Cool. How can I send you some compositions?

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I started making a bunch of templates for CUP and vanilla buildings that don't have any yet. I'm up to 22 templates now, but I started wondering about a couple things:

1. Does the mod recognize whether people have CUP Core active? If I accidentally put CUP items into a vanilla building template, will it just throw an error whenever the mod tries to use it, or will it just not get used if the user doesn't have CUP Core active? I ask because I'm not sure whether I've identified CUP and Contact buildings correctly.

2. Do you have any guidelines for the templates, apart from not blocking the garrison markers? Stuff like whether it's okay to put stuff outside the building, or a hard cap on how many items one template can have, or if it's okay to use vehicles (set as simple objects, like in warehouses etc). Adding something along those lines for people wanting to make templates could make them look a bit more unified and usable on multiplayer servers.

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On 7/12/2021 at 2:18 AM, sienihemmo said:

I started making a bunch of templates for CUP and vanilla buildings that don't have any yet. I'm up to 22 templates now, but I started wondering about a couple things:

1. Does the mod recognize whether people have CUP Core active? If I accidentally put CUP items into a vanilla building template, will it just throw an error whenever the mod tries to use it, or will it just not get used if the user doesn't have CUP Core active? I ask because I'm not sure whether I've identified CUP and Contact buildings correctly.

2. Do you have any guidelines for the templates, apart from not blocking the garrison markers? Stuff like whether it's okay to put stuff outside the building, or a hard cap on how many items one template can have, or if it's okay to use vehicles (set as simple objects, like in warehouses etc). Adding something along those lines for people wanting to make templates could make them look a bit more unified and usable on multiplayer servers.

 

Thank you! To answer your questions;

1. Yes, I could put it in the CUP templates (they're separate) but generally I'd substitute it for a vanilla item so most people can benefit from the template. If an addon item somehow slipped through it should skip over it but will complain. This isn't ideal as if you put vanilla items on a CUP table and the person tried to use that template they'd end up with floating items.

2. Common sense always applies. If you put items outside you'll risk them colliding with adjacent buildings. If you put too many items it will impact performance (assuming the clipboard can export it, as it has a limit afaik). When you try to export the template it will warn you if there are likely to be issues with the number of items (iirc it's around 100 or 150). I review all the templates that go in and will trim or edit them as required.

 

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hello there,

 

a friend and I made multiple civilian templates for the new Western Sahara map and included them in tinter's furniture script. We used CUP but I just went through and replaced/deleted the cup props.

When I export it with the zei dev tools the format does not look like what I can see for templates in your github?

example building template export:

 

[MOD] Land_House_C_11_EP1_off_lxWS: [["Land_CratesPlastic_F",[4.50867,4.92627,-1.94548],180],["Land_CratesPlastic_F",[3.48669,4.86084,-1.94564],357],["Land_Carpet_hanging_01_lxWS",[5.87097,-4.91504,-1.92108],0],["Land_Carpet_hanging_01_lxWS",[0.0678711,-4.91553,-1.92108],0],["Land_Carpet_hanging_01_lxWS",[5.83032,5.35205,1.27718],0],["Land_Pillow_03_lxWS",[6.60278,0.382813,1.13642],119],["Land_Pillow_EP1_lxWS",[1.55334,-4.4043,-1.91945],56],["Land_Pillow_EP1_lxWS",[-0.610474,-4.38623,-1.95009],225],["pillowV2_EP1_lxWS",[0.532959,-4.43262,-1.89658],159],["Land_Table_small_EP1_lxWS",[0.0780029,-1.50146,-1.9527],89],["Land_ChairPlastic_F",[-1.49316,-1.5,-1.92108],56],["Land_ChairPlastic_F",[1.7832,-1.43213,-1.92876],116],["Land_Wicker_basket_EP1_lxWS",[5.38904,4.97607,-1.94181],267],["Land_Wicker_basket_EP1_lxWS",[6.14563,4.91357,-1.94237],267],["Land_Rack_F",[3.25513,0.525391,-1.94217],0],["Land_Carpet_01_lxWS",[0.458008,-3.91504,-1.92108],91],["Land_Carpet_01_lxWS",[6.59082,-3.93799,-1.92108],92],["Land_CanisterPlastic_F",[3.36548,3.66357,-1.92108],337],["Land_CanisterPlastic_F",[3.36011,4.20752,-1.92108],346],["Land_OfficeCabinet_02_F",[3.2981,4.56201,1.1435],270],["Land_WoodenTable_small_F",[7.51367,-1.74805,-1.94316],182],["Land_WheelCart_F",[7.62732,3.29297,-1.9444],0],["Land_Bucket_clean_F",[7.77563,2.17822,-1.9402],0],["Land_Blankets_EP1_lxWS",[7.38904,4.51807,1.13642],0],["Land_Basket_F",[7.7644,4.79395,-1.94434],0],["Land_Sack_F",[6.92761,4.88672,-1.92108],267],["Land_Carpet_hanging_01_lxWS",[8.22729,2.5752,1.24287],90],["Land_Carpet_01_lxWS",[7.0752,1.83887,1.1411],0],["Land_Pillow_EP1_lxWS",[7.74304,-3.55762,-1.94982],142],["Land_Pillow_01_lxWS",[7.59839,0.408691,1.13642],232],["pillowV2_EP1_lxWS",[7.68298,-4.52344,-1.9392],6],["Land_Bench_F",[7.60461,0.650391,-1.92108],0]]


Before I do all of them: this is what you need though, right?

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Hey @lsd! Are you still active in developing this/adding content to it?

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