Malcain 35 Posted December 3, 2018 Thanks for alpha release! Can't wait to check it out. One concern though: On a steam workshop it says that the map needs Apex DLC. But AFAIK DLC is not required for any map besides Tanoa. Have you tested it with anyone who don't have the Apex DLC? 3rd party maps shall not require it as I know a lot of other maps using Apex assets with no requirement for Apex. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 4, 2018 On 3/12/2018 at 8:17 PM, Tdc.DarKness said: Thank for your patient Thank you very much Tdc.DarKness for the release ! Share this post Link to post Share on other sites
aussie battler 94 Posted December 10, 2018 Great map, well done. I'll try & get it added to A3 Launcher. Thanks for sharing the map, nice work. Share this post Link to post Share on other sites
aussie battler 94 Posted December 10, 2018 On 12/4/2018 at 8:01 AM, Malcain said: Thanks for alpha release! Can't wait to check it out. One concern though: On a steam workshop it says that the map needs Apex DLC. But AFAIK DLC is not required for any map besides Tanoa. Have you tested it with anyone who don't have the Apex DLC? 3rd party maps shall not require it as I know a lot of other maps using Apex assets with no requirement for Apex. Bohemia shared Apex objects across the board, players without DLC can see Apex assets. They just get spammed with bohemia popups when the use a DLC weapon or hop in a DLC vehicle. Share this post Link to post Share on other sites
aussie battler 94 Posted December 16, 2018 @maca134 has added the map to A3 Launcher :) Share this post Link to post Share on other sites
aussie battler 94 Posted January 8, 2019 hey @Tdc.DarKness Love the work you have put into the map, some amazing areas. Just wondering which is the signature key for multiplayer dedicated servers? The Bikeys I have are: 3denEnhanced.bikey 2600K.bikey kka3.bikey Mattaust.bikey poolpunk.bikey scar.bikey Tanoa-Bridges_by_HellBz.bikey What ever combination I seem to choose in the server key directory brings up a "signature mismatch". I have tried reinstalling the mod serverside & clientside, the mod says only partially signed for mutliplayer. (For anyone doing multiplayer the worldname for St.George Island is 126map) . Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 8, 2019 Hello aussie battler ! The Icons on the left is a published scipt ? Is there any link? thanks ! Spoiler 1 hour ago, aussie battler said: Share this post Link to post Share on other sites
aussie battler 94 Posted January 9, 2019 @GEORGE FLOROS GRhttps://www.exilemod.com/topic/19519-release-simple-dynamic-status-icons/ https://github.com/neonoxd/Exile-Dynamic-StatusIcons I changed the default colour & the opacity of the icons. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 9, 2019 Just now, aussie battler said: the icons. Thank you very much aussie battler! 1 Share this post Link to post Share on other sites
aussie battler 94 Posted January 9, 2019 @Tdc.DarKness I think there are missing some bikeys for the mod to make this work in multiplayer. It looks pretty quick & easy to do: You can use Arma3 Tools or Mikero's Pbo Builder (packs, signs & shows errors in pbos)https://armaservices.maverick-applications.com/Products/MikerosDosTools/ Love your work @mikero To get this map running in multiplayer, turn off "verify signatures" in your server config. 1 Share this post Link to post Share on other sites
aussie battler 94 Posted January 23, 2019 @Tdc.DarKness Thanks for updating the military area, love what you did with the area. I see in the server updates that you added a bikey, but I cant see it in the updated mod folder. Is the bikey still to come or have I made a mistake in updating? Unfortunately I am still getting server connection errors because the following mods are not signed: 126intromap.pbo 126map.pbo babe_vegetation.pbo maison_bois.pbo pmc.pbo whobjects.pbo I have turned off verify signatures to allow players on the server. Turning off verify signatures has allowed players to load any mod & it is causing problems with trolls. With verify signatures turned on, nobody can join the server: Players are loving this map, you have done a great job on it. I love all the small details that you have put in the cities and towns. Thanks for sharing it. Share this post Link to post Share on other sites
oktyabr 12 Posted January 26, 2019 Super nice work on this island! Play there?!? Hell, I wanna LIVE there! :D Share this post Link to post Share on other sites
Tdc.DarKness 450 Posted January 29, 2019 add new lightning : 4 2 Share this post Link to post Share on other sites
Tdc.DarKness 450 Posted January 30, 2019 Work in progress : amusement park 3 1 Share this post Link to post Share on other sites
aussie battler 94 Posted January 31, 2019 hey @Tdc.DarKness Love the new lighting. Thanks for signing all the pbo files last update. You just need to drop the public bikey in the St.George mod keys folder. The bikey is created when signing the pbo files and is found in the same directory as your private key folder. Here is a tutorial if you are not sure: https://forums.bohemia.net/forums/topic/174126-dear-mod-makers-sign-your-mods-its-easy/ The public key will complete the mod and allow players to join with just the mods in the server keys folder. :) Players can currently only join when I turn verify signatures off. This allows them to load any mod when they join the server. For the most part it has been ok, but trolls are trying to load cheat / admin mods which is testing for other players. cheers Share this post Link to post Share on other sites
aussie battler 94 Posted February 1, 2019 Hi, thanks for trying to fix this for dedicated servers. Unfortunatly players get kicked when trying to join. I tried it on both a test & live server. Player aussie: Wrong signature for file C:\Steam\steamapps\common\Arma 3\!Workshop\@St-George island\addons\126intromap.pbo Here is an answer that I found in the forums: I've run into this a lot of time. Some pbo's signatures of some addons won't work when (re)signing them. You need to extract the addon that does not work and recompile it and signing it with addon builder (take a look in the options to enable the signing process and throw your private key in). https://forums.bohemia.net/forums/topic/191828-wrong-signature-for-file/ Share this post Link to post Share on other sites
aussie battler 94 Posted February 1, 2019 If you need someone to test any bikey changes on a dedicated server, I am happy to help. Share this post Link to post Share on other sites
nikiforos 450 Posted February 1, 2019 It looks like you managed to bring the old visual(light) back, looks great 😃 Share this post Link to post Share on other sites
Tdc.DarKness 450 Posted March 9, 2019 New Afgan terrain for mission maker : dl ==> https://steamcommunity.com/sharedfiles/filedetails/?id=1678034185 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 10, 2019 Thanks for this Tdc.DarKness ! With a3 vegetation , nice ! Share this post Link to post Share on other sites
Pierre Quiroule 0 Posted May 27, 2019 Thanks a lot to TFS Delos for this : https://soundcloud.com/armahosts-llc/radioarma-ep-16-task-force-spectre Share this post Link to post Share on other sites
Tdc.DarKness 450 Posted June 26, 2019 new update 😛 5 Share this post Link to post Share on other sites
Pierre Quiroule 0 Posted October 27, 2019 New Release today, full of surprise and new location, Swamp, Mangrove, Golf , Facility, Venice , Volcano secret and hidden destroy village... road (wyp) and more and more... See you Share this post Link to post Share on other sites