mackenzieexd 32 Posted June 19, 2016 So ive pbo'd some addons and signed them with keys now its throwing an error saying Wrong signature for file, any ideas? Share this post Link to post Share on other sites
_.Dardo._ 15 Posted June 19, 2016 Try to use addon Builder Share this post Link to post Share on other sites
terox 316 Posted June 19, 2016 Its simple enough to understand. You are trying to join a server and the addons you are attempting to connect with are not supported by the keys in the keys folder So you are either not using the addon's bisigns that the server will allow or the keys are missing Compare the servers version of the bisign to your clients version of the bisign and make sure they are identical. If they are then the key for that addon in the keys folder is incorrect or faulty Share this post Link to post Share on other sites
mackenzieexd 32 Posted June 19, 2016 Its simple enough to understand. You are trying to join a server and the addons you are attempting to connect with are not supported by the keys in the keys folder So you are either not using the addon's bisigns that the server will allow or the keys are missing Compare the servers version of the bisign to your clients version of the bisign and make sure they are identical. If they are then the key for that addon in the keys folder is incorrect or faulty thats the thing, the server has the .bikey in the keys folder, everything i do on my local host im then uploading to the server so everything should work and match up. the key cant be faulty because its only throwing this error for one pbo Share this post Link to post Share on other sites
terox 316 Posted June 19, 2016 I assume (I may be wrong). I'm only trying to help You use a Bikey specific to your community, eg tf72.bikey That you don't use a date tag on your Bikeys to differentiate between signings of your mod packs (e.g tf72.20160619.bikey) You manually resign your addons one at a time e.g. you dont use a batch process to delete all the Bisigns in a folder and then resign them automatically) At some point the private key was re-created but named the same as the replaced version Therefore I assume you may have missed the tf72_vests.pbo which would have already been signed with an older key with exactly the same name or the older bisign has not been overwritten. The fault you have can only be one of two issues. 1) The tf72_vests.pbo.tf72.bisign on your client is not the matching one for the bikey on the server 2) tf72_vests.pbo.tf72.bisign is missing If it is not missing, although the .bisign may very well be identical to the one on the server, that doesn't mean the server one is correct because the server does not check its own addons/Bisigns against its Bikey so it wouldn't throw up an error. . In fact you don't actually even need Bisigns on the server, although its a good idea to keep hold of them to aid in debugging issues like this. If I were you, i would resign the tf72_vests.pbo with the private key you signed the rest of the addons with and replace your client version and the server version with it If my assumptions are correct, I would then think about implementing a date system for your bikey so that in future, you can "Update proof" your mod collection and force your members to download the new updated pack and at a glance see if you forgot to sign one of the addons Hope that helps Share this post Link to post Share on other sites
computer 113 Posted March 7, 2017 I had the same issue. This is the first google result so I'll post my fix here: ALWAYS use the Addon Builder for packing mods. It can be used with a signature to sign the addon when it's packed. I was using PBO Manager and was getting same error as OP. Seems like the way some PBO packing tools handle packing is bad and Addon Builder should be used instead. Share this post Link to post Share on other sites
SkillerPenguin 6 Posted March 28, 2017 On 3/7/2017 at 2:43 PM, computer said: I had the same issue. This is the first google result so I'll post my fix here: ALWAYS use the Addon Builder for packing mods. It can be used with a signature to sign the addon when it's packed. I was using PBO Manager and was getting same error as OP. Seems like the way some PBO packing tools handle packing is bad and Addon Builder should be used instead. Hey. I tried your solution but to no avail. I'll still get kicked from the for "wrong signature" no matter what software packs/signs the addon. Any further ideas? Share this post Link to post Share on other sites
terox 316 Posted March 29, 2017 delete all instances of the public and private key and all the associated bisigns and then create a new key set and resign the lot I do this via a set of batch scripts This is what I run to create a ZClient_(DATE).bikey This first batch defines the Bikey name and adds a date tag to it The second deletes the older pair of keys creates a new one deletes all the older bisigns and moves the key into the appropriate keys folder The following files should also be in the same folder as the second batch file for this to work DSCheckSignatures.exe DSCreateKey.exe DSSignFile.exe You should be able to edit the scripts to your own requirements, they are well commented edit the keys folder paths to your arma keys folder Open the spoiler (Hidden content)to see the batch files Spoiler BATCH 1 Quote :: What is this :: Creates a ZClient_%DATE%Bikey @echo off SETLOCAL ENABLEDELAYEDEXPANSION goto START WHAT DOES THIS DO 1) Initialises a system that a) Removes existing Bikeys and Bisigns b) Creates a new Bikey with a date tag c) Signs the appropriate mod folders d) Moves files to appropriate locations - Bikey format Z%NAME%_%DATE%.bikey :START SET _mod=ZClient SET _date=%DATE:/=_% SET _log="d:\Games\ArmA3\A3Repo\Toolkit\Logs\%_date%\Bikey_Management.log" mkdir "d:\Games\ArmA3\A3Repo\Toolkit\Logs\%_date%" 2>NUL SET X_CreateBikey=d:\Games\ArmA3\A3Repo\Toolkit\workspace\X_Bikey_Create_Sign.cmd echo. echo _______________________________________________ >>%_log% echo USER: %USERNAME% >>%_log% echo %date% %time% >>%_log% echo 1) START - %~nx0 >>%_log% echo 1) START - %~nx0 call %X_CreateBikey% %_mod% %_log% echo - END >>%_log% echo - END BATCH 2 Quote :: What is this :: Creates a ID_%DATE%.Bikey @echo off SETLOCAL ENABLEDELAYEDEXPANSION goto START WHAT DOES THIS DO 1) Removes all Bisigns and similarly named Bikeys from the appropriate ServerOnly "keys folders" or assosciated Mod folders 2) Deletes the archived key from d:\Games\ArmA3\A3Repo\Toolkit\BiKeys\%_mod% 3) Creates the Bikey Public & Private version 4) Copies the Public Bikey to the appropriate Keys folder in the repo 5) Signs the appropriate mod folder addons 6) Archives the Bikey to d:\Games\ArmA3\A3Repo\Toolkit\BiKeys\%_mod% 7) Deletes any .Bikey files in the folder where the Bikey was created Bikey Name format is Z%NAME%_%DATE%.bikey KEYS_DIR: Typically ServerOnly\ModNameServer_Only\Keys Works for ZNo1-ZNo* ZClient is different REPO_DIR: Implemented to help development, not working on production repo BIKEY_DIR: Location to store the newly created bikey WORKING_DIR: Location where DSCheckSignatures.exe, DSCreateKey.exe, DSSignFile.exe are located Have to switch to this directory for some of these exe's to work UPDATE: 19/2/2017 added line to remove zsync files, these were being left on the server for non existent bisigns (That had been deleted) :START echo a) START: - %~nx0 >>%_log% echo a) START: - %~nx0 SET _mod=%1 SET _date=%DATE:/=% SET _log=%2 SET _name=%_mod%_%_date% SET REPO_DIR=d:\Games\ArmA3\A3Repo\Repo_Zeus SET BIKEY_DIR=d:\Games\ArmA3\A3Repo\Toolkit\BiKeys\%_mod% SET WORKING_DIR=d:\Games\ArmA3\A3Repo\Toolkit\workspace :: 2>NUL supresses Error stating dir already exists mkdir %BIKEY_DIR% 2>NUL goto %_mod% :: ____________________ ZNo1 ____________________ :ZNo1 SET MOD_FOLDERS="" SET KEYS_DIR=%REPO_DIR%\ServerOnly\ServerNo1\keys goto Purge_Files :: ____________________ ZNo2 ____________________ :ZNo2 SET MOD_FOLDERS=@ZACE @ZALiVE @ZCommon @ZIslands SET KEYS_DIR=%REPO_DIR%\ServerOnly\ServerNo2\keys goto Purge_Files :: ____________________ ZNo3 ____________________ :ZNo3 SET MOD_FOLDERS="" SET KEYS_DIR=%REPO_DIR%\ServerOnly\ServerNo3\keys goto Purge_Files :: ____________________ ZNo4 ____________________ :ZNo4 SET MOD_FOLDERS="" SET KEYS_DIR=%REPO_DIR%\ServerOnly\ServerNo4\keys goto Purge_Files :: ____________________ ZNo5 ____________________ :ZNo5 SET MOD_FOLDERS="" SET KEYS_DIR=%REPO_DIR%\ServerOnly\ServerNo5\keys goto Purge_Files :: ____________________ ZClient ____________________ :ZClient SET MOD_FOLDERS=@ZCBA_A3 @ZClient SET KEYS_DIR=%REPO_DIR%\ServerOnly\ServerAll\keys goto Purge_Files :: ____________________ ZTEST ____________________ :ZTEST SET MOD_FOLDERS=@ZTEST SET KEYS_DIR=%REPO_DIR%\@ZTest\keys goto Purge_Files :: ____________________ ZADMIN ____________________ :ZADMIN SET REPO_DIR=d:\Games\ArmA3\A3Repo\Repo_ZAdmin SET MOD_FOLDERS=@ZAdmin SET KEYS_DIR=d:\Games\ArmA3\A3Repo\Repo_ZEUS\ServerOnly\ServerAll\keys goto Purge_Files :: ____________________ PURGE ____________________ :Purge_Files echo. >>%_log% echo (1) Delete Existing Bikey, their Assosciate Bisigns and zsync files >>%_log% echo (1) Delete Existing Bikey, their Assosciate Bisigns and zsync files for %%x in (%MOD_FOLDERS%) do DEL %REPO_DIR%\%%x\addons\*.bisign for %%x in (%MOD_FOLDERS%) do DEL /S %REPO_DIR%\%%x\*.zsync DEL %KEYS_DIR%\%_mod%*.bikey DEL %KEYS_DIR%\%_mod%*.zsync DEL %BIKEY_DIR%\%_mod%*.bikey DEL %BIKEY_DIR%\%_mod%*.biprivatekey DEL %BIKEY_DIR%\%_mod%*.zsync echo - DONE >>%_log% echo - DONE :: _________________ CREATE BIKEY _________________ echo. >>%_log% echo (2) Create New %_name% bikey >>%_log% echo (2) Create New %_name% bikey :: Need to change the directory to the location of the "DSCreateKey.exe" :: Otherwise the key wont be created CD /D %WORKING_DIR% DSCreateKey %_name% echo - DONE >>%_log% echo - DONE :: _________________ ARCHIVE BIKEY _________________ echo. >>%_log% echo (3) Archive New %_name% bikey >>%_log% echo (3) Archive New %_name% bikey echo - to %BIKEY_DIR% >>%_log% echo - to %BIKEY_DIR% echo - to %KEYS_DIR% >>%_log% echo - to %KEYS_DIR% robocopy %WORKING_DIR% %BIKEY_DIR% %_name%.bikey robocopy %WORKING_DIR% %KEYS_DIR% %_name%.bikey robocopy %WORKING_DIR% %BIKEY_DIR% %_name%.biprivatekey echo - DONE >>%_log% echo - DONE :: _________________ SIGN ADDONS _________________ echo. >>%_log% echo. (4) Signing Addons >>%_log% echo. (4) Signing Addons echo - Start Time - %TIME% >>%_log% echo - Start Time - %TIME% echo - this can take some time >>%_log% echo - this can take some time SET /A counter=0 for %%x in (%MOD_FOLDERS%) do (for %%y in (%REPO_DIR%\%%x\addons\*.pbo) do ( dsSignFile %_name%.biprivatekey %%y SET /A counter+=1 echo !counter! Signing - %%x %%~nxy )) echo - Files Signed: !Counter! >>%_log% echo - Files Signed: !Counter! echo - END Time - %TIME% >>%_log% echo - END Time - %TIME% echo. - DONE >>%_log% echo. - DONE :: _________________ VERIFY SIGNATURES _________________ echo. >>%_log% echo. (5) Verifying Signatures >>%_log% echo. (5) Verifying Signatures for %%x in (%MOD_FOLDERS%) do ( echo DSCheckSignatures %REPO_DIR%\%%x\addons %KEYS_DIR% DSCheckSignatures %REPO_DIR%\%%x\addons %KEYS_DIR% ) IF %ERRORLEVEL% NEQ 0 ( echo. - FAIL Error: %ERRORLEVEL% >>%_log% echo. - FAIL Error: %ERRORLEVEL% pause ) echo. - DONE >>%_log% :: _________________ CLEAN UP _________________ echo. >>%_log% echo. (6) Deleting temporary files >>%_log% echo. (6) Deleting temporary files DEL %WORKING_DIR%\%_mod%*.bikey DEL %WORKING_DIR%\%_mod%*.biprivatekey echo. - DONE >>%_log% echo. - DONE echo - END >>%_log% Share this post Link to post Share on other sites
SkillerPenguin 6 Posted March 30, 2017 On 3/29/2017 at 11:58 AM, terox said: -snip- Reveal hidden contents BATCH 1 BATCH 2 Thanks for your reply. Unfortunately, still no beans. Is it possible it has to do with an error in a config.bin file? The addon works properly and doesn't have any pop-up/debug blackbox errors, so if so, then I wouldn't know where to start. This is the only mod signature amidst many other pbos that will not work. Share this post Link to post Share on other sites
terox 316 Posted March 30, 2017 You havent made it clear what you have actually done, so ..... if you have created a new key set deleted all the old bisigns and keys resigned the addons Then there are only 2 possibilities Your key signing method is flawed or the tools you are using are There is something wrong with the addon (I doubt this, although not sure exactly how the signing is done or authenticated, I wouldnt imagine the content of the addon matters). You can verify your signatures, there is a signature checking tool, if you'd adopted my batch file system, it does that automatically so if you haven't used my system, then you need to verify the signing you have done Share this post Link to post Share on other sites
SkillerPenguin 6 Posted March 30, 2017 1 hour ago, terox said: You havent made it clear what you have actually done, so ..... if you have created a new key set deleted all the old bisigns and keys resigned the addons Then there are only 2 possibilities Your key signing method is flawed or the tools you are using are There is something wrong with the addon (I doubt this, although not sure exactly how the signing is done or authenticated, I wouldnt imagine the content of the addon matters). You can verify your signatures, there is a signature checking tool, if you'd adopted my batch file system, it does that automatically so if you haven't used my system, then you need to verify the signing you have done I followed your steps but have also used Arma 3 tools, mikero's tools, a combination thereof and even just PBOManager for packing then signing with DSUtils. DSUtils' signature checker says no issues, either, so the only entity with an issue is the server, which kicks for "Wrong signature". I've also messed around with the Cfg file to no avail. Share this post Link to post Share on other sites
Guest Posted March 31, 2017 I've run into this a lot of time. Some pbo's signatures of some addons won't work when (re)signing them. You need to extract the addon that does not work and recompile it and signing it with addon builder (take a look in the options to enable the signing process and throw your private key in). Also, make sure you recompile it all lowercase (could be an issue on linux servers). Share this post Link to post Share on other sites
terox 316 Posted April 2, 2017 On 31/03/2017 at 10:52 PM, harmdhast said: I've run into this a lot of time. Some pbo's signatures of some addons won't work when (re)signing them. You need to extract the addon that does not work and recompile it and signing it with addon builder (take a look in the options to enable the signing process and throw your private key in). Also, make sure you recompile it all lowercase (could be an issue on linux servers). I dint know about that, thanks Share this post Link to post Share on other sites
SkillerPenguin 6 Posted April 3, 2017 On 3/31/2017 at 11:52 PM, harmdhast said: I've run into this a lot of time. Some pbo's signatures of some addons won't work when (re)signing them. You need to extract the addon that does not work and recompile it and signing it with addon builder (take a look in the options to enable the signing process and throw your private key in). Also, make sure you recompile it all lowercase (could be an issue on linux servers). Funny enough, after re-trying this a few times it finally worked. Sometimes it wouldn't compile bins, so I had to debinarize them back to .cpp and everything worked a charm. Appreciate it. Share this post Link to post Share on other sites
D. B. 1 Posted September 7 Hello, I am kinda having same issue, I started off by deleting everything having to do with arma 3, I also did a fresh install to the server. Then i headed to the workshop and downloaded the mission and the mods needed to run the mission. I then went to the server host files and placed my mission into the mpmissions folder. Added the mods from the launcher when joining server as the server said i needed to join once i launched the server with no errors and set to running, But my issue is once igot the mods from the workshop i get a mismatached error for the map which was needed, But in the downloaded file which is the mod map, it has no key inside it at all. Any idea ? or any info i can give to help with this? Share this post Link to post Share on other sites
Gunter Severloh 4037 Posted September 8 Welcome to Bi forums! 11 hours ago, D. B. said: I started off by deleting everything having to do with arma 3, I also did a fresh install to the server. You dont and never need to do this, the issue is between mods of the joining client (player/s) and the server's mods, has nothing to do with the game in general. 11 hours ago, D. B. said: But in the downloaded file which is the mod map, it has no key inside it at all. The map just needs to be signed is all, the author of the mod map would need to do that, though an alternative is you can do it yourself. Just take the mod of the mod map and sign it and then put it on your server, use my tutorial: The other option is, if the server is meant just for you and your friends to join and play on then disable verify signatures in your server's.cfg file. To do that locate the server.cfg in your server files, stop the server first as anything you change wont take (save) until the server is restarted, so in the server.cfg look for this: // SECURITYverifySignatures = 0; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2) The verify signatures, set that to 0 and the server wont check to see if the mods you and anyone else are joining with are the same as what the server has. Ideally its best to have the same version mods as the server and vice versa, but again if its just you and maybe a friend or two then you dont need verify signatures enabled in my opinion. If its a public server then ya you'll probably want that on so best i can suggest is to sign the map mod yourself because unless you ask the author of that mod and they are around and will respond and do it, then your going to keep getting that mismatch. When you sign the mod yourself, it will create bisgns inside the addons folder of the mod, then it will also create a bikey file, put the mod on the server with the bisgns where they are in the addons folder, and then put the bikey in the keys folder of your server, make sure your running the same exact copy of the mod with the contained bisigns, you dont need the bikey just the server does. Share this post Link to post Share on other sites
D. B. 1 Posted September 8 thanks, Was alot of useful information! I ended up deleting cause folders were badly a mess, ended up getting rig of gig's of wasted nothings. I am waiting for mod's to be reloaded up to server then ill retry everything fresh fresh, If a no go i think its the signing issue your talking about. https://steamcommunity.com/sharedfiles/filedetails/?id=1519127053 ... this is the file thats doing the do to me i am thinking, Its what has been shutting me down. Anyway, thank you kinda for the reply and the useful info, I ended up saving everything. Do u mind if i message back if i get still after signing ? Share this post Link to post Share on other sites
D. B. 1 Posted September 8 https://replay.dropbox.com/share/lGKo65ULvJhM4MBi samething... but now it added the named file but changed it to the @1234331 stuff... lost Share this post Link to post Share on other sites
Gunter Severloh 4037 Posted September 8 So you signed that map? There are bisgns in the addons folder for the map? There is a bikey that you had put on the server in a keys folder for the map? The map is on the server that you signed with the same files that your trying to connect to the server with? Why did you change the name of the map? All you need to do is sign it, bisgns will be in the addons folder, bikey goes into the keys folder on the server, client dont need the bikey just the server. Both server and client need the same mod file with same bisgns, again if this isn't a public server then turn off verify signatures in the server.cfg and your problem will be solved. I would suggest use a test mission without any other mods other then that map and what it requires, put a solder as a player on that map, put the mission on the server, and only have those mods the map, and its requirements on the server and test. If you get a mismatch then check the map files, MAKE SURE the bisigns are in the addons folder of the map mod so: @Hunters_Valley_map ------> addons ----> map.pbo, map.pbo.bisign Hunters_Valley_map.bikey ----> keys So either the files on the server and what your connecting to the server with aren't the same, or you did the signing incorrectly or theres another issue which could be the mod itself, possibly recompiling the mod's pbos could fix it, idk. Show me a screenshot of the map mod's addons folder on the server, and then a screenshot for client, your end. If the server has a different file size then what your trying to connect to the server with then it also wont work, it needs to be the same files, and sizes. 1 Share this post Link to post Share on other sites
D. B. 1 Posted September 15 sry i lost link to the forum, i ened up deleting and using a differnt mission. I wanna thank u for all your help gunter 1 Share this post Link to post Share on other sites