shadeops21 170 Posted October 28, 2017 Hi all, Just trying to retexture the wetsuit for use in a group, but I'm running into a small issue regarding a texture wrap. On the default NATO wetsuit, the fins (when on the hip) are that standard black colour. However, the fins for my version show the new texture plate instead. This is the excerpt from my config file. From what I can see, everything seems legit. But I'd appreciate a set of fresh eyes on this for me. class CTRG_Diver_Water_Uniform: B_Soldier_F { author = "BI & Pix"; _generalMacro = "B_soldier_F"; scope = 2; displayName = "[MilTac] Diving Uniform (Water)"; identityTypes[] = {"Head_NATO","G_NATO_default"}; genericNames = "NATOMen"; faction = "MilTac_CTRG"; model = "\A3\characters_F\Common\diver_slotable.p3d"; uniformClass = "CTRG_Diver_Water_Camo"; hiddenSelections[] = {"Camo1","Camo2","insignia"}; hiddenSelectionsTextures[] = {"CTRG_Clothing\Data\Diver\CTRG_Diver_Water.paa", "\A3\Characters_F\Common\Data\diver_equip_nato_co.paa"}; armor = 2; armorStructural = 4; explosionShielding = 0.4; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide","unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"CTRG_Clothing\Data\Diver\CTRG_Diver_Water","\A3\characters_f\common\data\diver_equip_nato_co.paa","\A3\characters_f\data\visors_ca.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; primaryAmmoCoef = 0.4; secondaryAmmoCoef = 0.1; handgunAmmoCoef = 0.2; }; Cheers all! 1 Share this post Link to post Share on other sites
haleks 8212 Posted October 28, 2017 Sorry I can't help you on this, but if in your experiments you, or anyone, find a way to hide those goddamn fins, I am all ears! For some reason, it's the only part of the uniform that can't be hidden with setObjectTexture - that's annoying as hell. :/ 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted October 28, 2017 Those are likely proxy hide/unhides on the model. Speculation of course but it would make sense if you can't change its texture or are having problems with the proper texture updates. I would look and see if there is another object that needs the texture. Sometimes these can be tricky if they are proxy objects. 3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 3, 2018 On 28/10/2017 at 8:31 AM, shadeops21 said: trying to retexture the wetsuit for use in a group You can find everything here: Download file To download file click the link below:@GF_SEA_UNIFORMS.zip Filesize: 10.121 MB File upload date: 2018-07-23 22:52:02 Quote Me if the file is expired. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 8, 2018 On 28/10/2017 at 4:19 PM, haleks said: find a way to hide those goddamn fins You can use a normal uniform ( NO swimsuit ) and add the abillity to swim. The same exact way like with swimsuits . This can be by adding : uniformType="Neopren"; class GF_I_ATACS_FG: Uniform_Base { author = "GEORGE FLOROS [GR]"; scope = 2; scopeArsenal = 2; displayName = "GF ATACS FG"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; picture = "\GF_SEA_UNIFORMS\data\ui\256.paa"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "GF_SEA_UNIFORMS_I_ATACS_FG_F"; containerClass = "supply120"; uniformType="Neopren"; armor = 300; passThrough = 0.3; mass = 1; }; }; Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 8, 2018 My question is : is there a way to add fins to a normal uniform? Share this post Link to post Share on other sites
warlord554 2065 Posted February 8, 2018 Not vanilla fins. They are organic proxies to the wetsuit uniform. But if you create everything from scratch, then yes can add. That's what I did anyways. I went further and strapped them to both legs instead of hanging off my belt (on land) 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 8, 2018 2 hours ago, warlord554 said: Not vanilla fins. This means 3d models right?! Is there any mod that i could check? Share this post Link to post Share on other sites
ceolnariazz 39 Posted February 9, 2018 well there is the survival uniform which has boots from the wetsuit and fins ( you use it in the death valley mission in the campaign ( eastern wind ) i think ) 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 9, 2018 6 hours ago, ceolnariazz said: survival uniform the survival fatigues? Share this post Link to post Share on other sites
ceolnariazz 39 Posted February 9, 2018 yes ;) Quote class b_soldier_survival_F: B_Soldier_base_F { author = "Bohemia Interactive"; class SpeechVariants { class Default { speechSingular[] = {"veh_infantry_diver_s"}; speechPlural[] = {"veh_infantry_diver_p"}; }; }; textSingular = "diver"; textPlural = "divers"; nameSound = "veh_infantry_diver_s"; _generalMacro = "b_soldier_survival_F"; scope = 1; displayName = "Survival Fatigues"; model = "\A3\Characters_F_EPA\BLUFOR\b_soldier_survival_01.p3d"; modelSides[] = {3, 1}; uniformClass = "U_B_survival_uniform"; hiddenSelections[] = {"Camo", "camo2", "insignia"}; hiddenSelectionsTextures[] = {"\characters_nato_f\data\clothing_mcam_co.paa", "\characters_nato_f\data\basicbody_mcam_co.paa"}; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide", "unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\common\data\diver_equip_nato_co.paa", "\Characters_Nato_F\data\visors_ca.paa"}; }; here's the config for it (replacement though, u'd have to change it and the uniform class in cfd weapons ofc 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 9, 2018 2 hours ago, ceolnariazz said: here's the config for it Thanks! But i want only to include the fins to a plain uniform , not retexturing the survival fatique , actually i have already done this..! Share this post Link to post Share on other sites
ceolnariazz 39 Posted February 9, 2018 well you'd have to model a new one then ;) thats the closest thing to in in vanilla afaik 1 Share this post Link to post Share on other sites
bromma_oliver 1 Posted December 18, 2018 On 2018-02-03 at 1:18 AM, GEORGE FLOROS GR said: You can find everything here: Download file To download file click the link below:@GF_SEA_UNIFORMS.zip Filesize: 10.121 MB File upload date: 2018-07-23 22:52:02 Quote Me if the file is expired. The file is Expired 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 18, 2018 4 hours ago, bromma_oliver said: The file is Expired Hello there bromma_oliver and welcome also to Bis Forums ! Hold on , i'm going to upload this in armaholic. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 18, 2018 You will wait just a little bit , because i need to fix something , i will add also a custom sdar rifle for water and an example for a uniform (Greek camo) fixed for swimming. here are some pics : 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 19, 2018 My question is , if it's possible to be applied to every uniform with one config : uniformType="Neopren"; Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 19, 2018 8 hours ago, bromma_oliver said: The file is Expired You will just wait , for the armaholic download. Share this post Link to post Share on other sites
CrazyCorky 463 Posted December 22, 2018 On 12/18/2018 at 6:30 PM, GEORGE FLOROS GR said: My question is , if it's possible to be applied to every uniform with one config : uniformType="Neopren"; Would this affect anything else outside of just giving each uniform the ability to swim faster? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 22, 2018 6 hours ago, CrazyCorky said: the ability to swim This is only adding the ability to swim . These are the pics from my example mod GF Sea Uniforms : Spoiler The question is , if it's possible to just add this , like in one config , in order to work with every ( vanilla or addon ) uniform. Share this post Link to post Share on other sites