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On 14.07.2018 at 9:00 AM, mondkalb said:

 

Check here for Leopard 1 Series and other cold war era German Army assets.

I have not seen updates in the discussion of the development of this mod for a long time... It seemed to me that it is already frozen or the developers went on a summer vacation)

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57 minutes ago, General Yudenich said:

I have not seen updates in the discussion of the development of this mod for a long time... It seemed to me that it is already frozen or the developers went on a summer vacation)

Mondkalb ist developer of said mod. Itd very active, check their discord. Now back to topic :) Redd and Tank, your vehicles are awesome! To sad their will be no hard top version of the Wolf. Thats wahts really missing. 

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Thx, but i guess the softTop Variant  is  the most common one. There are so many different Versions of this Vehicle.... no way to do all of them;)

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I was looking forward to this type of Wolf as it really fits the ArmA 3 Theme in my opinion, maybe BW Mod will supply this variant :)

 

image_original-640x426.jpg

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Hi, here´s a bit of W.I.P Stuff for you.

 

u0NkAV3.jpg

 

85byZ6V.jpg

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Am i the only one who can't see a lot of the images posted on the forum?

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10 minutes ago, kerozen said:

Am i the only one who can't see a lot of the images posted on the forum?

no, its a problem for everyone, imgur links arent displaying properly.

 

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Some WIP Wolf pictures:

 

- Command Version

NHjazZb.jpg

 

- Mortar Carrier

dXnSWCq.jpg

 

- Improvised Medic Vehicle

204fXI4.jpg


- With removed Cover
GotWIqJ.jpg


- With removed Cover
3x1l4dI.jpg

 

- Some Datails

0b1PNx4.jpg

x6emYbp.jpg

p6e3W5I.jpg

0kzTMeS.jpg

JiqIChu.jpg

 

930bZnY.jpg

 

KiJkcxi.jpg

 

 

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They look really awesome! Especially with the little details like the snow-chains? (Schneeketten :x) on the winter version or the med stuff on the improvised Medic variant!

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Amazing work! Will the patients actually lie down on the stretcher this time? :P

Thanks for your effort guys!

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3 minutes ago, runy888 said:

Amazing work! Will the patients actually lie down on the stretcher this time? :P

Thanks for your effort guys!

Im happy to say, one of them will actually lie on the strecher. Unfortunatly there is only space for two passengers beside the driver and the medic, but one will defidnetly lie down

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Stunning Pics! 

 

THX for going on with creating these high quality vehicles!

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The Wolf is out now and it comes  with his littel 120mm friend:

Redd'n'Tank Vehicles - Version 1.6.116
14.08.2018

Features:
LKW leicht gl "Wolf"
- Woodland, desert and winter camo
- ViV transportable
- Slingloadable
- Each version can be covered with a small and a large camo net to make it harder for the AI to spot the vehicle (Vehicle cannot drive with large camo net)
- Each version has animated doors
- Each version has animated windows
- Each version has a removable cover
- Each version has the "forceFlagTexture" ability
- Each version has animated antennas
- Commanding and mortar version have mountable rotating beacons
- Medic and MP version have rotating blue lights
- Mortar version has M120 Tampella in its cargo

M120 Tampella
- M120 can be assembled and disassembled
- Custom ammoboxes for each ammo type (To work with ACE)
- ACE compatible
- "forceFlagTexture" ability

Changelog:
Version 1.6.116
- Added LKW leicht gl "Wolf" as command version, mortar carrier, medic vehicle and military police version
- Added M120 Tampella mortar
- Added a third B.O. lights option to all vehicles, now you can turn on the front and the rear B.O. lights at the same time
- Added mountable beacon for Marder and Gepard (Commander can assemble and disassemble when turned out, driver can turn on and off)
- Added the "forceFlagTexture" ability to all vehicles. Flags can be set by user action, from commander when turned out or from outside of the vehicle, depening on the flag position
- Added missing editor pre pictures
- Added turretstick animations to Marder and Gepard
- Added Milan backpacks ui pre images
- Added missing shortnames for ACRE2 racks
- Added some Japanese translations (Thanks to classic)
- Added missing Marder indicators (speed,rpm,fuel and custom)
- Added textured emitted front lights to all vehicles
- Added cover for periscope mirrors to all vehicles
- Added muzzle flash to all vehicles
- Added animated antennas to Marder, Gepard, Wiesel MK20 and Wiesel TOW
- Added animated cover for cartridge belt ejection to Gepard
- Readded roadway LOD to Marder, Fuchs and Gepard to stand on top of the vehicles
- Changed 35mm sound
- Changed MG3 sound
- Changed Fuchs engine sound
- Changed exterior periscope mirror texture to a glass texture for all vehicles
- Changed some crew animations
- Changed the front B.O. lights for all vehicles, now they have a small light cone instead of just emitted faces
- Changed frontlight flare position for all vehicles
- Changed beacon flares for all vehicles
- Changed proxies for light cones to all vehicles, now they point more downwards
- Changed classnames for static Milan backpacks
- Fixed missing holes in MG3 Barrel
- Fixed wrong Fuchs PI commander turned in position
- Fixed wrong Fuchs Medic cargo turned in positions
- Fixed custom indicator animations to work in MP
- Fixed wrong Marder texture in Gepard model

Download it via :

http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626

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Wow.  Your craftsmanship is very impressive. Thank you very much for sharing your work!

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In Eden editor, there's a typo in the name of the category in which the Gepard is in. It says "anit-aircraft"

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Some minor fixes, thx for all the reports:

 

Changelog:
Version 1.6.129
- Added "Toggle MILS" function to M120 Tampella
- Added warhead type "TandemHEAT" from Tanks DLC to TOW and Milan
- Changed moved all strings in one stringtable in main pbo
- Changed adjusted Fuchs wheels hitpoint parameters
- Fixed added missing TFAR radios to Wolf driver, co-driver and medic seat
- Fixed Wolf clan sign is now connected to rear door 
- Fixed missing military police sign in Wolf military police version distance LODs
- Fixed missing proxies for large winter camonet in Wolf cargo LOD and distance LODs
- Fixed Wolf flipped clan sign
- Fixed missing Wolf versions to zeus
- Fixed Gepard flipped clan sign
- Fixed missing mortar ammoboxes to zeus
- Fixed typo in "Anti-Aircraft" editor subclass

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Another fix

 

Changelog:
Version 1.6.131
- Added the ACE ability to be reloaded from ammotruck to M120 (Thx to madpat3)
- Added the ACE ability to check ammo to M120 (Thx to madpat3)

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Bit of the actual state. Redd is working on the Config simultaneously.

gqTDtiO.jpg

FOPdBjz.jpg

Xhu7J9e.jpg

jKr6COx.jpg

q8cYfoL.jpg

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Is there any chance that you could add a Panzerhaubitze 2000 after your new Luchs project? (Loving it by the way)

 

Thanks to you and a few other modders, the Bundeswehr of the Armaverse has plenty of nice equipment now, but unfortunately they still lack an artillery piece :(

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Hi, i´m glad to tell you, we are already working on the Panzerhaubitze 2000. But i have to say its not our top Priority- Project.

Even after the Luchs i guess we have to take care  about the logistic Part. Just because there really is a lot of requirement  for it.

 

Our next Project after the Luchs that we will put through till it´s done  is not determined by Redd and me, it could also be a MBT for Example, but i guess it will be a german Truck.

 

Anyway, the whole Artillery - Theme will NOT be  forgotten. ;)

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