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12 minutes ago, lionhawk123 said:

Incredible stuff! You guys never disappoint. I forgot if anyone asked, but are any MBT's being considered?

Yes, maybe in the Future

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Awesome work as per usual from you guys 😉

 

I always wondered - does your MILAN use the 'new' HEAT/ Tandem-HEAT simulation?

 

Looking forward to your next update!

And thanks for all the work!

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23 hours ago, alessiomoreno said:

Awesome work as per usual from you guys 😉

 

I always wondered - does your MILAN use the 'new' HEAT/ Tandem-HEAT simulation?

 

Looking forward to your next update!

And thanks for all the work!

 

Yes

class Redd_Milan_AT: M_Titan_AT
{
  canLock = 0;
  irLock = 0;
  airLock = 0;
  laserLock = 0;
  nvlock = 0;
  manualControl = 1;
  maxControlRange = 3000;
  maxSpeed = 270;
  thrustTime = 2;
  thrust=45;
  fuseDistance = 65;

  warheadName="TandemHEAT";
  submunitionAmmo="ammo_Penetrator_Firefist";
  submunitionDirectionType="SubmunitionModelDirection";
  submunitionInitSpeed=1000;
  submunitionParentSpeedCoef=0;
  submunitionInitialOffset[]={0,0,-0.2};
  triggerOnImpact=1;
  deleteParentWhenTriggered=0;
  hit=250;
  indirectHit=25;
};

class Redd_TOW_AT: Redd_Milan_AT
{
  maxControlRange = 4000;
};

 

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Hi Guys, 

for the next couple Days we will reveal a Screenshot once a Day of our Main - Projekt atm. ( All is WIP, one more, one less 😉  )Have Fun!FCTkPjH.jpg

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Next Variant of the 5 ton - Truck is a Tank in order to refuel other Vehicles. The shown tank replaces the Tarp and Seats in the Back.

 

qz6kdM9.png

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Set for the two Variants of the 7 Ton - Truck. Again Troop - transportation and second is Ammo- Truck.

 

BjktIsT.jpg

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Last of our little reveal - Series shows the 10 - Ton - Repairtruck.

Thx for Watching!

 

k2mUQPW.png

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What do you think about Global Mobiliztion mod\dlc? It has some setting with your mod but do not have Marder's

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I personaly like the GM CDLC, not from the first moment, but the more i try, the more like it. The map for example is outstanding. It has parallels to our mod regarding the setting, but its a totaly different system with the CDLC. 

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Redd'n'Tank Vehicles Version 1.7.149
 

Changelog:
- Added the ability to use a binocular in the "climp up" turret to all vehicle commanders
- Added a black base texture to all wreck models
- Added new turned out animations for all Fuchs middel hatches
- Added camonets to all vehicles (at least one net, either the small or the large one, some will have both)
- Updated Japanese translations (Thanks to classic)
- Adjusted "threat", "audible" and "camouflage" values of some vehicles 
- Fixed flipped clan sign on Luchs

 

qwdc9tW.jpg

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A little update. What is it good for ?  Nothing, but it shoots planes quite well

 

Changelog:
Version 1.8.149
- Added Mantis GDF-020
- Added Mantis Sensor

 

JcEcW1s.png

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Nice C-RAMs you made there! Now all one needs is something to move them around with... 🤔

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Can you change PiP periscoup windows at glass ones? PiP is very annoing and lagging.

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Looks like it doesnt swim... 😉

 

ngWCffK.jpg

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SPz 11-2 Kurz? Too old for your mod? It must be a great addition for GM (since they still can not show at least some new WIP content for those who bought them CDLC...😑)

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Hey there, its to old and as you say its more the GM thing.

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Version 1.9.153
- Added LKW 5t mil gl KAT I transport and fuel
- Added LKW 7t mil gl KAT I transport and ammunition
- Added LKW 10t mil gl KAT I repair
- Added rnt_ace_compatibility.pbo if you want to play vanilla leave it where it is
when playing with ACE3 copy it and the key to the addons folder to the rest of the pobs otherwise some functions may not work correctly
- Added new editor subclass "Cars" and moved "Wolf" to "Cars"
- Fixed issue with Fuchs glass
- Fixed issue with Wolf glass

UMIP0Hy.jpg

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Only human Player can enter ingame. But you can but AI in Editor in, Like the Fuchs

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