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Ok so i'm creating a mission on Tanoa where i need to have players load 2 prowlers into a blackfish, once the vehicles are loaded i need that to signal the pilot to take off and air drop at designated location.

Now taking off and air dropping i've got working but how do i make it signal the AI pilot to waitUntil the 2 prowlers are loaded.

For the waypoint i have this doMove (getMarkerPos "DropPoint");

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https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport

https://community.bistudio.com/wiki/getVehicleCargo

BIKI is your friend. You could use something like:

waitUntil {
	(prowler1 in (getVehicleCargo blackfish) && (prowler2 in (getVehicleCargo blackfish));
};

Not optimised at all, but should give you an idea on how to solve this.

Edited by Mokka
Fixed Bracket Incompetence

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13 hours ago, Mokka said:

https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport

https://community.bistudio.com/wiki/getVehicleCargo

BIKI is your friend. You could use something like:


waitUntil {
	((prowler1 in (getVehicleCargo blackfish) && (prowler2 in (getVehicleCargo blackfish));
};

Not optimised at all, but should give you an idea on how to solve this.

Just a quick edit on that its actually for any future people who might need this.

waitUntil { 
 (prowler1 in (getVehicleCargo blackfish)) && (prowler2 in (getVehicleCargo blackfish)); 
};

had to move the bracket. But all good thx for the help

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Oh, there was one too many ;_;

I am also going to edit my original post. God damnit *incoherent german slur mumbling*

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So could you tell me how to link 

waitUntil { 
 (prowler1 in (getVehicleCargo blackfish)) && (prowler2 in (getVehicleCargo blackfish)); 
};

to 

blackfish doMove (getMarkerPos "Dropoff");

?

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