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Showing results for tags 'prowler'.
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Hey everyone, while doing the EA-18G I decided I mine as well do the Prowler at the same time, so here it is. Until I can get some help together for this, progress will be slow. First off, the model was bought from turbosquid with an all extended uses license. First Release is set to include: -More then 2 textures -Loadout/Texture menu -Foldable wings -Electronic attack script -Nav Lights, formation lights -Air refueling -Firewills AWS -Complete cockpit -ALQ-99s high and low frequency jammers Team Mr.Red/flanders25 SuperFastBlast There is more to be added to that list, but I am looking for some modelers and someone good with animations as the landing gear is very complicated and I cannot do it on my own. If you want to help with animations or modeling, please message me. WE NEED YOU!! Thanks for looking, and EA18G will probably release before this
So I am aware of the existence of the ArmA 3 texture samples for Apex content, and have been looking around them to investigate the feasibility of re-texturing them for a unit I am working on. Thing is: from my opinion, the samples aren't usable for proper re-texturing, as the main colouring and details (lights, screws/bolts, seams in the panels, etc) are on the same layer. Unless there's a method in GIMP or Photoshop to edit that particular layer to be coloured, the template isn't usable. This is the colour layer only, nothing else active or visible, and you can see what I mean. If anyone has a template that can be used to recolour and retexture, or at least has some tips/tricks/advice on how to use what we're given, please let me know. It''d be greatly appreciated.
CTRG Prowler Dazzle Sand texture to match the NATO Prowler Sand texture. http://steamcommunity.com/sharedfiles/filedetails/?id=1109259958 - Works on any Prowler version - Bonus Dazzle Yellow Sand texture included - The texture can be set through the virtual garage Works great with the awesome CTRG Mod by Kydoimos: https://forums.bistudio.com/forums/topic/201109-ctrg-mod/
Ok so i'm creating a mission on Tanoa where i need to have players load 2 prowlers into a blackfish, once the vehicles are loaded i need that to signal the pilot to take off and air drop at designated location. Now taking off and air dropping i've got working but how do i make it signal the AI pilot to waitUntil the 2 prowlers are loaded. For the waypoint i have this doMove (getMarkerPos "DropPoint");