Whiplash174 4 Posted May 31, 2017 @dlegion Hey Dlegion... Can you give me some advise? I want to have just DRAG & DROP & melee in my mission. What do I do? Share this post Link to post Share on other sites
dlegion 98 Posted May 31, 2017 sure! just open the "drag-drop-melee" folder in my package, then inside you find "Dedited" folder, open it, inside you find a file named: " initPlayerLocal.sqf " place that file in your mission if you already dont have one. if you have....you will have to merge its content with your own file. voilà! it should enable just drag& drop of every object / person, and allow melee on the enemys. let me know if all works ! 1 Share this post Link to post Share on other sites
Whiplash174 4 Posted June 1, 2017 All good, thanks @dlegion Share this post Link to post Share on other sites
dlegion 98 Posted June 11, 2017 anyone interested in some testing ? i'm working on new features :) Share this post Link to post Share on other sites
dlegion 98 Posted June 14, 2017 will host a server tonight...join if interested! name will be "DWAR Domination Vanilla 2.0" ! Share this post Link to post Share on other sites
dlegion 98 Posted June 29, 2017 hey guys! any suggestion for features you wish to see added to DEV-A3 ? come on, dont be shy !! Share this post Link to post Share on other sites
dlegion 98 Posted July 6, 2017 ....added mine detector, vanilla just dont work ! Share this post Link to post Share on other sites
Jnr4817 215 Posted August 24, 2017 Maybe add Duda's Scripts(rappel, towing. etc) to complete the package. Share this post Link to post Share on other sites
dlegion 98 Posted August 26, 2017 good idea! will try ! thanks! Share this post Link to post Share on other sites
ANGRY_FARMER 10 Posted October 9, 2017 seems it works correctly with orange DLC too. Share this post Link to post Share on other sites
daza 36 Posted November 2, 2017 Hi. Thanks for the pack of scripts. Note: The drag and drop script has one side-effect after dragging say a wounded soldier, your character no longer can run even if you try and switch walk/run, he just walks even if you try to sprint. It seems the line player forceWalk false; was left out, so i added in for Load in just after line detach _u; and that fixes the issue. Also I have a request if possible if you could add to the drag and drop script, a fireman's carry open. There used to be a script to use fireman's carry animation on a wounded unit (cant seem to find it) but used to have a script like this. Where you can pick up the wounded and carry over shoulder and then an animation to put down on the ground again. So if you could add that to the drag and drop script that would be cool. This used to be built into Arma 2 if i am not mistaken, so its bewildering why they removed it in Arma 3, especially with the recent DLC pack with extra medical props and ambulances etc. Anyway if this could be added in it would really help out for mission makers who want to do rescue type missions as well as general missions- where you might want to move a wounded player away from the action before reviving etc. I know Ace 3 has this system, but unfortunately Ace tends to break things with Arma modules sometimes. I found some old animation codes but might be out of date. - picking up body: "AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon" - dropping carried body: "AcinPercMstpSrasWrflDnon"; - body being picked up: "AinjPfalMstpSnonWnonDnon_carried_Up" - body being carried: "AinjPfalMstpSnonWnonDf_carried_dead" - body being dropped: "AinjPfalMstpSnonWnonDnon_carried_Down" Share this post Link to post Share on other sites
dlegion 98 Posted November 3, 2017 thanks for the suggestion! right now i'm a bit busy with too many work and RL in general, but will give a try for sure when i have time! in fact its a feature i like a lot and wish to add soon or later (damned BI for removing it!!!). thanks man! Share this post Link to post Share on other sites