bloodwyn1756 130 Posted May 14, 2017 This Addons makes you be able to walk on driving vehicles without sliding off. I highly recommend BadBensons Enhanced Movement to be able to climb ontop of the vehicles. But it is optional. Notes: - Every type of vehicle works, but with high speeds, you migth slide off - Addon is only script based, so the experience migth be glichy in some cases :-) - Scripts need to run on each frame so you will experience a decrease of perfomance - Does work in MP, but doesn`t look smooth for other players - If you want to ride an object that is not in "vehicles" you can add it to the WMO_specialObjects array Steam Workshop Download: http://steamcommunity.com/sharedfiles/filedetails/?id=925018569&result=1 Armaholic Mirror: http://www.armaholic.com/page.php?id=32759 Credits:Big thanks to BadBenson who helped me a lot with MP testing, giving suggestions and providing a better version of my "proof of concept" adaptive roadway! Feel free to leave a comment with feedback. I will try to update this if needed ;) 27 1 Share this post Link to post Share on other sites
BroBeans. 279 Posted May 14, 2017 Looks very nice, Will have to check this out for sure :-) Share this post Link to post Share on other sites
Valken 622 Posted May 14, 2017 Awesome was so looking forward this as part of EM. Will check it out soon. Share this post Link to post Share on other sites
bad benson 1733 Posted May 14, 2017 this works really well guys. main things right now is the 100m auto halo animation and visual stuff that was mentioned which applies to MP only. other than that it's working as you would expect. really great work man! 3 Share this post Link to post Share on other sites
slowrider8 41 Posted May 16, 2017 Question, does the mod need to be run on all clients in multiplayer for it to function correctly for one? Share this post Link to post Share on other sites
bloodwyn1756 130 Posted May 16, 2017 Currently everybody needs it to function correctly(collision). But I have an idea how to make it that only the one client needs it. I'll test it. Should work. Share this post Link to post Share on other sites
WastedMike_ 27 Posted May 16, 2017 Would it be possible to make it a server side mod so clients don't have to run it? Share this post Link to post Share on other sites
bloodwyn1756 130 Posted May 16, 2017 6 minutes ago, WastedMike1 said: Would it be possible to make it a server side mod so clients don't have to run it? No that would not be a good solution. As written above, I will try to change it that only the clients who want it have to run it. Share this post Link to post Share on other sites
AdirB 18 Posted May 16, 2017 Thanks for you work! This is one of the things I wish were built in the game. When I got inside the Hercules, The character wasn't able to stay still, so either the plane exploded and I died or the character clipped off the plane and crashed on the ground. Am I doing something wrong? It did work with a still chopper, I was able to walk inside, but the above is weird, because I saw you standing on top of the Blackfish in the video you made. Share this post Link to post Share on other sites
bloodwyn1756 130 Posted May 16, 2017 Future plans: - adding Mod compatibility (ATS by duda, USS Iowa, etc. etc.) - more options for mission creators (on/off button, rate of realism) - performance tweaks - bug fixes (f.e. problems while parachuting) - only the clients who want to use the mod have to load it (and also the server won't need it) - experiments with vehicle interiors and adaptive geo LODs - maybe a "show off" passenger ship with walkable interiors in the far future 6 Share this post Link to post Share on other sites
Guest Posted May 17, 2017 The Armaholic mirror has been updated with the new version: WMO - Walkable Moving Objects v0.5 Share this post Link to post Share on other sites
DryFire117 0 Posted May 18, 2017 How would I add an object to the WMO_specialObjects array? I assume I can do it from the object's init line in the Eden editor like this: WMO_specialObjects append [this]; Buuut this doesn't seem to be working. Share this post Link to post Share on other sites
bad benson 1733 Posted May 18, 2017 you might want to check first, if the array already exists. 0 = this spawn { waituntil {!isNil "WMO_SpecialObjects"}; WMO_SpecialObjects pushback _this } not sure, if this will solve your issue. jsut guessing by what you showed. good luck. @Delta Hawk you are the guy who was making the pirate ship, right? i was mentioning you to bloodwyn several times as a very good use case of this while we tested, but wasn't sure who exactly it was. how is that thing coming along? still working on it? 1 Share this post Link to post Share on other sites
Delta Hawk 1829 Posted May 18, 2017 The specific ship I'm making, the HMS Persephone, a galley frigate of the Royal Navy isn't a pirate ship, but there were several real pirates ships similar to her, the Whydah Gally being chief among them. The Whydah Gally was of similar tonnage and build to the fictional ship I'm making. Originally she was a slave ship and on her maiden voyage from Africa, "Black Sam" Bellamy took her and made her his flagship, becoming the most financially successful pirate in the Golden Age of Piracy. I'm still working on my ship and I've began testing Bloodwyn's addon with it. It's possible to move around on the ship but I'm having difficulties walking down some stairs. I'll be testing it with my brother in multiplayer this weekend. Share this post Link to post Share on other sites
bad benson 1733 Posted May 18, 2017 3 minutes ago, Delta Hawk said: The specific ship I'm making, the HMS Persephone, a galley frigate of the Royal Navy isn't a pirate ship, but there were several real pirates ships similar to her, the Whydah Gally being chief among them. The Whydah Gally was of similar tonnage and build to the fictional ship I'm making. Originally she was a slave ship and on her maiden voyage from Africa, "Black Sam" Bellamy took her and made her his flagship, becoming the most financially successful pirate in the Golden Age of Piracy. I'm still working on my ship and I've began testing Bloodwyn's addon with it. It's possible to move around on the ship but I'm having difficulties walking down some stairs. I'll be testing it with my brother in multiplayer this weekend. how are the stairs set up in geo and roadway lod? ramp or actual stairs? jsut curious and might help bloodwyn fix it. Share this post Link to post Share on other sites
DryFire117 0 Posted May 18, 2017 3 hours ago, bad benson said: you might want to check first, if the array already exists. 0 = this spawn { waituntil {!isNil "WMO_SpecialObjects"}; WMO_SpecialObjects pushback _this } not sure, if this will solve your issue. jsut guessing by what you showed. good luck. Nope that didn't work...I'm trying to get this mod to work with the USS Freedom. Share this post Link to post Share on other sites
Delta Hawk 1829 Posted May 18, 2017 1 hour ago, bad benson said: how are the stairs set up in geo and roadway lod? ramp or actual stairs? jsut curious and might help bloodwyn fix it. All stairs are set up as ramps, not steps. One deck has stairs running aft-forward of the hull which isn't a problem to up up and down, but another deck has stairs that run from side to side of the hull, which are problematic. Share this post Link to post Share on other sites
M. Buchanan 21 Posted June 15, 2017 What can I do with the LOD in eden that ships with this mod? Share this post Link to post Share on other sites
bloodwyn1756 130 Posted June 15, 2017 2 hours ago, LCpl M. Buchanan said: What can I do with the LOD in eden that ships with this mod? Hmmm maybe a invisible stairway to heaven ? Or walkable water.^^ 1 Share this post Link to post Share on other sites
Adam Kadmon 1 Posted July 1, 2017 Hi, I was wondering if it was possible to include your mod into my Mod pack for my community, of course giving you full credit for your work! This will help me reduce the # of mods needed to join the server! Thanks, Best Regards Share this post Link to post Share on other sites
bloodwyn1756 130 Posted July 1, 2017 4 hours ago, Adam Kadmon said: Hi, I was wondering if it was possible to include your mod into my Mod pack for my community, of course giving you full credit for your work! This will help me reduce the # of mods needed to join the server! Thanks, Best Regards Feel free to PM me for questions like that ;) Share this post Link to post Share on other sites
Αplion 1122 Posted August 25, 2017 Just one question ... is it possible to apply and use this mod in conjunction with my ships mod here .. and if yes, can you please advise what needed to do for that ? Thanks in advance. Share this post Link to post Share on other sites
bloodwyn1756 130 Posted August 28, 2017 Well it should have proper GEO LOD and It should be declared as a ship (isKindOf "ship"). I can take a look, why it does not work now. Share this post Link to post Share on other sites