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RedStorm

The Forgotten Battles

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Col. Kurtz @ Feb. 27 2003,01:16)</td></tr><tr><td id="QUOTE">Just another thing, I was looking at the IL-2 Forums and there was a thread 'do you shoot bailed out pilots?'

I'm just interested to see if anyone here regularly shoots parachutes or the pilots beneath them.

I think I did it once or twice, but I never do it now on purpose.<span id='postcolor'>

Well, my answer is on that thread smile.gif. (Fulcrum_Cotorro, though I'll be re-registering soon without the Fulcrum since my squad is being renamed following our complete phasing out of Novalogic MiG-29's smile.gif ). I did it when I first got the game just to see what would happen, but no, I don't, and when I cripple a plane to the point where he's obviously out of the fight, I usually let him try & ditch.Mostly moral reasons, but also the fact that my favourite ride, the Yak-3, dosen't hold too much ammo smile.gif.

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I know in F4 you can injest an ejected pilot into the engine and they will scream smile.gif Never go after pilots myself, but I've managed to shoot myself down after bailing out smile.gif

il6.jpg

(full sequence is in the beginning of the thread.

COLINMAN

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">My personal favourite plane in the game would have to be the Yak-9U. I'm not really 'get the biggest cannon possible' person. I prefer concentrated fire-power over just one big slow firing cannon. The exception is bombers and large transport planes. You basically have to have a cannon of at least 37mm calibre to take down a Me-323 without having to fire every single bullet you have at it.

Just another thing, I was looking at the IL-2 Forums and there was a thread 'do you shoot bailed out pilots?'

I'm just interested to see if anyone here regularly shoots parachutes or the pilots beneath them.

I think I did it once or twice, but I never do it now on purpose.

1). It is not very moralistic

2). Waste of Ammo

3). If there are other enemy planes, there are better things to do.

In real life, if I shot down an ace, lets say the best around and he/she bailed out, I would not shoot them as they parachuted to the ground. I would rather take the chance of being shot down and possible killed by them another day, then to shoot them in cold blood.<span id='postcolor'>

I think I also posted in that thread. I had a barely civilised argument with some bastard who thought it was okay to torture POW's. Gimp.

As for F4, sucking pilots into the engine intake is not a good thing! Not only did it crash the game (Before 1.08us), but it usually rips the engine to pieces, sending you down as well. I remember flying RESCAP for a mate, when I ate the pilot of a Su27. Engine wound down, FCS was fucked (Full right trim, and maximum deflection on the stick to keep it level). Relit the engine at 200 feet, climbed and then got nailed by a MANPAD. Ejected, and got my chute ripped apart by AAA. That scream as you plummet is not particulary pleasant.

Forgotten battles and SuperPak 4 soon!

ACHTUNG BABY!

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I only read about one page of the thread, but it was amazing how many people do it.

Ahh, the IL-2 Forums, home of the oversized sigs.

Whats the point of erasing the Fulcrum bit?

Lock On will come out one day this year so you'll be able to fly Fulcrums again. (mmmm, LOMAC, good reason to get a new video card).

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Don't shoot pilots down for 3 reasons:

1) Can't stand it when people do it to me

2) Don't really get too many chances to, as people rarely make it out of their planes in low level fights

3) Ammo concerns- there are just more sensible targets to go after.

Now, in single player I go for any pilots who gave me a hard time, because, well, it's just a computer tounge.gif

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thanx for the plane info but i was playing about with the il2 in combat with ROCKETS !! and my little machiine gunner at the back hitting guys who tried to sneek behind me though he did die quick a bit sad.gif

Im going to look back through the thread to find the range settings for the machine guns and cannons but if u have any knew opinions on them let us know smile.gif

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You know the AI is pretty vicious itself. Many times I have seen the AAA gunners hammering away at pilots in parachutes. Also you know when a plane crash lands so it's still active on the map? I've seen tanks taking pot shots at the plane sitting there. Amazingly they don't seem to be all that accurate, but still able to knock you out of the air with their main gun smile.gif

COLINMAN

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I think i encounterred a weird bug online cos when i joined this server im sure u couldn`t go the i-16 or the b1 jet but when i reconnected to it later i could confused.gif

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I don't like it hwo the AA gunners fire at bailed at pilots.

1). I have never read or heard any accounts of AA gunners trying to kill bailed out pilots and 2). Why concentrate your fire to get one pilot when there tends to be other planes to shoot down?

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New Interview with Oleg Maddox (The man behind IL-2)

Some snippets:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

IL-2 Sturmovik included 32 flyable aircraft with about 70 in total. IL-2 Forgotten Battles (FB) on the other hand includes 80 flyable aircraft and more than 130 in total (including AI). Doing a simple calculation answers the question as to why this is a sequel product. In order to include this additional content to justify a sequel product, we decided to postpone our original plan to release FB in late-2002..

I believe that the original IL-2 acts as a demo for FB.

<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">In order to make flight dynamics (FM) calculations even more precise, we re-programmed the entire FM code. Because of hardware advancements in the past year, we were able to calculate more advanced mathematics and physics in real time. This can create substantial control differences in each aircraft that mimic the real aircraft. For example, most critical gauges now work as it described in real WWII flight manuals. To help verify this, we received tremendous help from restorers of the WWII aircraft and engines (The list of them is present in credits).

<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">For the aircraft that relied on many manual controls for the engine, we now the option to enable Complex Engine Management (CEM) in the difficulty settings. That was an incredibly complex task work that was completed by many talented people.

<span id='postcolor'>

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I have trouble dogfighting in IL-2 with real physics, I'm really going to suck in FB tounge.gif

Better get a joystick one day.....

Help me Obi Wan Joystick, your my only hope! wink.gif

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Maybe they'll model the German A/C better in FB. As it is, there is a huuuuuggee performance gap between Soviet and German mid to late war models.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ Mar. 01 2003,03:39)</td></tr><tr><td id="QUOTE">Maybe they'll model the German A/C better in FB. As it is, there is a huuuuuggee performance gap between Soviet and German mid to late war models.<span id='postcolor'>

I don't think there's as big a gap as you say, you just need to use the same tactics the Luftwaffe used in real life in order to be successful. In full real servers I get shot down pretty often in my Yak-3 by well-flown 109's and 190's. Servers with more arcadish settings tend to negate any advantage the German planes may have, and that leads people to think that they're undermodelled. You also have to take into account that in real life German pilots were ordered to avoid dogfighting Yak-3's. Besides, the gap goes the other way in the early war years.

That said, I do look forward to the new flight models, and in particular the complex engine management. German aircraft will have an edge as most of the engine management was autimatically taken care of for the pilot, but I see that as an advantage as a VVS flier ....it means more inexperienced pilots choosing the German planes smile.gif.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I don't think there's as big a gap as you say, you just need to use the same tactics the Luftwaffe used in real life in order to be successful. In full real servers I get shot down pretty often in my Yak-3 by well-flown 109's and 190's. Servers with more arcadish settings tend to negate any advantage the German planes may have, and that leads people to think that they're undermodelled. <span id='postcolor'>

True. Incidentally, I've been working on my BnZ and have put together a few really nice kills so far (death from above, baby), but I'm still learning. that doesn't change the fact that some German planes really are undermodelled, plus I can't find too many full realism servers lol.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ Mar. 01 2003,04:45)</td></tr><tr><td id="QUOTE">True. Incidentally, I've been working on my BnZ and have put together a few really nice kills so far (death from above, baby), but I'm still learning. that doesn't change the fact that some German planes really are undermodelled, plus I can't find too many full realism servers lol.<span id='postcolor'>

We'll have to see in a few days, but with the new flight and damage models, I expect to see a lot of accurate data incorporated into the game. Oleg has shown to be flexible in listening to input from the community. He corrected the P-39's roll rate, which was proven to be too slow, the Yak-1's flight model was changed when it was found that in-game performance was better than historical, and after much lobbiying by German fliers, the Fw-190 was re-modeled after factory data as opposed to field-test data unlike the other planes. As for the full-real servers - true there's not a lot of them, but they can make for some amazing multiplayer moments - identifying the plane you just merged with to make sure he's not a friendly, managing to sneak up on an opponent and filling his cockpit with lead before he even know's what's going on, ect smile.gif.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ Mar. 01 2003,03:39)</td></tr><tr><td id="QUOTE">Maybe they'll model the German A/C better in FB. As it is, there is a huuuuuggee performance gap between Soviet and German mid to late war models.<span id='postcolor'>

Just wait for the FW190D9, BF109K4, BF109G10 and 14, and the ME262. I'm confident all our prayers shall be answered. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ Mar. 01 2003,14:51)</td></tr><tr><td id="QUOTE">Just wait for the FW190D9, BF109K4, BF109G10 and 14, and the ME262.  I'm confident all our prayers shall be answered.  smile.gif<span id='postcolor'>

You've been praying for more targets for me? tounge.gifwink.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tovarish @ Mar. 01 2003,17:03)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ Mar. 01 2003,14:51)</td></tr><tr><td id="QUOTE">Just wait for the FW190D9, BF109K4, BF109G10 and 14, and the ME262.  I'm confident all our prayers shall be answered.  smile.gif<span id='postcolor'>

You've been praying for more targets for me? tounge.gifwink.gif<span id='postcolor'>

Bleh! Pfft! Um...

*Uses his speed advantage in his Me262 to fly away from Tovarish, and never looks back*

tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Renagade @ Feb. 27 2003,05:38)</td></tr><tr><td id="QUOTE">I think i encounterred a weird bug online cos when i joined this server im sure u couldn`t go the i-16 or the b1 jet but when i reconnected to it later i could confused.gif<span id='postcolor'>

wasn`t a bug after all it just was very simliarr to one id been playing in previously, doh !!

Can anyone give me some more tips,i always seem to verrshoot the guy im after or he manages to turn round and gget on my tail even though im heading right for his confused.gif

Im currently flying the migs and the rocket plane when im not dropping bombs on runways but both those planes have the nasty habit of flaming or blowing up when a few bullets barely hit,my rear gunner even managed to blow up one passing by when i was in the older il2 model biggrin.gif

Heres a pretty realistic server,bit laggy for me though sad.gif

GR//142-2 Difficult Settings|302ms|209.209.44.55:21000

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Whee! I just bought a Microsoft Sidewinder 2. I could have gotten the one with force feedback, but it was $50 more sad.gif

I was thinking about getting some stick called an X45 I believe, because it had a seperate throttle and stick. Hmm... I hope I made the right choice sad.gif

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I have a Sidewinder 2 Force Feedback- decent stick, I like it. And the X45 is a great setup, I was *this* close to getting one, but Best Buy was out of stock, and I ended up with the Sidewinder. Looking back, I'm kind of happy, because I suck at programming HOTAS setups, plus I just don't have enough deskspace for a big joystick (you should see the way I have to move shit around just to play a flight sim lol).

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Bah, for a real HOTAS setup you want a Cougar.

Keep in mind they cost roughly Å250+ !

I've got a Sidewinder FF as well Tex. How do you like the 2nd version? I stuck with my Mk1 version (Bigger, but better button placement), as I couldn't get on with the Mk2.

Nice sticks though....

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As far as I know, it's the same stick overall as the FF 1, except for the twisting rudder and repositioned throttle, and the internal power source. I always liked the Sidewinder series, good solid sticks that you can count on. Saitek's are my favorite though. I just wish I had the cash to get a really nice HOTAS system.

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At the Circuit City I went to, they were selling X45's for $70. I'm not sure if thats a good price, because I havent really shopped around tounge.gif

The only reason I chose a Microsoft Sidewinder 2 is because it was completely USB compatible. The X45 stick itself appeared to be USB, but the throttle looked like it plugged into something else... rather than take the chance of having to return that stick, I bought this one.

So far I like this stick. Not enough buttons up on the stick itself, IMHO. I have to bend my thumb a more than usual to reach the default Cannon button in IL2, which makes it slightly less comfortable. They could have fit four buttons up there in addition to the hat switch tounge.gif But other than those minor gripes, it all seems to be running smoothly.

I didnt even install the software, because it kept saying it couldnt detect the stick for some reason...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ Mar. 02 2003,03:59)</td></tr><tr><td id="QUOTE">At the Circuit City I went to, they were selling X45's for $70.  I'm not sure if thats a good price, because I havent really shopped around tounge.gif

The only reason I chose a Microsoft Sidewinder 2 is because it was completely USB compatible.  The X45 stick itself appeared to be USB, but the throttle looked like it plugged into something else... rather than take the chance of having to return that stick, I bought this one.

So far I like this stick.  Not enough buttons up on the stick itself, IMHO.  I have to bend my thumb a more than usual to reach the default Cannon button in IL2, which makes it slightly less comfortable.  They could have fit four buttons up there in addition to the hat switch tounge.gif  But other than those minor gripes, it all seems to be running smoothly.

I didnt even install the software, because it kept saying it couldnt detect the stick for some reason...<span id='postcolor'>

The Throttle on the X-45 plugs into the main control stick, and that is fully USB.

As for your install problems, did you plug the stick in before you installed the software? With most USB joysticks, you have to plug the stick in AFTER the software is installed.

I am waiting for my X-45 to arrive, and sadly I think FB will get here before it...

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