Devastator_cm 434 Posted April 18, 2017 Hi Guys, this mod will bring vehicles, units, weapons and objects which are used at the moment by Turkish Army via. Some of them are re-texturing (i.e. RHS and Firewill's models) of existing assets. Thanks to my dear friend Aplion, there are now also vehicle models in this mod and LTF is handling the nice uniform textures. -Videos- Spoiler Vehicles C-130 AH-1 CH-47 UH-60 F-4E 2020 Terminator Leopard 2A4 Unimog 1300L Typ-209 Submarine MEKO200TN Track II Frigate Akar-Class Resupply Ship RHIB SDV Kirpi Units Fixed Wing Pilots Rotary Wing Pilots OKK Operators (Turkish Special Forces, Maroon Berrets) SAT Operators (Turkish Navy Special Forces, Underwater Offence) Navy Crew Objects Turkish Flag Turkish Red Crescent Flag Turkish Map Marker Military Zone Sign Mine Field Sign Items and equipment boxes Turkish Red Crescent Objects Download Steam Workshop Dependencies RHS: United States Armed Forces Road Runners LBT 6094 Firewill's AWS CBA A3 Version History v.5.0 Tweaked: Unimog and Uniform textures Tweaked: Flags can be add into mission by Zeus Fixed: Submarine weapons are firing now Fixed: Missing AR infantry mags Added: Kirpi BMC versions! Added: New special forces multicam uniform Added: HAR-66 and RPG Added: CH-47 and C-130 cargo versions Added: New banners Added: New Red Crescent Objects Added: New helmets Added: New facewears Added: Sig Sauer P226 Version history of older releases Spoiler v.4.9.4.2 Tweaked: Dependency to Firewill Filot Pack removed and adjustments are done Tweaked: Silencers of SAT units are changed with Tan color Fixed: Preview picture of diver changed v.4.9.4.1 Added: Ship horns for frigate and resupply ships (over action menu) Fixed: Meko-200 right side zodiac release fixed Fixed: Sound effects by naval vehicles are working now Fixed: CIWS are working in dedicated now Tweaked: Ship texture adjustments v.4.9.4 Added: SAT Trainer T-Shirt Tweaked: ACE3 Custom Rank sizes Tweaked: Flag textures Tweaked: Akar Class Ship heli landing action's activation distance v.4.9.3 Added: ACE3 Custom Ranks Fixed: Submarine texture v.4.9.2 Added: C130 static parachute jump funtionality Fixed: AH-1 pylons Fixed: Multicam boonie hat display names v.4.9.1 Fixed: AH-1 flare dispanser Fixed: SDV is available in Zeus Fixed: Unimogs are avaialable in Zeus v.4.9 Tweaked: Sensors and panels by submarine and ships are improved Tweaked: Radar footprints of naval assets are improved Tweaked: Air assets textures and materials are improved Fixed: Rotation bug by naval asset turrets is fixed Fixed: Sea-Zenith fire animation fixed by Meko200TN Fixed: Akar Class Resupply ship's zodiacs are fixed v.4.8 Fixed: Re-arm for submarine is fixed Fixed: Meko-200 will attack to enemy air units Tweaked: Ship and submarines will be visible from longer distances v.4.7 Fixed: Helicopter land/release issue due to syntax error in code fixed. v.4.6 Tweaked: Helicopters can land to ship and take off from ship via action menu Tweaked: Zodiac ammounts by ships and submarine reduced Tweaked: GUIs have new colors and pins Tweaked: MK45 Mod 2 naval gun RPM reduced Fixed: Rearm ship functionality fixed for dedicated servers Added: New RHIB Added: New SDV v.4.5 Tweaked: UGM-84's speed increased to 700kmh Tweaked: ACE3 cargo framework settings by vehicles adjusted Tweaked: New get in action added to submarine to ease enterence Fixed: Zeus units can use the GUIs of submarine Added: MEKO200TN Track II frigate added. TCG Barbaros, TCG Orucreis, TCG Salihreis and TCG Kemalreis textures can be selected via EDEN Editor Added: Akar Class resupply ship added. It can be used to resupply the ship and submarine of this mod. Added: Pilot Visor and Mask actions are added to F-4E v.4.1 Fixed: Umtas (Hellfire) can lock now to targets Fixed: Error message due to chemlights of default mech. driver fixed Twealed: Helicopter and C130 huds are tweaked Tweaked: SAT Insignia and Ranks have better textures Tweaked: OKK Camo color adjusted Tweaked: Turkish map on G-Suit has correct direction Added: New Turkish Red Crescent Flag Added: New Turkish Map Marker Added: New OKK Boonies Added: Flight suit for 161 and 181. F-16 Fleets v.4.0 Added: Typ-209 Submarine Added: Unimog 1300L Added: SAT Operators (Turkish Navy Special Forces, Underwater Offence) Added: Navy Crew Tweaked: Leopard 2A4 Camo and Material Files Fixed: F-4 Engine Idle Inside sound fixed v.3.8 Fixed:Missing long distance texture for UH-60 added Fixed:Missing long distance texture for CH-47 added v.3.7 Tweaked: Leopard 2A4 Hitpoints in general tuned further based on feedbacks. v.3.6 Fixed: Leopard 2a4 hull hitpoint. Not it is possible to destroy it totally. Tweaked: Leopard 2a4 commander optic has similar zoom levels like real PERI-R17A1 Tweaked: Leopard 2a4 gunner optic has similar zoom levels like real EMES-15 Tweaked: Leopard 2a4 commander and gunner optics have only Thermal and normal vision Added: Engine destruction effects added to Leopard 2a4 Tweaked: Leopard 2a4 commander optic turn limits adjusted Tweaked: Leopard 2a4 barrel vertical adjustment speed reduced v.3.5 Added: Leopard 2a4 (2 Desert and 1 Woodland Camo) Added: Mechanized Vehicle Crew Added: Patches for the ranks Fixed: F-4E landing gear physix adjustment Fixed: Jettison fuel tank fixed v.3.1 Tweaked: Default scopes of infantry changed Tweaked: Pilot class has preset ACE3 settings for G-Force limits Tweaked: Uniform description fixed from Multicam to Tubitak Nano Tweaked: Equipment box will have only PARA version of M249 Added: Equipment box has M1911 and Yavuz 16 handguns Added: Yavuz 16 handgun Tweaked: Texture fixes for hood and pilot suits Tweaked: Jettison Fuel Tanks works properly. F-4E will have less fuel in case it has no fuel tanks loaded v.3.0 Added: OKK Personal Added: Fix & Rotary Wing Pilots Added: Uniforms, Helmets, Vests, Bags, Bandanna Added: Equipment boxes v.2.7 Tweaked: Move inside command is fixed by C-130 and CH-47 Tweaked: Mission ";" in F-4 config fixed to prevent RPT entries v.2.6 Tweaked: AH-1 will have single object in editor as RHS started to use pylons to set different weapon settings Tweaked: AH-1 missiles (Hellfire & DAGR) are replaced with Turkish equivalents Added: AH-1 will have tracer round per 5 rounds Removed: AH-1 fold rotor option disabled Tweaked: Existing UH-60 with gun replaced with unarmed version Removed: It will not be possible to choose US Army skins for CH-47 Tweaked: C-130, AH-1, UH-60 and CH-47 will have empty storage initially v.2.5 Added: Pylons for F-4E (thanks Aplion) Added: Firewill's AWS integration for F-4E (weapons, ECM, Sead and I-TGT) Added: CBA A3 keybind for F-4E Afterburner (default is Shift + Ctrl + A) Tweaked: F-4E Vanilla engine sounds are replaced Tweaked: F-4E Collison lights at wingtips are more visible Tweaked: F-4E Afterburner fixed. It will use more fuel but will give better acceleration and has sound now Tweaked: F-4E Wingtip vortices enhanced v.2.0 Added: F-4E 2020 Terminator Tweaked: Turkish Flag texture improved v.1.6 Added: Turkish Flag Added: Military Zone Sign Added: Mine Field Sign v.1.5 Added: UH-60 v.1.0 Initial Version Credits & Thanks Red Hammer Studio for their awesome mod Road Runner for the nice 6094 vests Thanks to Zabb for the Hood models PuFu and da12thMonkey. Thanks a lot guys for your support and patience! Thanks to lyy amao, dirks, and ineptaphid for help Thanks to Firewill to have such nice modular weapon system and nice pilot equipment Thanks to CBA A3 mod team for their supportive mod Reyhard for the tank loader script Enjoy! 4 Share this post Link to post Share on other sites
Guest Posted April 18, 2017 Thanks for informing us about the release :) An Armaholic mirror is now available:Devas Turkish Armed Forces (TAF) v1.0 RHSUSAF Share this post Link to post Share on other sites
Ltf 381 Posted April 18, 2017 Will you add uh 60 too? Looks great, congratulations on release Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 18, 2017 I was actually thinking what else I can add, so maybe that will be the next :) 1 Share this post Link to post Share on other sites
lumnuon 295 Posted April 18, 2017 I was actually thinking what else I can add, so maybe that will be the next :)I don't know if there are Turkish (special) forces that use equipment available with RHSUSAF but if there are it would also be great to have basic infantry available. Great work so far Gesendet von meinem HUAWEI CRR-L09 mit Tapatalk Share this post Link to post Share on other sites
Ltf 381 Posted April 18, 2017 55 minutes ago, lumnuon said: I don't know if there are Turkish (special) forces that use equipment available with RHSUSAF but if there are it would also be great to have basic infantry available. Great work so far Gesendet von meinem HUAWEI CRR-L09 mit Tapatalk Turkish Navy SF uses almost everything a US Seal uses as gear in multicam, and Turkish Army SF uses green ops cores, rest of the equipment is locally produced in tubitak camouflage pattern. Standart weapons are hk416s, but there are few exceptions. Aside from SF, some basic infantries use green ach 1 Share this post Link to post Share on other sites
wsxcgy 1960 Posted April 19, 2017 Turkish Regular Infantry wear green PASGT copies, and luckily theres a PASGT in RHS SAF, and you could retexture the M93 uniform in GREF/SAF in to the turkish pattern and just give them some of the woodland SAF vests and I think that would be pretty decent. As for weapons, the standard sidearm is an M9 copy and their main infantry rifles are the G3 and HK33 but they also use the M4 to a lesser extent and their main GPMG is the MG3, but they use PKMs similarly in a lesser extent. M72 LAWs are in use too, so that could be done with RHS too. Or you could also use NIArms which has the all the HK firearms that would be needed. 1 Share this post Link to post Share on other sites
lumnuon 295 Posted April 19, 2017 Turkish Regular Infantry wear green PASGT copies, and luckily theres a PASGT in RHS SAF, and you could retexture the M93 uniform in GREF/SAF in to the turkish pattern and just give them some of the woodland SAF vests and I think that would be pretty decent. As for weapons, the standard sidearm is an M9 copy and their main infantry rifles are the G3 and HK33 but they also use the M4 to a lesser extent and their main GPMG is the MG3, but they use PKMs similarly in a lesser extent. M72 LAWs are in use too, so that could be done with RHS too. Or you could also use NIArms which has the all the HK firearms that would be needed.I would try to keep it RHS only (USAF/SAF/AFRF) but overall I agree completely. It would be very nice to have infantry available.Gesendet von meinem HUAWEI CRR-L09 mit Tapatalk 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 19, 2017 My main motivation behind this mod was actually to bring some missing vehicles which I cannot find in existing mods about Turkish Army (for instance TMT Turkish Forces). So it is more like a complementary mod to them. All you guys wrote are right. RHS has already many equipments (done with high quality work) which Turkish Army is using and just by re-texturing them there could be a small mod to provide enough content for mission makers who needs Turkish Army. The problem is, I used first time ever Photoshop in my life . So I am totaly newbie with photoshop (until today all I was doing was scripting and creating missions actually). Doing uniform re-texture looks a bit overkill for my skill level I would say. I checked the uniforms and they are really too detailed... I really would like to have infantry in this mod but until I figure out how to make such detailed work I will stick to vehicles (but if someone want to contribute for infantry bit, you are welcome for sure) which RHS is providing. Share this post Link to post Share on other sites
Ltf 381 Posted April 19, 2017 1 hour ago, Devastator_cm said: My main motivation behind this mod was actually to bring some missing vehicles which I cannot find in existing mods about Turkish Army (for instance TMT Turkish Forces). So it is more like a complementary mod to them. All you guys wrote are right. RHS has already many equipments (done with high quality work) which Turkish Army is using and just by re-texturing them there could be a small mod to provide enough content for mission makers who needs Turkish Army. The problem is, I used first time ever Photoshop in my life . So I am totaly newbie with photoshop (until today all I was doing was scripting and creating missions actually). Doing uniform re-texture looks a bit overkill for my skill level I would say. I checked the uniforms and they are really too detailed... I really would like to have infantry in this mod but until I figure out how to make such detailed work I will stick to vehicles (but if someone want to contribute for infantry bit, you are welcome for sure) which RHS is providing. Not promising, but I can give you some of my shitty retextures if you want infantry in this mod, I just need some time to make them Share this post Link to post Share on other sites
wsxcgy 1960 Posted April 20, 2017 6 hours ago, Devastator_cm said: I really would like to have infantry in this mod but until I figure out how to make such detailed work I will stick to vehicles (but if someone want to contribute for infantry bit, you are welcome for sure) which RHS is providing. I happen to have textures for the PASGT and M93 in the turkish pattern made already, that I would gladly give to you, provided that the RHS/SAF team consents. 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted May 1, 2017 Version 1.5 released. UH-60 has now Turkish Camo texture. I have a question to all of you. Except Ah-1 all other models has single side in texture files and it is replicated to both sides with model. If I use texts like "Turkish Army", one side looks fine but the other side gets the text on mirrored format. In real Camo there are such texts, should I ignore the mirror issue and use such texts or better not to put them at all? 2 Share this post Link to post Share on other sites
Ltf 381 Posted May 1, 2017 29 minutes ago, Devastator_cm said: should I ignore the mirror issue and use such texts or better not to put them at all? I think it's good without the text 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted May 13, 2017 I add objects this time Added: Turkish Flag Added: Military Zone Sign Added: Mine Field Sign v.1.6 released 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 27, 2017 v.2.0 released! I would like to thank to @Aplion for the F-4 and @da12thMonkey for the hints with textures. Share this post Link to post Share on other sites
sonsalt6 105 Posted September 27, 2017 Updated mod v0.4 available at withSIX. Download now by clicking:Hey Devastator, you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Guest Posted September 27, 2017 The Armaholic mirror has been updated with the new version:Devas Turkish Armed Forces (TAF) v2.0 RHSUSAF Share this post Link to post Share on other sites
Mootaz25kh 19 Posted September 27, 2017 great mod my friend i would help with infantry uniform but from the A3 uniform style and even the helmet ( the Green backs helmet may help ) because i find working with RHS US soldier bit hard hhh if i find someone can i would ask for help to create me this Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 7, 2017 v.2.5 released! It has several improvements (details can be seen in first post) for the F-4E and the most important one is the following :) There is now extra dependency to Firewill's AWS and to CBA A3 mods. 1 Share this post Link to post Share on other sites
Guest Posted October 8, 2017 The Armaholic mirror has been updated with the new version:Devas Turkish Armed Forces (TAF) v2.5 RHSUSAF Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 8, 2017 42 minutes ago, foxhound said: The Armaholic mirror has been updated with the new version:Devas Turkish Armed Forces (TAF) v2.5 RHSUSAF Requirements are changed like I mentioned :) Not just RHSUSAF anymore but Firewill's AWS and CBA A3 as well Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 8, 2017 v.2.6 released! Some improvements done in existing RHS assets after recent RHS release Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 15, 2017 Version 2.7, a small bug fix released! Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 31, 2017 v.3.0 released! Infantry, pilots and gear for them added. There is now extra dependency to Firewill's Pilot Pack and to Road Runners LBT 6094 mods. First post modified with photos and details. Thanks to LTF who worked on textures for OKK uniforms and gadgets and as always thanks to Aplion for config related help! Now there are 3 people working behind this mod :) Special thanks to zabb, lyy amao, dirks, roadrunner and ineptaphid as well! 1 Share this post Link to post Share on other sites