Jump to content
Devastator_cm

Devas Turkish Armed Forces (TAF)

Recommended Posts

v.3.5 released!

 

Leopard 2a4 (Thank you Aplion), mechanized crew and patches for the ranks added (Thanks LTF).

 

 

Special thanks to @reyhard (for tank loader script) and to @da12thMonkey (as always! :grinning: )

  • Like 4

Share this post


Link to post
Share on other sites

v.4.0 released!

Typ-209 Submarine, Unimog 1300L, SAT Operators added.


User manual for submarine can be found under mod folder

 

 

 

Enjoy!

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

v.4.5 released!

  • Twealed: UGM-84's speed increased to 700kmh
  • Tweaked: ACE3 cargo framework settings by vehicles adjusted
  • Tweaked: New get in action added to submarine to ease enterence
  • Fixed: Zeus units can use the GUIs of submarine
  • Added: MEKO200TN Track II frigate added. TCG Barbaros, TCG Orucreis, TCG Salihreis and TCG Kemalreis textures can be selected via EDEN Editor
  • Added: Akar Class resupply ship added. It can be used to resupply the ship and submarine of this mod.
  • Added: Pilot Visor and Mask actions are added to F-4E
  • Like 1

Share this post


Link to post
Share on other sites

Hey Devastator,

 

just want to thank you for your great mod and effort. I really like all those mods representing the forces of the varis countries out there. Will follow your progress and enjoy it. These days I´m fidling around with some SP-Missions going turkish forces against hellenic forces on Statis (fight for the air-force-base). For now, turkish Air Force wins, but it´s ground forces takes it hard from the hellenic groundforces not getting a stand on the base.

 

@all:

Did someone already test if the ships are working with the FireForEffect-Mod? That would be really cool I think.

  • Thanks 1

Share this post


Link to post
Share on other sites

v.4.6

 

Tweaked: Helicopters can land to ship and take off from ship via action menu

Tweaked: Zodiac ammounts by ships and submarine reduced

Tweaked: GUIs have new colors and pins

Tweaked: MK45 Mod 2 naval gun RPM reduced

Fixed: Rearm ship functionality fixed for dedicated servers

Added: New RHIB

Added: New SDV

  • Like 1

Share this post


Link to post
Share on other sites

v.4.7

 

Fixed: Helicopter land/release issue due to syntax error in code fixed.

Share this post


Link to post
Share on other sites

v.4.8

 

Fixed: Re-arm for submarine is fixed

Fixed: Meko-200 will attack to enemy air units

Tweaked: Ship and submarines will be visible from longer distances

Share this post


Link to post
Share on other sites

v.4.9

Tweaked: Sensors and panels by submarine and ships are improved

Tweaked: Radar footprints of naval assets are improved

Tweaked: Air assets textures and materials are improved

Fixed: Rotation bug by naval asset turrets is fixed

Fixed: Sea-Zenith fire animation fixed by Meko200TN

Fixed: Akar Class Resupply ship's zodiacs are fixed

  • Like 2

Share this post


Link to post
Share on other sites

v.4.9.1

Fixed: AH-1 flare dispanser

Fixed: SDV is available in Zeus

Fixed: Unimogs are avaialable in Zeus

Share this post


Link to post
Share on other sites

Do i really still need mod 6094, in turn needing the RH pistol mod?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×