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Devastator_cm

Devas Turkish Armed Forces (TAF)

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v.3.5 released!

 

Leopard 2a4 (Thank you Aplion), mechanized crew and patches for the ranks added (Thanks LTF).

 

 

Special thanks to @reyhard (for tank loader script) and to @da12thMonkey (as always! :grinning: )

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v.4.0 released!

Typ-209 Submarine, Unimog 1300L, SAT Operators added.


User manual for submarine can be found under mod folder

 

 

 

Enjoy!

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v.4.5 released!

  • Twealed: UGM-84's speed increased to 700kmh
  • Tweaked: ACE3 cargo framework settings by vehicles adjusted
  • Tweaked: New get in action added to submarine to ease enterence
  • Fixed: Zeus units can use the GUIs of submarine
  • Added: MEKO200TN Track II frigate added. TCG Barbaros, TCG Orucreis, TCG Salihreis and TCG Kemalreis textures can be selected via EDEN Editor
  • Added: Akar Class resupply ship added. It can be used to resupply the ship and submarine of this mod.
  • Added: Pilot Visor and Mask actions are added to F-4E
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Hey Devastator,

 

just want to thank you for your great mod and effort. I really like all those mods representing the forces of the varis countries out there. Will follow your progress and enjoy it. These days I´m fidling around with some SP-Missions going turkish forces against hellenic forces on Statis (fight for the air-force-base). For now, turkish Air Force wins, but it´s ground forces takes it hard from the hellenic groundforces not getting a stand on the base.

 

@all:

Did someone already test if the ships are working with the FireForEffect-Mod? That would be really cool I think.

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v.4.6

 

Tweaked: Helicopters can land to ship and take off from ship via action menu

Tweaked: Zodiac ammounts by ships and submarine reduced

Tweaked: GUIs have new colors and pins

Tweaked: MK45 Mod 2 naval gun RPM reduced

Fixed: Rearm ship functionality fixed for dedicated servers

Added: New RHIB

Added: New SDV

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v.4.8

 

Fixed: Re-arm for submarine is fixed

Fixed: Meko-200 will attack to enemy air units

Tweaked: Ship and submarines will be visible from longer distances

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v.4.9

Tweaked: Sensors and panels by submarine and ships are improved

Tweaked: Radar footprints of naval assets are improved

Tweaked: Air assets textures and materials are improved

Fixed: Rotation bug by naval asset turrets is fixed

Fixed: Sea-Zenith fire animation fixed by Meko200TN

Fixed: Akar Class Resupply ship's zodiacs are fixed

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v.4.9.1

Fixed: AH-1 flare dispanser

Fixed: SDV is available in Zeus

Fixed: Unimogs are avaialable in Zeus

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Do i really still need mod 6094, in turn needing the RH pistol mod?

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