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Lorflord Denninard

Unit Capture and Unit Play (How to make unit stay at pos)

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So, im making a mission in which 2 helicopters land on a certain spot but they do so using the following functions:

 

rec = [unitname,180] spawn BIS_fnc_UnitCapture;

rec = [] spawn path1;

 

But after the helicopters land and end the recording the immediatly take off, no time for the units inside to get out of it, so i was wondering if there was a way to make helicopters stay landed or if i needed to end the animation just a Little bit close to the ground and then issue an "Unload Vehicle" order.

 

Thanks guys!

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