Lorflord Denninard 0 Posted March 25, 2017 So, im making a mission in which 2 helicopters land on a certain spot but they do so using the following functions: rec = [unitname,180] spawn BIS_fnc_UnitCapture; rec = [] spawn path1; But after the helicopters land and end the recording the immediatly take off, no time for the units inside to get out of it, so i was wondering if there was a way to make helicopters stay landed or if i needed to end the animation just a Little bit close to the ground and then issue an "Unload Vehicle" order. Thanks guys! Share this post Link to post Share on other sites
Lorflord Denninard 0 Posted March 25, 2017 Nevermind, found a solution! Share this post Link to post Share on other sites