TOTEM 57 Posted September 12, 2017 will look so all 921 models of buildings on map 4 Share this post Link to post Share on other sites
TOTEM 57 Posted September 28, 2017 don't apply to replace RHS, but we will try to make weapon the and it isn't worse from the best more we 8 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted September 30, 2017 Holy smokes @TOTEM good job! AI tend to be so braindead when it comes to building positions so that right there is quite an accomplishment! Very nice. Is there anywhere other than here to follow this project more closely and learn more about it? Every week or so I type “STALKER” into Workshop hoping someone has gotten that feeling into Arma 3, and there’s not much out there. Anyway, good job with those building positions. Share this post Link to post Share on other sites
TOTEM 57 Posted October 1, 2017 17 hours ago, HeroesandvillainsOS said: Holy smokes @TOTEM good job! AI tend to be so braindead when it comes to building positions so that right there is quite an accomplishment! Very nice. Is there anywhere other than here to follow this project more closely and learn more about it? Every week or so I type “STALKER” into Workshop hoping someone has gotten that feeling into Arma 3, and there’s not much out there. Anyway, good job with those building positions. There is more information on development on the Russian social network, you should take information and to translate for the work 1 Share this post Link to post Share on other sites
TOTEM 57 Posted October 1, 2017 18 hours ago, HeroesandvillainsOS said: Holy smokes @TOTEM good job! AI tend to be so braindead when it comes to building positions so that right there is quite an accomplishment! Very nice. It will be very difficult to hide from NPC (there will be it humanoid or brutish - it isn't important), we pursue hardcore 2 Share this post Link to post Share on other sites
MarshmallowLike 35 Posted October 2, 2017 6 Uv´s for a weapon?^^ 6 Drawcalls.... x 4 = 24 Drawcalls ._. 6*4 = 24 maps a ~4mb? 24*4 = 96mb thats really to much^^ looks good Totem, but is to much for Arma^^ Share this post Link to post Share on other sites
TOTEM 57 Posted October 5, 2017 On 03.10.2017 at 4:18 AM, MarshmallowLike said: 6 Uv´s for a weapon?^^ 6 Drawcalls.... x 4 = 24 Drawcalls ._. 6*4 = 24 maps a ~4mb? 24*4 = 96mb thats really to much^^ looks good Totem, but is to much for Arma^^ I haven't understood that you wanted to tell Share this post Link to post Share on other sites
TOTEM 57 Posted October 5, 2017 On 03.10.2017 at 4:18 AM, MarshmallowLike said: 6 Uv´s for a weapon?^^ 6 Drawcalls.... x 4 = 24 Drawcalls ._. 6*4 = 24 maps a ~4mb? 24*4 = 96mb thats really to much^^ looks good Totem, but is to much for Arma^^ if you about weapon have told, then several models are presented there and it is not the final version Share this post Link to post Share on other sites
kilo-bravo 84 Posted October 9, 2017 that dirty AK looks great 1 Share this post Link to post Share on other sites
TOTEM 57 Posted October 9, 2017 10 hours ago, TOTEM said: it is the copy of the real secret territory https://www.google.ru/maps/@51.3049842,30.0658373,950m/data=!3m1!1e3 2 Share this post Link to post Share on other sites
MarshmallowLike 35 Posted October 9, 2017 On 5.10.2017 at 11:57 AM, TOTEM said: if you about weapon have told, then several models are presented there and it is not the final version ah ok^^ 1 Share this post Link to post Share on other sites
pognivet 151 Posted May 21, 2018 good luck. i would really enjoy this mod. Share this post Link to post Share on other sites
Bald_Al 0 Posted May 21, 2018 -Up-gradable weapons? -Bloodsuckers? If yes, i want to carry your children. Share this post Link to post Share on other sites
TOTEM 57 Posted October 10, 2018 our team needs a script expert. There are many tasks and they are interesting. for example, write a quest generation system or a dynamic equipment market, and many more interesting systems Join the work on the global mod! 1 Share this post Link to post Share on other sites